====================================================================== ************************************************************ *Product Name: Photo Props: Sea Washed Beach Rocks *Copyright 19/5 2017 *By: ShaaraMuse3D and WhimsySmiles *Contact: Renderosity Sitemail ************************************************************ Take your runtime straight into photo-realism with the Sea Washed Beach Rocks! Sea Washed Beach Rocks is a simple scene based on 7 highly photo ralistic reocks, that have been adjusted in various variations and presets for simplified use. The come as stand alone rocks in high resolution, and low resolution versions, as well as pre made "clusters" in case you want to place larger groups of rocks more quickly. The high resolution rocks have 4K textures and roughly 10-12K polygons The low resolution rocks have 1K textures and roughly 500 polygons A simple landscape prop with highly realistic sand texture is also included, plus a version with tons of small rocks sprinkled on it! The following is included: 7 High resolution rocks (Big scale, medium scale versions) 7 Low resolution rocks (Small scale, tiny scale versions) 2 Big rock clusters 2 Medium rock clusters 6 Small rock clusters 1 Landscape 1 Landscape preload with sprinkled rocks 1 Sand texture (Also used in some other products) The scene is made for Poser, but loads Daz Studio as well, but the materials may need some tweaking. (The models load fine, but you may need to tweak the displacement, bump and shader settings to suit your needs) The muddy water may need an appropriate IRAY shader applied, but all the maps are there. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and PP_SWBR folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the PP_SWBR folder. -------------------------------------- Usage Tips or Limitations: Some useful tips for getting the most out of the product: * The terrain and segments are very bumpy and not suited for a flat surface, so most likely you'll want to hide the ground prop if you are using Poser * If you are using Poser and have Displacement maps on, be aware that if you scale the models it may affect the displacements. This will be noticable particularily on small/thin items like trees. Either turn off the displacement maps in the material tabs, or reduce their strength if this occurs. * DS: You need to apply Iray shaders yourself, such as the uber shader (easily done) * DS: The bump and displacement strength is made for Poser, so it usually needs to be increased. You will need to add the bump map to the displacement channel if you want displacements * DS: For the terrain props that use tiling textures, depending on the scale/size you use for it. This is easily done by setting the "Horizontal Tiles" and "Vertical Tiles" to the desired values ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ PP_SWBR_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\PP_SeawashedBR\ SWBR01_0.jpg SWBR01_LR_0.jpg SWBR02_0.jpg SWBR02_LR_0.jpg SWBR03_0.jpg SWBR03_LR_0.jpg SWBR04_0.jpg SWBR04_LR_0.jpg SWBR05_0.jpg SWBR05_LR_0.jpg SWBR06_0.jpg SWBR06_LR_0.jpg SWBR07_0.jpg SWBR07_LR_0.jpg SWBRLandscape.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_SeaWashedBR\ DMY_Dirt01_0.obj DMY_Dirt02_0.obj DMY_Dirt03_0.obj DMY_Dirt04_0.obj DMY_Dirt05_0.obj DMY_Dirt06_0.obj DMY_Path01_0.obj DMY_Path02_0.obj DMY_Terrain.obj DMY_Water.obj DMY_Water_0.