===================================== Product Name: Roads and Bridges - Extended License ===================================== COPYRIGHT STATEMENT: DO NOT COPY or redistribute the contents of this product. This includes any textures, morphs, obj files, or data of any sort contain in this product, in anyway, part or in whole. This product is protected by copyright Law. Distribution of any part of this product is NOT allowed. The content of the ZIP-packages remain the property of DEXSOFT-Games. The User also agrees that DEXSOFT-Games cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. ===================================== Description: This pack contains 50 models (including all LOD-stages, 27 unique models) with textures up to 1024x1024 px size in tga format. Models have up to 2 LOD stages included! Color, spec, normal maps included! 157 MB DOWNLOAD! 50 models (27 unique plus lod-stages), up to 1024x1024 pixel textures in tga format. ===================================== Copyright ©2015 6-15 ===================================== Vendor Name: DEXSOFT-Games *Contact: through Renderosity sitemail to user: DEXSOFT-Games or through his email dex@dexsoft-games.com ===================================== System Requirements: PC Unity Game Engine (version 4+) OR Unreal Game Engine NOTE: Mac users. This product was tested on a PC. Not tested on a Mac. ====================================== Needed Program: Unreal Engine Unity Gaming Engine Or Any other game engine ====================================== Installation & Instructions: For Unity Package open up your gaming engine and import project file. For Unreal Engine open up the engine and click on import. And then import it with imported normals, tangents, and meshes. For other software simply import .obj file. ============Usage tips================= Images may appear different than in promos when using different lighting and render settings. When importing into Unreal be careful of the settings you use. As when you use certain settings such as generating tangents and normals can make it lead to issuses. ------------Limitations---------------- This product may be used in all of your commercial or non-commercial renders. This package must NOT be redistributed, copied or sold in anyway other than by the orignal creator. This Product in whole or in part CANNOT be converted or used in secondLife or any other game or engine, without the creator's permission. This product may NOT be included in anyway in another commercial or non-commercial or free package. This product may NOT be sold to or shared with other persons. ============================================================== File List: ..\Roads and Bridges\Documentation\ Index.pdf RenderosityLicense.txt Roads and Bridges Readme.txt ..