===================================== Product Name: Civilian Male - Extended License ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of DEXSOFT-Games. The User also agrees that DEXSOFT-Games cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. ===================================== Description: Animated model pack, 23 animations!, main model - 5174 triangles and LOD stage - 2892 triangles, textures in tga format, ready to use in your 3D work. Civilian animated model by Wong Ideal character to fill your modern cities. Haired and bald variation. Additional textures for normal and spec maps are included. ===================================== Copyright ©2015 6-15 ===================================== Vendor Name: DEXSOFT-Games *Contact: through Renderosity sitemail to user: DEXSOFT-Games or through his email dex@dexsoft-games.com ===================================== System Requirements: PC Unity Game Engine (version 4+) OR Unreal Game Engine NOTE: Mac users. This product was tested on a PC. Not tested on a Mac. ====================================== Needed Program: Unreal Engine Unity Gaming Engine Or Any other game engine ====================================== Installation & Instructions: For Unity Package open up your gaming engine and import project file. For Unreal Engine open up the engine and click on import. And then import it with imported normals, tangents, and meshes. For other software simply import .obj file. ============Usage tips================= Images may appear different than in promos when using different lighting and render settings. When importing into Unreal be careful of the settings you use. As when you use certain settings such as generating tangents and normals can make it lead to issuses. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== Animation List: » bindpose 0 » idle 1-250 » yawn 251-301 » lookatwatch 302-342 » stretch 343-470 » walk 471-501 » jog 502-528 » run 539-559 » greet 560-610 » wave 611-671 » sit 672-722 » drink 723-775 » worklaptop 776-840 » eat 841-901 » read 902-984 » sittostand 985-1035 » answercall 1036-1173 » shock 1173-1233 » shocktorun 1233-1253 » afraidrun 1253-1273 » hit 1274-1289 » death 1290-1328 ?» revive 1329-1419 » dive 1420-1500 ============================================================== File List: ..\Civilian Male\Civilian Male_MeshMaterials\dts\ civilian_high.dts civilian_high_DefaultAnim.dsq civilian_high_afraidrun.dsq civilian_high_answercall.dsq civilian_high_bald.dts civilian_high_bald_DefaultAnim.dsq civilian_high_bald_afraidrun.dsq civilian_high_bald_answercall.dsq civilian_high_bald_bindpose.dsq civilian_high_bald_death.dsq civilian_high_bald_dive.dsq civilian_high_bald_drink.dsq civilian_high_bald_eat.dsq civilian_high_bald_greet.dsq civilian_high_bald_hit.dsq civilian_high_bald_idle.dsq civilian_high_bald_jog.dsq civilian_high_bald_lookatwatch.dsq civilian_high_bald_read.dsq civilian_high_bald_revive.dsq civilian_high_bald_run.dsq civilian_high_bald_shock.dsq civilian_high_bald_shocktorun.dsq civilian_high_bald_sit.dsq civilian_high_bald_sittostand.dsq civilian_high_bald_stretch.dsq civilian_high_bald_walk.dsq civilian_high_bald_wave.dsq civilian_high_bald_worklaptop.dsq civilian_high_bald_yawn.dsq civilian_high_bindpose.dsq civilian_high_death.dsq civilian_high_dive.dsq civilian_high_drink.dsq civilian_high_eat.dsq civilian_high_greet.dsq civilian_high_hit.dsq civilian_high_idle.dsq