===================================== Product Name: Rich Citizen 2 - Extended License ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of DEXSOFT-Games. The User also agrees that DEXSOFT-Games cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. ===================================== Description: This pack contains a medieval rich citizen. There are 4 different tools available like a hammer, brush, sword and a rake. Rich Citizen 2. NPC Character by Sebastian Barz Animated model, 32 animations!, 8252 triangles (LOD: 5457), textures in TGA, ready to use in your 3D work. Ideal NPC characters to fill in your scenes. Separate animation files! 2048x2048px textures (Body, head, hat and accessories). ===================================== Copyright ©2015 6-15 ===================================== Vendor Name: DEXSOFT-Games *Contact: through Renderosity sitemail to user: DEXSOFT-Games or through his email dex@dexsoft-games.com ===================================== System Requirements: PC Unity Game Engine (version 4+) OR Unreal Game Engine NOTE: Mac users. This product was tested on a PC. Not tested on a Mac. ====================================== Needed Program: Unreal Engine Unity Gaming Engine Or Any other game engine ====================================== Installation & Instructions: For Unity Package open up your gaming engine and import project file. For Unreal Engine open up the engine and click on import. And then import it with imported normals, tangents, and meshes. For other software simply import .obj file. ============Usage tips================= Images may appear different than in promos when using different lighting and render settings. When importing into Unreal be careful of the settings you use. As when you use certain settings such as generating tangents and normals can make it lead to issuses. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== Animation List: » 0 - 1 Default » 2 - 251 Idle » 252 - 451 Stand » 452 - 501 Beggin » 502 - 534 PriestWalk » 535 - 567 Walk » 568 - 584 Run » 585 - 614 Brush » 615 - 648 Hammer » 649 - 708 HoldingSword » 709 - 741 StrafeLeft » 742 - 821 Crouch » 822 - 1021 Sleep » 1022 - 1081 Speak » 1082 - 1131 Death » 1132 - 1148 Punch_Right » 1149 - 1165 Punch_Left » 1166 - 1565 Salesman » 1566 - 1595 Getup » 1596 - 1625 Getup_Hands » 1626 - 1825 Sit » 1826 - 2025 Sit_Hands » 2026 - 2055 Sitdown » 2056 - 2085 Sitdown_Hands » 2086 - 2136 HoldingItem » 2137 - 2176 Hack » 2177 - 2276 ProtectHead » 2277 - 2291 Hit_One » 2292 - 2310 Hit_Two » 2311 - 2323 JumpFull » 2324 - 2329 JumpFall » 2330 - 2336 Jump » 2337 - 2369 StrafeRight ============================================================== File List: ..\Rich Citizen 2\Documentation\ RenderosityLicense.txt Rich Citizen 2 Readme.txt ..