====================================================================== ************************************************************ *Product Name: 3D Scenery: Dirty Mudyard *Copyright 27/3 2017 *By: ShaaraMuse3D *Contact: Renderosity Sitemail ************************************************************ Take your runtime straight into photo-realism with the Dirty Mudyard! The dirty mudyard is a simple, and nicely messy scene with highly detailed, uniquely textured 3d models that can create very realistic dirty scenes. Dirt, mud, squelch, muddy water, trenches, it's all yours! It comes with very detailed dirt segments, muddy water and wilted plants! The textures are high in resolution: 4K for the big props and 2K for the smaller ones. A preload is included, giving you a full starting scene with a single mouse click. Since they are photo based, many of the props are not 100% even with flat ground (nature never is), so they come with adjustment morphs where the edges can be bent and "pushed" down into the ground. The following is included: 6 Dirt props 6 Dirt props (Scaled, with displacements adjusted) 2 Muddy water (Raytrace reflections and Env map reflections) The scene is made for Poser, but loads Daz Studio as well, but the materials may need some tweaking. (The models load fine, but you may need to tweak the displacement, bump and shader settings to suit your needs) The muddy water may need an appropriate IRAY shader applied, but all the maps are there. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and 3S_DMY folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the 3S_DMY folder. -------------------------------------- Usage Tips or Limitations: Some useful tips for getting the most out of the product: * The terrain and segments are very bumpy and not suited for a flat surface, so most likely you'll want to hide the ground prop if you are using Poser * If you are using Poser and have Displacement maps on, be aware that if you scale the models it may affect the displacements. This will be noticable particularily on small/thin items like trees. Either turn off the displacement maps in the material tabs, or reduce their strength if this occurs. * DS: You need to apply Iray shaders yourself, such as the uber shader (easily done) * DS: The bump and displacement strength is made for Poser, so it usually needs to be increased. You will need to add the bump map to the displacement channel if you want displacements * DS: For the terrain props that use tiling textures, depending on the scale/size you use for it. This is easily done by setting the "Horizontal Tiles" and "Vertical Tiles" to the desired values ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ 3S_DMY_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\3S_DMY\ DMY_Dirt01_0.jpg DMY_Dirt02_0.jpg DMY_Dirt03_0.jpg DMY_Dirt04_0.jpg DMY_Dirt05_0.jpg DMY_Dirt06_0.jpg DMY_Path_Leg.jpg DMY_Path_Top.jpg DMY_Terrain.jpg DMY_Water.jpg ..Templates\ShaaraMuse3D\Scenery\PP_Plants\TreesFlowers\ SM_Basicleaf.jpg SM_Basictrunk.jpg SM_Bushbranch.