\Roads and Bridges\Roads and Bridges_MeshMaterials\ bridge2.b3d bridge2.c4d bridge2.dae bridge2.dbo bridge2.dts bridge2.lwo bridge2.lxo bridge2.ms3d bridge2.mtl bridge2.obj bridge2.u3d bridge2.x bridge2_lod.b3d bridge2_lod.c4d bridge2_lod.dae bridge2_lod.dbo bridge2_lod.dts bridge2_lod.lwo bridge2_lod.lxo bridge2_lod.ms3d bridge2_lod.mtl bridge2_lod.obj bridge2_lod.u3d bridge2_lod.x bridge2_set.lxo bridge_long.b3d bridge_long.c4d bridge_long.dae bridge_long.dbo bridge_long.dts bridge_long.lwo bridge_long.lxo bridge_long.ms3d bridge_long.mtl bridge_long.obj bridge_long.u3d bridge_long.x bridge_long_lod.b3d bridge_long_lod.c4d bridge_long_lod.dae bridge_long_lod.dbo bridge_long_lod.dts bridge_long_lod.lwo bridge_long_lod.lxo bridge_long_lod.ms3d bridge_long_lod.mtl bridge_long_lod.obj bridge_long_lod.u3d bridge_long_lod.x bridge_single_layer.b3d bridge_single_layer.c4d bridge_single_layer.dae bridge_single_layer.dbo bridge_single_layer.dts bridge_single_layer.lwo bridge_single_layer.lxo bridge_single_layer.ms3d bridge_single_layer.mtl bridge_single_layer.obj bridge_single_layer.u3d bridge_single_layer.x bridge_single_layer_lod.b3d bridge_single_layer_lod.c4d bridge_single_layer_lod.dae bridge_single_layer_lod.dbo bridge_single_layer_lod.dts bridge_single_layer_lod.lwo bridge_single_layer_lod.lxo bridge_single_layer_lod.ms3d bridge_single_layer_lod.mtl bridge_single_layer_lod.obj bridge_single_layer_lod.u3d bridge_single_layer_lod.x bridge_single_layer_set.lxo bridges_render_scene.lxo bridges_set.b3d bridges_set.c4d bridges_set.dbo bridges_set.dts bridges_set.lwo bridges_set.lxo bridges_set.ms3d bridges_set.u3d bridges_set.x bridges_set_long.b3d bridges_set_long.c4d bridges_set_long.dbo bridges_set_long.dts bridges_set_long.lwo bridges_set_long.lxo bridges_set_long.ms3d bridges_set_long.u3d bridges_set_long.x curve.lxo curve11_25.b3d curve11_25.c4d curve11_25.dae curve11_25.dbo curve11_25.dts curve11_25.lwo curve11_25.lxo curve11_25.ms3d curve11_25.mtl curve11_25.obj curve11_25.u3d curve11_25.x curve11_25_lod.b3d curve11_25_lod.c4d curve11_25_lod.dae curve11_25_lod.dbo curve11_25_lod.dts curve11_25_lod.lwo curve11_25_lod.lxo curve11_25_lod.ms3d curve11_25_lod.mtl curve11_25_lod.obj curve11_25_lod.u3d curve11_25_lod.x curve22_5.b3d curve22_5.c4d curve22_5.dae curve22_5.dbo curve22_5.dts curve22_5.lwo curve22_5.lxo curve22_5.ms3d curve22_5.mtl curve22_5.obj curve22_5.u3d curve22_5.x curve22_5_lod.b3d curve22_5_lod.c4d curve22_5_lod.dae curve22_5_lod.dbo curve22_5_lod.dts curve22_5_lod.lwo curve22_5_lod.lxo curve22_5_lod.ms3d curve22_5_lod.mtl curve22_5_lod.obj curve22_5_lod.u3d curve22_5_lod.x curve45.b3d curve45.c4d curve45.dae curve45.dbo curve45.dts curve45.lwo curve45.lxo curve45.ms3d curve45.mtl curve45.obj curve45.u3d curve45.x curve45_lod.b3d curve45_lod.c4d curve45_lod.dae curve45_lod.dbo curve45_lod.dts curve45_lod.lwo curve45_lod.lxo curve45_lod.ms3d curve45_lod.mtl curve45_lod.obj curve45_lod.u3d curve45_lod.x curve90.b3d curve90.c4d curve90.dae curve90.dbo curve90.dts curve90.lwo curve90.lxo curve90.ms3d curve90.mtl curve90.obj curve90.u3d curve90.x curve90_lod.b3d curve90_lod.c4d curve90_lod.dae curve90_lod.dbo curve90_lod.dts curve90_lod.lwo curve90_lod.lxo curve90_lod.ms3d curve90_lod.mtl curve90_lod.obj curve90_lod.u3d curve90_lod.x curve_loop.b3d curve_loop.c4d curve_loop.dae curve_loop.dbo curve_loop.dts curve_loop.lwo curve_loop.lxo curve_loop.ms3d curve_loop.mtl curve_loop.obj curve_loop.u3d