===================================== Product Name: Cave Monster - Extended License ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of DEXSOFT-Games. The User also agrees that DEXSOFT-Games cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. ===================================== Description: There is a low and a high resolution version included: Cave Monster_H: 10870 triangles / 6047 vertices Cave Monster_L: 7078 triangles / 4007 vertices There are 2 textures: Body - 2048*2048 Hair: - 1024*1024 plus an alpha channel for transparency, spec and normal map. Cave Monster Character by Sebastian Barz ===================================== Copyright ©2015 6-15 ===================================== Vendor Name: DEXSOFT-Games *Contact: through Renderosity sitemail to user: DEXSOFT-Games or through his email dex@dexsoft-games.com ===================================== System Requirements: PC Unity Game Engine (version 4+) OR Unreal Game Engine NOTE: Mac users. This product was tested on a PC. Not tested on a Mac. ====================================== Needed Program: Unreal Engine Unity Gaming Engine Or Any other game engine ====================================== Installation & Instructions: For Unity Package open up your gaming engine and import project file. For Unreal Engine open up the engine and click on import. And then import it with imported normals, tangents, and meshes. For other software simply import .obj file. ============Usage tips================= Images may appear different than in promos when using different lighting and render settings. When importing into Unreal be careful of the settings you use. As when you use certain settings such as generating tangents and normals can make it lead to issuses. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== Animation List: Default,0,0 Attack,1,21 Death,22,63 Idle_02,64,163 Idle_01,164,224 Run,225,235 Eat_Play,236,250 Idle_03,251,310 Walk,311,340 Hit_Right,341,348 Hit_Left,349,356 ============================================================== File List: ..\Cave Monster.zip\Cave Monster_MeshMaterials\ Mesh_Final.dae Mesh_Final.dbo Mesh_Final.fbx Mesh_Final.gmf Mesh_Final.ms3d Mesh_Final.u3d Mesh_Final.x Mesh_Final_anims_combinded.fbx Mesh_Final_anims_combined.x Mesh_LOD_Final.dae Mesh_LOD_Final.dbo Mesh_LOD_Final.fbx Mesh_LOD_Final.gmf Mesh_LOD_Final.ms3d Mesh_LOD_Final.u3d Mesh_LOD_Final.x Mesh_LOD_Final_anims_combined.fbx Mesh_LOD_Final_anims_combined.x Wolf_Body_Diffuse.mat Wolf_Body_Diffuse.tga Wolf_Body_Normals.tga Wolf_Body_Specular.tga Wolf_Hair.mat Wolf_Hair.tga Wolf_Hair_Normal.tga Wolf_Hair_Opacity.tga pose_attack.mtl pose_attack.obj pose_run.mtl pose_run.obj pose_threat.lxo pose_threat.mtl pose_threat.obj ..\Cave Monster.zip\Documentation\ Cave Monster Readme.txt RenderosityLicense.txt ..\Cave Monster.zip\ Cave Monster_UnityPackage.unitypackage Ownership Statement: All of the content in this package belongs to DEXSOFT-Games, and may include derivatives of the following vendor/merchant resources: -Resources on file at renderosity --------------------------------------