====================================================================== ************************************************************ *Product Name: Photo Props: Handmade Old Doghouse *Copyright 27/6 2017 *By: ShaaraMuse3D and HWW0 *Contact: Renderosity Sitemail ************************************************************ Take your runtime straight into photo-realism with the Hand made old doghouse! The hand made old doghouse is a simple, but very realistic and detailed prop, for that classic, worn, hand made dog house look, with a crisp, photo-realistic 4K texture and 25.000 polygons that can catch all the details from the planks. ** Dog in promos not included, it's free guard dog and free yorkshire by adamthwaites! An obj version is also included, for quick and easy import into virtually any 3d application The scene is made for Poser, but loads fine in Daz Studio! A few tweaks may be needed, such as scaling the tiling terrain texture and applying Iray shaders. (Uber shader works fine, but you may need to set the displacements manually) (Or other material settings) Everything else works as they should, including the morphs. More info included in the readme. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and PP_HMODoghouse folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the PP_HMODoghouse folder. -------------------------------------- Usage Tips or Limitations: Some useful tips for getting the most out of the product: * The terrain and segments are very bumpy and not suited for a flat surface, so most likely you'll want to hide the ground prop if you are using Poser * If you are using Poser and have Displacement maps on, be aware that if you scale the models it may affect the displacements. This will be noticable particularily on small/thin items like trees. Either turn off the displacement maps in the material tabs, or reduce their strength if this occurs. * DS: You need to apply Iray shaders yourself, such as the uber shader (easily done) * DS: The bump and displacement strength is made for Poser, so it usually needs to be increased. You will need to add the bump map to the displacement channel if you want displacements * DS: For the terrain props that use tiling textures, depending on the scale/size you use for it. This is easily done by setting the "Horizontal Tiles" and "Vertical Tiles" to the desired values ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ PP_PP_HMODoghouse_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\PP_HMODoghouse\ DH_House01.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\PP_HMODoghouse\ DH_House01.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PP_HMODoghouse\ PP_HMODoghouse.mc6 PP_HMODoghouse.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\PP_HMODoghouse\ HMODoghouse.png HMODoghouse.pp2 ..Runtime\Textures\ShaaraMuse3D\Scenery\PP_HMODoghouse\ HDH_House_Color.jpg HDH_House_Height.jpg ..PP_HODoghouse_Obj HDH_House_Color.jpg HDH_House_Height.jpg HMODoghouse.mtl HMODoghouse.obj