civilian_high_jog.dsq civilian_high_lookatwatch.dsq civilian_high_read.dsq civilian_high_revive.dsq civilian_high_run.dsq civilian_high_shock.dsq civilian_high_shocktorun.dsq civilian_high_sit.dsq civilian_high_sittostand.dsq civilian_high_stretch.dsq civilian_high_walk.dsq civilian_high_wave.dsq civilian_high_worklaptop.dsq civilian_high_yawn.dsq civilian_low.dts civilian_low_afraidrun.dsq civilian_low_all_in_one.dsq civilian_low_answercall.dsq civilian_low_bald.dts civilian_low_bald_afraidrun.dsq civilian_low_bald_all_in_one.dsq civilian_low_bald_answercall.dsq civilian_low_bald_bindpose.dsq civilian_low_bald_death.dsq civilian_low_bald_dive.dsq civilian_low_bald_drink.dsq civilian_low_bald_eat.dsq civilian_low_bald_greet.dsq civilian_low_bald_hit.dsq civilian_low_bald_idle.dsq civilian_low_bald_jog.dsq civilian_low_bald_lookatwatch.dsq civilian_low_bald_read.dsq civilian_low_bald_revive.dsq civilian_low_bald_run.dsq civilian_low_bald_shock.dsq civilian_low_bald_shocktorun.dsq civilian_low_bald_sit.dsq civilian_low_bald_sittostand.dsq civilian_low_bald_stretch.dsq civilian_low_bald_walk.dsq civilian_low_bald_wave.dsq civilian_low_bald_worklaptop.dsq civilian_low_bald_yawn.dsq civilian_low_bindpose.dsq civilian_low_death.dsq civilian_low_dive.dsq civilian_low_drink.dsq civilian_low_eat.dsq civilian_low_greet.dsq civilian_low_hit.dsq civilian_low_idle.dsq civilian_low_jog.dsq civilian_low_lookatwatch.dsq civilian_low_read.dsq civilian_low_revive.dsq civilian_low_run.dsq civilian_low_shock.dsq civilian_low_shocktorun.dsq civilian_low_sit.dsq civilian_low_sittostand.dsq civilian_low_stretch.dsq civilian_low_walk.dsq civilian_low_wave.dsq civilian_low_worklaptop.dsq civilian_low_yawn.dsq ..\Civilian Male\Civilian Male_MeshMaterials\ X_AnimInfo_civilian_high_animation.LOG X_AnimInfo_civilian_low_animation.LOG X_ModelInfo_civilian_high.LOG X_ModelInfo_civilian_low.LOG body_diffuse.TGA body_diffuse.mat body_normals.TGA body_spec.tga civilian_high.PSK civilian_high.dae civilian_high.dbo civilian_high.fbx civilian_high.ms3d civilian_high.u3d civilian_high_animation.PSA civilian_high_anims_split.fbx civilian_high_anims_split.gmf civilian_high_anims_split.x civilian_high_bald.dae civilian_high_bald.dbo civilian_high_bald.fbx civilian_high_bald.gmf civilian_high_bald.ms3d civilian_high_bald.u3d civilian_high_bald.x civilian_low.PSK civilian_low.dae civilian_low.dbo civilian_low.fbx civilian_low.ms3d civilian_low.u3d civilian_low_animation.PSA civilian_low_anims_split.fbx civilian_low_anims_split.gmf civilian_low_anims_split.x civilian_low_bald.dae civilian_low_bald.dbo civilian_low_bald.fbx civilian_low_bald.gmf civilian_low_bald.ms3d civilian_low_bald.u3d civilian_low_bald.x eye_diffuse.mat eye_diffuse.tga eye_normal.tga guy_export_LOD0.mb guy_export_LOD1.mb hair_alpha.tga hair_diffuse.mat hair_diffuse.tga hair_normal.tga hair_spec.tga head_diffuse1.TGA head_diffuse1.mat head_diffuse2.mat head_diffuse2.tga head_normal.TGA head_normal2.TGA head_spec1.tga head_spec2.tga leg_diffuse.TGA leg_diffuse.mat leg_normal.TGA leg_spec.tga ..\Civilian Male\Documentation\ Civilian Male Readme.txt RenderosityLicense.txt ..\Civilian Male\ Civilian Male_UnityPackage.unitypackage Ownership Statement: All of the content in this package belongs to DEXSOFT-Games, and may include derivatives of the following vendor/merchant resources: -Resources on file at renderosity --------------------------------------