curve_loop.x curve_loop_lod.b3d curve_loop_lod.c4d curve_loop_lod.dae curve_loop_lod.dbo curve_loop_lod.dts curve_loop_lod.lwo curve_loop_lod.lxo curve_loop_lod.ms3d curve_loop_lod.mtl curve_loop_lod.obj curve_loop_lod.u3d curve_loop_lod.x curve_split.b3d curve_split.c4d curve_split.dae curve_split.dbo curve_split.dts curve_split.lwo curve_split.lxo curve_split.ms3d curve_split.mtl curve_split.obj curve_split.u3d curve_split.x curve_split_lod.b3d curve_split_lod.c4d curve_split_lod.dae curve_split_lod.dbo curve_split_lod.dts curve_split_lod.lwo curve_split_lod.lxo curve_split_lod.ms3d curve_split_lod.mtl curve_split_lod.obj curve_split_lod.u3d curve_split_lod.x doubledeck.b3d doubledeck.c4d doubledeck.dae doubledeck.dbo doubledeck.dts doubledeck.lwo doubledeck.lxo doubledeck.ms3d doubledeck.mtl doubledeck.obj doubledeck.u3d doubledeck.x doubledeck_lod.b3d doubledeck_lod.c4d doubledeck_lod.dae doubledeck_lod.dbo doubledeck_lod.dts doubledeck_lod.lwo doubledeck_lod.lxo doubledeck_lod.ms3d doubledeck_lod.mtl doubledeck_lod.obj doubledeck_lod.u3d doubledeck_lod.x fusebox1.b3d fusebox1.c4d fusebox1.dae fusebox1.dbo fusebox1.dts fusebox1.lwo fusebox1.lxo fusebox1.ms3d fusebox1.mtl fusebox1.obj fusebox1.u3d fusebox1.x fusebox2.b3d fusebox2.c4d fusebox2.dae fusebox2.dbo fusebox2.dts fusebox2.lwo fusebox2.lxo fusebox2.ms3d fusebox2.mtl fusebox2.obj fusebox2.u3d fusebox2.x ramp.b3d ramp.c4d ramp.dae ramp.dbo ramp.dts ramp.lwo ramp.lxo ramp.ms3d ramp.mtl ramp.obj ramp.u3d ramp.x ramp_lod.b3d ramp_lod.c4d ramp_lod.dae ramp_lod.dbo ramp_lod.dts ramp_lod.lwo ramp_lod.lxo ramp_lod.ms3d ramp_lod.mtl ramp_lod.obj ramp_lod.u3d ramp_lod.x road.b3d road.c4d road.dae road.dbo road.dts road.lwo road.lxo road.ms3d road.mtl road.obj road.u3d road.x road_breakable2.b3d road_breakable2.c4d road_breakable2.dae road_breakable2.dbo road_breakable2.dts road_breakable2.lwo road_breakable2.lxo road_breakable2.ms3d road_breakable2.mtl road_breakable2.obj road_breakable2.u3d road_breakable2.x road_breakable2_lod.b3d road_breakable2_lod.c4d road_breakable2_lod.dbo road_breakable2_lod.dts road_breakable2_lod.lwo road_breakable2_lod.lxo road_breakable2_lod.ms3d road_breakable2_lod.mtl road_breakable2_lod.obj road_breakable2_lod.u3d road_breakable2_lod.x road_broken.xcf road_broken1.b3d road_broken1.c4d road_broken1.dae road_broken1.dbo road_broken1.dts road_broken1.lwo road_broken1.lxo road_broken1.ms3d road_broken1.mtl road_broken1.obj road_broken1.u3d road_broken1.x road_broken1_lod.b3d road_broken1_lod.c4d road_broken1_lod.dae road_broken1_lod.dbo road_broken1_lod.dts road_broken1_lod.lwo road_broken1_lod.lxo road_broken1_lod.ms3d road_broken1_lod.mtl road_broken1_lod.obj road_broken1_lod.u3d road_broken1_lod.x road_broken2.b3d road_broken2.c4d road_broken2.dae road_broken2.dbo road_broken2.dts road_broken2.lwo road_broken2.lxo road_broken2.ms3d road_broken2.mtl road_broken2.obj road_broken2.u3d road_broken2.x road_broken2_lod.b3d road_broken2_lod.c4d road_broken2_lod.dae road_broken2_lod.dbo road_broken2_lod.dts road_broken2_lod.lwo road_broken2_lod.lxo road_broken2_lod.ms3d road_broken2_lod.mtl