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_DMY\ DMY_Dirt01_0.obj DMY_Dirt02_0.obj DMY_Dirt03_0.obj DMY_Dirt04_0.obj DMY_Dirt05_0.obj DMY_Dirt06_0.obj DMY_Path01_0.obj DMY_Path02_0.obj DMY_Terrain.obj DMY_Water.obj DMY_Water_0.obj ..Runtime\Geometries\ShaaraMuse3D\Scenery\PP_Baseplants\Baseplant01\ BP01.obj BP01_0.obj BP01_1.obj BP01_2.obj BP01_3.obj BP01_4.obj BP01_5.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\3S_MudDirtYard\ DMY_Dirt01.mc6 DMY_Dirt01_LG.mc6 DMY_Dirt02.mc6 DMY_Dirt02_LG.mc6 DMY_Dirt03.mc6 DMY_Dirt03_LG.mc6 DMY_Dirt04.mc6 DMY_Dirt04_LG.mc6 DMY_Dirt05.mc6 DMY_Dirt06.mc6 DMY_Dirt06_LG.mc6 DMY_Path01.mc6 DMY_Path02.mc6 DMY_Water_Env.mc6 DMY_Water_RT.mc6 DMY_Dirt01.png DMY_Dirt01_LG.png DMY_Dirt02.png DMY_Dirt02_LG.png DMY_Dirt03.png DMY_Dirt03_LG.png DMY_Dirt04.png DMY_Dirt04_LG.png DMY_Dirt05.png DMY_Dirt06.png DMY_Dirt06_LG.png DMY_Path01.png DMY_Path02.png DMY_Water_Env.png DMY_Water_RT.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PP_Baseplants\Wilted\ Longleaf_Wilted02.mc6 Longleaf_Wilted02.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PT_SurfaceOfGround\ PT_SoG_Dirtground01.mt5 PT_SoG_Dirtground01.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\3S_DirtMudYard\ DMY_Dirt01.png DMY_Dirt01_LG.png DMY_Dirt02.png DMY_Dirt02_LG.png DMY_Dirt03.png DMY_Dirt03_LG.png DMY_Dirt04.png DMY_Dirt04_LG.png DMY_Dirt05.png DMY_Dirt05_LG.png DMY_Dirt06.png DMY_Dirt06_LG.png DMY_Path01.png DMY_Path02.png DMY_Preload.png DMY_Terrain.png DMY_Water_Env.png DMY_Water_RT.png DMY_Dirt01.pp2 DMY_Dirt01_LG.pp2 DMY_Dirt02.pp2 DMY_Dirt02_LG.pp2 DMY_Dirt03.pp2 DMY_Dirt03_LG.pp2 DMY_Dirt04.pp2 DMY_Dirt04_LG.pp2 DMY_Dirt05.pp2 DMY_Dirt05_LG.pp2 DMY_Dirt06.pp2 DMY_Dirt06_LG.pp2 DMY_Path01.pp2 DMY_Path02.pp2 DMY_Preload.pp2 DMY_Terrain.pp2 DMY_Water_Env.pp2 DMY_Water_RT.pp2 ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\PP_Baseplants\Wilted02\ PP_Wilted02_01.png PP_Wilted02_02.png PP_Wilted02_03.png PP_Wilted02_04.png PP_Wilted02_05.png PP_Wilted02_06.png PP_Wilted02_07.png PP_Wilted02_01.pp2 PP_Wilted02_02.pp2 PP_Wilted02_03.pp2 PP_Wilted02_04.pp2 PP_Wilted02_05.pp2 PP_Wilted02_06.pp2 PP_Wilted02_07.pp2 ..Runtime\Textures\ShaaraMuse3D\Scenery\3S_DirtMudYard\ DMY_Dirt01_Color.jpg DMY_Dirt01_Height.jpg DMY_Dirt02_Color.jpg DMY_Dirt02_Height.jpg DMY_Dirt03_Color.jpg DMY_Dirt03_Height.jpg DMY_Dirt04_Color.jpg DMY_Dirt04_Height.jpg DMY_Dirt05_Color.jpg DMY_Dirt05_Height.jpg DMY_Dirt06_Color.jpg DMY_Dirt06_Height.jpg DMY_Leg01_Color.jpg DMY_Leg01_Height.jpg DMY_Path01_Color.jpg DMY_Path01_Height.jpg DMY_Water_Color.jpg DMY_Water_Mask.jpg Reflect_Dark.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PP_Baseplants\Longleaf_Wilted02\ PP_LF_Stem_Color.jpg PP_LF_Stem_Height.jpg PP_LF_StemTip_Color.jpg PP_LF_StemTip_Height.jpg PP_LF_Wilted0201_Color.jpg PP_LF_Wilted0201_Height.jpg PP_LF_Wilted0201_TR.jpg PP_LF_Wilted0202_Color.jpg PP_LF_Wilted0202_Height.jpg PP_LF_Wilted0202_TR.jpg PP_LF_Wilted0203_Color.jpg PP_LF_Wilted0203_Height.jpg PP_LF_Wilted0203_TR.jpg PP_LF_Wilted0204_Color.jpg PP_LF_Wilted0204_Height.jpg PP_LF_Wilted0204_TR.jpg PP_LF_Wilted0205_Color.jpg PP_LF_Wilted0205_Height.jpg PP_LF_Wilted0205_TR.jpg PP_LF_Wilted0206_Color.jpg PP_LF_Wilted0206_Height.jpg PP_LF_Wilted0206_TR.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PT_SurfaceOfGround\ PT_SoG_Dirtground01_Color.jpg PT_SoG_Dirtground01_Height.jpg