===================================== Product Name: Rich Citizen - Extended License ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of DEXSOFT-Games. The User also agrees that DEXSOFT-Games cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. ===================================== Description: This pack contains a medieval rich citizen. There are 4 different tools available like a hammer, brush, sword and a rake. Rich Citizen 2. NPC Character by Sebastian Barz Animated model, 32 animations!, 10015 triangles (LOD: 4118), textures in TGA, ready to use in your 3D work. ===================================== Copyright ©2015 6-15 ===================================== Vendor Name: DEXSOFT-Games *Contact: through Renderosity sitemail to user: DEXSOFT-Games or through his email dex@dexsoft-games.com ===================================== System Requirements: PC Unity Game Engine (version 4+) OR Unreal Game Engine NOTE: Mac users. This product was tested on a PC. Not tested on a Mac. ====================================== Needed Program: Unreal Engine Unity Gaming Engine Or Any other game engine ====================================== Installation & Instructions: For Unity Package open up your gaming engine and import project file. For Unreal Engine open up the engine and click on import. And then import it with imported normals, tangents, and meshes. For other software simply import .obj file. ============Usage tips================= Images may appear different than in promos when using different lighting and render settings. When importing into Unreal be careful of the settings you use. As when you use certain settings such as generating tangents and normals can make it lead to issuses. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== Animation List: » 0 - 1 Default » 2 - 251 Idle » 252 - 451 Stand » 452 - 501 Beggin » 502 - 534 PriestWalk » 535 - 567 Walk » 568 - 584 Run » 585 - 614 Brush » 615 - 648 Hammer » 649 - 708 HoldingSword » 709 - 741 StrafeLeft » 742 - 821 Crouch » 822 - 1021 Sleep » 1022 - 1081 Speak » 1082 - 1131 Death » 1132 - 1148 Punch_Right » 1149 - 1165 Punch_Left » 1166 - 1565 Salesman » 1566 - 1595 Getup » 1596 - 1625 Getup_Hands » 1626 - 1825 Sit » 1826 - 2025 Sit_Hands » 2026 - 2055 Sitdown » 2056 - 2085 Sitdown_Hands » 2086 - 2136 HoldingItem » 2137 - 2176 Hack » 2177 - 2276 ProtectHead » 2277 - 2291 Hit_One » 2292 - 2310 Hit_Two » 2311 - 2323 JumpFull » 2324 - 2329 JumpFall » 2330 - 2336 Jump » 2337 - 2369 StrafeRight ============================================================== File List: ..\Rich Citizen\Documentation\ RenderosityLicense.txt Rich Citizen Readme.txt ..\Rich Citizen\Rich Citizen_MeshMaterials FBX\Documentation\ RenderosityLicense.txt Rich Citizen Readme.txt ..\Rich Citizen\Rich Citizen_MeshMaterials FBX\Rich Citizen_MeshMaterials FBX\ Rich_L1.fbx Rich_L1_all_in_one.fbx Rich_L1_anims_separated_all_tools.fbx Rich_L1_anims_separated_no_hat.fbx Rich_L1_anims_separated_no_tools.fbx Rich_L2.fbx Rich_L2_anims_separated_all_tools.fbx Rich_L2_anims_separated_no_hat.fbx Rich_L2_anims_separated_no_tools.fbx ..\Rich Citizen\Rich Citizen_MeshMaterials TGA\Documentation\ RenderosityLicense.txt Rich Citizen Readme.txt ..\Rich Citizen\Rich Citizen_MeshMaterials TGA\Rich Citizen_MeshMaterials TGA\ Body_Normals.TGA Body_Opacity.tga Body_Specular.tga Body_Texture.mat Body_Texture.tga Brush_Diffuse.mat Brush_Diffuse.tga Brush_Specular.tga Brush_normals.tga Hammer_Diffuse.mat Hammer_Diffuse.tga Hammer_Specular.tga Hammer_normals.tga Hat_Normals.TGA Hat_Opacity.tga Hat_Specular.tga Hat_Texture.mat Hat_Texture.tga Head_Diffuse.mat Head_Diffuse.tga Head_Normals.tga Head_Specular.tga Reg_Diffuse.mat Reg_Diffuse.tga Reg_Specular.tga Reg_normals.tga ..\Rich Citizen\Rich Citizen_UnityPackage\Documentation\ RenderosityLicense.txt Rich Citizen Readme.txt ..\Rich Citizen\Rich Citizen_UnityPackage\ Rich Citizen_UnityPackage.unitypackage ..\Rich Citizen\Rich Citzen_MeshMaterials OTHER FILE TYPES\ Rich Citizen_MeshMaterials LXO MTL OBJ DAE UGH MS3D GMF DBO.zip Rich Citizen_MeshMaterials X.zip Rich Citzen_MeshMaterials DTS.zip Rich Citzen_MeshMaterials U3D.zip ..\Rich Citizen\ Rich Citizen_MeshMaterials FBX.zip Rich Citizen_MeshMaterials TGA.zip Rich Citizen_UnityPackage.zip Rich Citzen_MeshMaterials OTHER FILE TYPES.zip Ownership Statement: All of the content in this package belongs to DEXSOFT-Games, and may include derivatives of the following vendor/merchant resources: -Resources on file at renderosity --------------------------------------