road_broken2_lod.obj road_broken2_lod.u3d road_broken2_lod.x road_broken3.b3d road_broken3.c4d road_broken3.dae road_broken3.dbo road_broken3.dts road_broken3.lwo road_broken3.lxo road_broken3.ms3d road_broken3.mtl road_broken3.obj road_broken3.u3d road_broken3.x road_broken3_lod.b3d road_broken3_lod.c4d road_broken3_lod.dae road_broken3_lod.dbo road_broken3_lod.dts road_broken3_lod.lwo road_broken3_lod.lxo road_broken3_lod.ms3d road_broken3_lod.mtl road_broken3_lod.obj road_broken3_lod.u3d road_broken3_lod.x road_broken_part.b3d road_broken_part.c4d road_broken_part.dae road_broken_part.dbo road_broken_part.dts road_broken_part.lwo road_broken_part.lxo road_broken_part.ms3d road_broken_part.mtl road_broken_part.obj road_broken_part.u3d road_broken_part.x road_broken_part_lod.b3d road_broken_part_lod.c4d road_broken_part_lod.dae road_broken_part_lod.dbo road_broken_part_lod.dts road_broken_part_lod.lwo road_broken_part_lod.lxo road_broken_part_lod.ms3d road_broken_part_lod.mtl road_broken_part_lod.obj road_broken_part_lod.u3d road_broken_part_lod.x road_crossing.b3d road_crossing.c4d road_crossing.dae road_crossing.dbo road_crossing.dts road_crossing.lwo road_crossing.lxo road_crossing.ms3d road_crossing.mtl road_crossing.obj road_crossing.u3d road_crossing.x road_crossing_lod.b3d road_crossing_lod.c4d road_crossing_lod.dae road_crossing_lod.dbo road_crossing_lod.dts road_crossing_lod.lwo road_crossing_lod.lxo road_crossing_lod.ms3d road_crossing_lod.mtl road_crossing_lod.obj road_crossing_lod.u3d road_crossing_lod.x road_crossing_set.lxo road_dirt.xcf road_exploded.b3d road_exploded.c4d road_exploded.dae road_exploded.dbo road_exploded.dts road_exploded.lwo road_exploded.lxo road_exploded.ms3d road_exploded.mtl road_exploded.obj road_exploded.u3d road_exploded.x road_exploded_lod.b3d road_exploded_lod.c4d road_exploded_lod.dae road_exploded_lod.dbo road_exploded_lod.dts road_exploded_lod.lwo road_exploded_lod.lxo road_exploded_lod.ms3d road_exploded_lod.mtl road_exploded_lod.obj road_exploded_lod.u3d road_exploded_lod.x road_lod.b3d road_lod.c4d road_lod.dae road_lod.dbo road_lod.dts road_lod.lwo road_lod.lxo road_lod.ms3d road_lod.mtl road_lod.obj road_lod.u3d road_lod.x roads_barrier.b3d roads_barrier.c4d roads_barrier.dae roads_barrier.dbo roads_barrier.dts roads_barrier.lwo roads_barrier.lxo roads_barrier.ms3d roads_barrier.mtl roads_barrier.obj roads_barrier.u3d roads_barrier.x street_broken.lxo street_broken2.b3d street_broken2.c4d street_broken2.dae street_broken2.dbo street_broken2.dts street_broken2.lwo street_broken2.lxo street_broken2.ms3d street_broken2.mtl street_broken2.obj street_broken2.u3d street_broken2.x street_broken2_exploded.lxo support_cage.b3d support_cage.c4d support_cage.dae support_cage.dbo support_cage.dts support_cage.lwo support_cage.lxo support_cage.ms3d support_cage.mtl support_cage.obj support_cage.u3d support_cage.x support_cage_lod.b3d support_cage_lod.c4d support_cage_lod.dae support_cage_lod.dbo support_cage_lod.dts support_cage_lod.lwo support_cage_lod.lxo support_cage_lod.ms3d support_cage_lod.mtl support_cage_lod.obj support_cage_lod.u3d