\Rich Citizen 2\Rich Citizen 2_MeshMaterials\ Body_Diffuse.dds Body_Diffuse.mat Body_normals.dds Brush_Diffuse.dds Brush_Diffuse.mat Extras_Diffuse.dds Extras_Diffuse.mat Hammer_Diffuse.dds Hammer_Diffuse.mat Hat_Texture.dds Hat_Texture.mat Head_Diffuse.dds Head_Diffuse.mat Lod1.dae Lod1.dbo Lod1.ms3d Lod1_2012.gmf Lod1_anims_combined.dae Lod1_anims_combined.ms3d Lod1_anims_separated_all_tools.dae Lod1_hat1_no_tools_anims_combined.dae Lod1_hat1_no_tools_anims_combined.dbo Lod1_hat1_no_tools_anims_combined.gmf Lod1_hat1_no_tools_anims_combined.ms3d Lod1_hat1_no_tools_anims_separated.dae Lod1_no_hat_no_tools_anims_separated.dae Lod1_no_hat_no_tools_anims_separated.gmf Lod1_no_tools_anims_combined.dae Lod1_no_tools_anims_combined.dbo Lod1_no_tools_anims_combined.gmf Lod1_no_tools_anims_combined.ms3d Lod2.dae Lod2.ms3d Lod2_anims_combined.dae Lod2_anims_combined.dbo Lod2_anims_combined.gmf Lod2_anims_combined.ms3d Lod2_hat1_no_tools_anims_separated.dae Lod2_hat1_no_tools_anims_separated.dbo Lod2_hat1_no_tools_anims_separated.gmf Lod2_no_tools_anims_combined.dae Lod2_no_tools_anims_combined.dbo Lod2_no_tools_anims_combined.gmf Lod2_no_tools_anims_combined.ms3d Lod2_no_tools_anims_separated.dae Lod2_no_tools_anims_separated.dbo Lod2_no_tools_anims_separated.gmf Reg_Diffuse.dds Reg_Diffuse.mat pose_fight.mtl pose_fight.obj pose_talk.mtl pose_talk.obj pose_walk.mtl pose_walk.obj scene_render.lxo ..\Rich Citizen 2\Rich Citizen 2_MeshMaterials DIFFUSE SPECULAR U3D UGH\ Body_Diffuse.tga Body_Specular.tga Brush_Diffuse.tga Brush_Specular.tga Extras_Diffuse.tga Extras_Specular.tga Hammer_Diffuse.tga Hammer_Specular.tga Hat_Specular.tga Head_Diffuse.tga Head_Specular.tga Lod1.u3d Lod1.ugh Lod1_2.u3d Lod1_anims_combined.u3d Lod1_hat1_no_tools_anims_combined_.u3d Lod1_hat1_no_tools_anims_separated.u3d Lod1_no_hat_no_tools_anims_separated.u3d Lod1_no_tools.u3d Lod1_no_tools_anims_combined.u3d Lod2.u3d Lod2.ugh Lod2_anims_combined.u3d Lod2_hat1_no_tools_anims_separated.u3d Lod2_no_tools.u3d Lod2_no_tools_anims_combined.u3d Reg_Diffuse.tga Reg_Specular.tga ..\Rich Citizen 2\Rich Citizen 2_MeshMaterials FBX AND X PART 2\ Lod1.x Lod1_2012.x Lod1_anims_combined.x Lod1_anims_separated_all_tools.x Lod1_hat1_no_tools_anims_combined.x Lod1_hat1_no_tools_anims_separated.x Lod1_no_hat_no_tools_anims_separated.x Lod1_no_tools_anims_combined.fbx Lod1_no_tools_anims_combined.x Lod1_no_tools_anims_separated.fbx Lod1_no_tools_anims_separated.x Lod1_no_tools_showcase.fbx Lod2.fbx Lod2.x Lod2_anims_combined.fbx Lod2_anims_combined.x Lod2_hat1_no_tools_anims_separated.fbx Lod2_hat1_no_tools_anims_separated.x Lod2_no_tools_anims_combined.fbx Lod2_no_tools_anims_combined.x Lod2_no_tools_anims_separated.fbx Lod2_no_tools_anims_separated.x ..\Rich Citizen 2\Rich Citizen 2_MeshMaterials FBX TGA PART 1\ Body_normals.tga Brush_normals.tga Extras_normals.tga Hammer_normals.tga Hat_Normals.TGA Hat_Texture.tga Head_normals.tga Lod1.fbx Lod1_2012.fbx Lod1_anims_combined.fbx Lod1_anims_separated_all_tools.fbx Lod1_hat1_no_tools_anims_combined.fbx Lod1_hat1_no_tools_anims_separated.fbx Lod1_no_hat_no_tools_anims_separated.fbx Reg_normals.tga ..\Rich Citizen 2\ Rich Citizen 2_UnityPackage.unitypackage Ownership Statement: All of the content in this package belongs to DEXSOFT-Games, and may include derivatives of the following vendor/merchant resources: -Resources on file at renderosity --------------------------------------