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PP_SeawashedBR\ SWBR_Big01.mc6 SWBR_Big02.mc6 SWBR_Big03.mc6 SWBR_Big04.mc6 SWBR_Big05.mc6 SWBR_Big06.mc6 SWBR_Big07.mc6 SWBR_Clusterbig01.mc6 SWBR_Clusterbig02.mc6 SWBR_Clustermid01.mc6 SWBR_Clustermid02.mc6 SWBR_Clustersml01.mc6 SWBR_Clustersml02.mc6 SWBR_Clustersml03.mc6 SWBR_Clustersml04.mc6 SWBR_Clustersml05.mc6 SWBR_Clustersml06.mc6 SWBR_Landscape.mc6 SWBR_Landscape_Sprinkle.mc6 SWBR_Mid01.mc6 SWBR_Mid02.mc6 SWBR_Mid03.mc6 SWBR_Mid04.mc6 SWBR_Mid05.mc6 SWBR_Mid06.mc6 SWBR_Mid07.mc6 SWBR_Sml01.mc6 SWBR_Sml02.mc6 SWBR_Sml03.mc6 SWBR_Sml04.mc6 SWBR_Sml05.mc6 SWBR_Sml06.mc6 SWBR_Sml07.mc6 SWBR_Tny01.mc6 SWBR_Tny02.mc6 SWBR_Tny03.mc6 SWBR_Tny04.mc6 SWBR_Tny05.mc6 SWBR_Tny06.mc6 SWBR_Tny07.mc6 SWBR_Big01.png SWBR_Big02.png SWBR_Big03.png SWBR_Big04.png SWBR_Big05.png SWBR_Big06.png SWBR_Big07.png SWBR_Clusterbig01.png SWBR_Clusterbig02.png SWBR_Clustermid01.png SWBR_Clustermid02.png SWBR_Clustersml01.png SWBR_Clustersml02.png SWBR_Clustersml03.png SWBR_Clustersml04.png SWBR_Clustersml05.png SWBR_Clustersml06.png SWBR_Landscape.png SWBR_Landscape_Sprinkle.png SWBR_Mid01.png SWBR_Mid02.png SWBR_Mid03.png SWBR_Mid04.png SWBR_Mid05.png SWBR_Mid06.png SWBR_Mid07.png SWBR_Sml01.png SWBR_Sml02.png SWBR_Sml03.png SWBR_Sml04.png SWBR_Sml05.png SWBR_Sml06.png SWBR_Sml07.png SWBR_Tny01.png SWBR_Tny02.png SWBR_Tny03.png SWBR_Tny04.png SWBR_Tny05.png SWBR_Tny06.png SWBR_Tny07.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PT_SurfaceOfGround\ PT_SoG_Desert01.mt5 PT_SoG_Desert01_Smallscale.mt5 PT_SoG_Desert01.png PT_SoG_Desert01_Smallscale.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\PP_SeawashedBR\ SWBR_Big01.png SWBR_Big02.png SWBR_Big03.png SWBR_Big04.png SWBR_Big05.png SWBR_Big06.png SWBR_Big07.png SWBR_Clusterbig01.png SWBR_Clusterbig02.png SWBR_Clustermid01.png SWBR_Clustermid02.png SWBR_Clustersml01.png SWBR_Clustersml02.png SWBR_Clustersml03.png SWBR_Clustersml04.png SWBR_Clustersml05.png SWBR_Clustersml06.png SWBR_Landscape.png SWBR_Landscape_Sprinkle.png SWBR_Mid01.png SWBR_Mid02.png SWBR_Mid03.png SWBR_Mid04.png SWBR_Mid05.png SWBR_Mid06.png SWBR_Mid07.png SWBR_Sml01.png SWBR_Sml02.png SWBR_Sml03.png SWBR_Sml04.png SWBR_Sml05.png SWBR_Sml06.png SWBR_Sml07.png SWBR_Tny01.png SWBR_Tny02.png SWBR_Tny03.png SWBR_Tny04.png SWBR_Tny05.png SWBR_Tny06.png SWBR_Tny07.png SWBR_Big01.pp2 SWBR_Big02.pp2 SWBR_Big03.pp2 SWBR_Big04.pp2 SWBR_Big05.pp2 SWBR_Big06.pp2 SWBR_Big07.pp2 SWBR_Clusterbig01.pp2 SWBR_Clusterbig02.pp2 SWBR_Clustermid01.pp2 SWBR_Clustermid02.pp2 SWBR_Clustersml01.pp2 SWBR_Clustersml02.pp2 SWBR_Clustersml03.pp2 SWBR_Clustersml04.pp2 SWBR_Clustersml05.pp2 SWBR_Clustersml06.pp2 SWBR_Landscape.pp2 SWBR_Landscape_Sprinkle.pp2 SWBR_Mid01.pp2 SWBR_Mid02.pp2 SWBR_Mid03.pp2 SWBR_Mid04.pp2 SWBR_Mid05.pp2 SWBR_Mid06.pp2 SWBR_Mid07.pp2 SWBR_Sml01.pp2 SWBR_Sml02.pp2 SWBR_Sml03.pp2 SWBR_Sml04.pp2 SWBR_Sml05.pp2 SWBR_Sml06.pp2 SWBR_Sml07.pp2 SWBR_Tny01.pp2 SWBR_Tny02.pp2 SWBR_Tny03.pp2 SWBR_Tny04.pp2 SWBR_Tny05.pp2 SWBR_Tny06.pp2 SWBR_Tny07.pp2 ..Runtime\Textures\ShaaraMuse3D\Scenery\3S_SWBR\ SWBR01_Color.jpg SWBR01_Height.jpg SWBR02_Color.jpg SWBR02_Height.jpg SWBR03_Color.jpg SWBR03_Height.jpg SWBR04_Color.jpg SWBR04_Height.jpg SWBR05_Color.jpg SWBR05_Height.jpg SWBR06_Color.jpg SWBR06_Height.jpg SWBR07_Color.jpg SWBR07_Height.jpg SWBRLR01_Color.jpg SWBRLR01_Height.jpg SWBRLR02_Color.jpg SWBRLR02_Height.jpg SWBRLR03_Color.jpg SWBRLR03_Height.jpg SWBRLR04_Color.jpg SWBRLR04_Height.jpg SWBRLR05_Color.jpg SWBRLR05_Height.jpg SWBRLR06_Color.jpg SWBRLR06_Height.jpg SWBRLR07_Color.jpg SWBRLR07_Height.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PT_SurfaceOfGround\ PT_SoG_Desert01_Color.jpg PT_SoG_Desert01_Height.jpg