support_cage_lod.x support_concrete.b3d support_concrete.c4d support_concrete.dae support_concrete.dbo support_concrete.dts support_concrete.lwo support_concrete.lxo support_concrete.ms3d support_concrete.mtl support_concrete.obj support_concrete.u3d support_concrete.x supports.b3d supports.c4d supports.dae supports.dbo supports.dts supports.lwo supports.lxo supports.ms3d supports.mtl supports.obj supports.u3d supports.x supports_old.b3d supports_old.c4d supports_old.dae supports_old.dbo supports_old.dts supports_old.lwo supports_old.lxo supports_old.ms3d supports_old.mtl supports_old.obj supports_old.u3d supports_old.x tower.b3d tower.c4d tower.dae tower.dbo tower.dts tower.lwo tower.lxo tower.ms3d tower.mtl tower.obj tower.u3d tower.x tower_lod.lxo ..\Roads and Bridges\Roads and Bridges_MeshMaterials FBX TGA\ bridge2.fbx bridge2_lod.fbx bridge_long.fbx bridge_long_lod.fbx bridge_single_layer.fbx bridge_single_layer_lod.fbx concrete_dirtmoss01_d.tga concrete_dirtmoss01_h.tga concrete_dirtmoss01_n.tga concrete_dirtmoss01_s.tga concrete_tile01_d.tga concrete_tile01_h.tga concrete_tile01_n.tga concrete_tile01_s.tga curve11_25.fbx curve11_25_lod.fbx curve22_5.fbx curve22_5_lod.fbx curve45.fbx curve45_lod.fbx curve90.fbx curve90_lod.fbx curve_loop.fbx curve_loop_lod.fbx curve_split.fbx curve_split_lod.fbx decal_damage01_d.tga decal_damage01_h.tga decal_damage01_n.tga decal_damage01_s.tga decal_dirt02.tga decal_dirt02_H.tga decal_dirt02_N.tga decal_dirt02_s.tga decal_sewer1.tga decal_sewer1_H.tga decal_sewer1_N.tga decal_sewer1_s.tga doubledeck.fbx doubledeck_lod.fbx fusebox1.fbx fusebox2.fbx fuseboxes_H.tga fuseboxes_N.tga fuseboxes_d.tga fuseboxes_s.tga metal_base01_N.tga metal_base01_d.tga metal_base01_h.tga metal_base01_s.tga metal_vertical_S.tga metal_vertical_d.tga metal_vertical_h.tga metal_vertical_n.tga ramp.fbx ramp_lod.fbx rim_sewer_d.tga rim_sewer_h.tga rim_sewer_n.tga rim_sewer_s.tga road.fbx road01_d.tga road01_h.tga road01_n.tga road01_s.tga road_border.tga road_border_H.tga road_border_N.tga road_border_S.tga road_breakable2.fbx road_breakable2_lod.fbx road_broken1.fbx road_broken1_lod.fbx road_broken2.fbx road_broken2_lod.fbx road_broken3.fbx road_broken3_lod.fbx road_broken_d.tga road_broken_h.tga road_broken_n.tga road_broken_part.fbx road_broken_part_lod.fbx road_broken_s.tga road_crossing.fbx road_crossing_lod.fbx road_exploded.fbx road_exploded_lod.fbx road_lod.fbx road_prop1_d.tga road_prop1_h.tga road_prop1_n.tga road_prop1_s.tga roads_barrier.fbx roads_barrier_d.tga roads_barrier_h.tga roads_barrier_n.tga street_broken2.fbx support_cage.fbx support_cage_lod.fbx support_concrete.fbx supports.fbx supports_old.fbx tower.fbx wood_ply_d.tga wood_ply_h.tga wood_ply_n.tga wood_ply_s.tga ..\Roads and Bridges\ Roads and Bridges_MeshMaterials FBX TGA.zip Roads and Bridges_MeshMaterials.zip Roads and Bridges_UnityPackage.unitypackage Ownership Statement: All of the content in this package belongs to DEXSOFT-Games, and may include derivatives of the following vendor/merchant resources: -Resources on file at renderosity --------------------------------------