===================================== Product Name: Cyclops - Extended License ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of DEXSOFT-Games. The User also agrees that DEXSOFT-Games cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. ===================================== Description: Animated model, 25 animations!, 4740 triangles (LOD 1213 triangles), textures in TGA, ready to use in your 3D work. Cyclops animated character by Zang Lu Separate animation files! Great Lod stage for Phone games. Mecanim compatibile! Body texture 2048*2048px size, weapon 512*512px size. Additional maps (normal, spec) included. ===================================== Copyright ©2015 6-15 ===================================== Vendor Name: DEXSOFT-Games *Contact: through Renderosity sitemail to user: DEXSOFT-Games or through his email dex@dexsoft-games.com ===================================== System Requirements: PC Unity Game Engine (version 4+) OR Unreal Game Engine NOTE: Mac users. This product was tested on a PC. Not tested on a Mac. ====================================== Needed Program: Unreal Engine Unity Gaming Engine Or Any other game engine ====================================== Installation & Instructions: For Unity Package open up your gaming engine and import project file. For Unreal Engine open up the engine and click on import. And then import it with imported normals, tangents, and meshes. For other software simply import .obj file. ============Usage tips================= Images may appear different than in promos when using different lighting and render settings. When importing into Unreal be careful of the settings you use. As when you use certain settings such as generating tangents and normals can make it lead to issuses. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== Animation List: » Tpose,1,5, » Standby,10,60 » Walk,65,107 » Run,113,147 » Attack1,153,206 » Beaten,211,240 » Victory,245,337 » Roar,342,407 » Attack2,412,476 » Death1,481,519 » Jump,524,590 » Shift_right,595,627 » Shift_left,632,664 » Attack3,669,704 » Attackstandby,709,762 » Attack4,767,797 » Recover,802,904 » Attack5,909,939 » Walk2,944,980 » Attack6,985,1025 » Roar,1030,1093 » Prowl,1098,1185 » Attack7,1190,1250 » SpinAttack,1255,1303 Leisure,1308,1410 ============================================================== File List: ..\Cyclops\Cyclops_MeshMaterials Part 1\FBX\ Cyclops1_H.FBX Cyclops1_H_anims_separated.fbx Cyclops1_H_orig.FBX Cyclops1_L.FBX Cyclops1_L_anims_separated.fbx Cyclops1_L_orig.FBX desktop.ini ..\Cyclops\Cyclops_MeshMaterials Part 1\TGA\ Ax_D.tga Ax_N.tga Ax_S.tga Cyclops1_D.tga Cyclops1_DISP.tga Cyclops1_N.tga Cyclops1_S.tga Cyclops1_heightmap.tga desktop.ini ..\Cyclops\Cyclops_MeshMaterials Part 2\OTHER FILE TYPES\ Cyclops1.doc Cyclops1_D.mat Cyclops1_H.PSA Cyclops1_H.PSK Cyclops1_H.dae Cyclops1_H.dts Cyclops1_H.gmf Cyclops1_H.max Cyclops1_H.ms3d Cyclops1_H.u3d Cyclops1_H.x Cyclops1_H_anims_separated.ugh Cyclops1_H_anims_separated.x Cyclops1_L.PSA Cyclops1_L.PSK Cyclops1_L.dae Cyclops1_L.dts Cyclops1_L.gmf Cyclops1_L.max Cyclops1_L.ms3d Cyclops1_L.u3d Cyclops1_L.x Cyclops1_L_anims_separated.ugh Cyclops1_L_anims_separated.x ax_d.mat pose1.lxo pose1.mtl pose1.obj pose2.mtl pose2.obj pose3.mtl pose3.obj ..\Cyclops\Documentation\ Cyclops Readme.txt RenderosityLicense.txt ..\Cyclops\ Cyclops_UnityPackage.unitypackage Ownership Statement: All of the content in this package belongs to DEXSOFT-Games, and may include derivatives of the following vendor/merchant resources: -Resources on file at renderosity --------------------------------------