Productname: Sci Fi hall constructor -------------------------------------------------------- "Models and textures created by Sergiy Dobrovolskyy (Renderosity Username: "1971s"). Date: June 2017 -------------------------------------------------------- Description: Sci Fi hall constructor is a wonderful product for your creativity. Product consists of 26 parts. All parts are independent figures. You can use them together and separately to create your Sci Fi hall. I hope you enjoy! yours, fan programs Poser and DAZ. Sincerely Sergge (1971s) -) -------------------------------------------------------- Required Products: PC or MAC, Poser 6 or higher, DAZ Studio. Any program capable of importing .obj files. To correctly render, disable the smooth polygons. NO TESTED with Poser 4 (rsr files are not included) -------------------------------------------------------- Detailed Installation Instructions: Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - Drag the runtime folder into the poser folder. -------------------------------------------------------- Files included in the product: ..\Documentation\ license.txt readme_Sci Fi hall constructor.txt ..\Runtime\ \Geometries\ \1971s\ \Sci Fi hall constructor\ arch1SFH.obj arch2SFH.obj barrelSFH.obj basementSFH.obj blowerSFH.obj bottomSFH.obj bridgeSFH.obj ceiling1SFH.obj ceiling2SFH.obj deadlock1SFH.obj deadlock2SFH.obj fence1SFH.obj fence2SFH.obj lampSFH.obj lanternSFH.obj liftSFH.obj monitorSFH.obj partitionSFH.obj pipe1SFH.obj pipe2SFH.obj segment1SFH.obj segment2SFH.obj stairsSFH.obj terminalSFH.obj wall1SFH.obj wall2SFH.obj ..\Runtime\ \Libraries\ \Character\ \Sci Fi hall constructor\ arch2SFH.cr2 arch2SFH.png barrelSFH.cr2 barrelSFH.png basementSFH.cr2 basementSFH.png blowerSFH.cr2 blowerSFH.png bottomSFH.cr2 bottomSFH.png bridgeSFH.cr2 bridgeSFH.png ceiling1SFH.cr2 ceiling1SFH.png ceiling2SFH.cr2 ceiling2SFH.png deadlock1SFH.cr2 deadlock1SFH.png deadlock2SFH.cr2 deadlock2SFH.png fence1SFH.cr2 fence1SFH.png fence2SFH.cr2 fence2SFH.png lampSFH.cr2 lampSFH.png lanternSFH.cr2 lanternSFH.png liftSFH.cr2 liftSFH.png monitorSFH.cr2 monitorSFH.png partitionSFH.cr2 partitionSFH.png pipe1SFH.cr2 pipe1SFH.png pipe2SFH.cr2 pipe2SFH.png segment1SFH.cr2 segment1SFH.png segment2SFH.cr2 segment2SFH.png stairsSFH.cr2 stairsSFH.png terminalSFH.cr2 terminalSFH.png wall1SFH.cr2 wall1SFH.png wall2SFH.cr2 wall2SFH.png ..\Runtime\ \Libraries\ \materials\ \Sci Fi hall constructor\ \MAT models\ arch1SFHbase.mc6 arch1SFHbase.png arch2SFHbase.mc6 arch2SFHbase.png barrelSFHbase.mc6 barrelSFHbase.png basementSFHbase.mc6 basementSFHbase.png blowerSFHbase.mc6 blowerSFHbase.png bottomSFHbase.mc6 bottomSFHbase.png bridgeSFHbase.mc6 bridgeSFHbase.png ceiling1SFHbase.mc6 ceiling1SFHbase.png ceiling2SFHbase.mc6 ceiling2SFHbase.png deadlock1SFHbase.mc6 deadlock1SFHbase.png deadlock2SFHbase.mc6 deadlock2SFHbase.png fence1SFHbase.mc6 fence1SFHbase.png fence2SFHbase.mc6 fence2SFHbase.png lampSFHbase.mc6 lampSFHbase.png lanternSFHbase.mc6 lanternSFHbase.png liftSFHbase.mc6 liftSFHbase.png monitorSFHbase.mc6 monitorSFHbase.png partitionSFHbase.mc6 partitionSFHbase.png pipe1SFHbase.mc6 pipe1SFHbase.png pipe2SFHbase.mc6 pipe2SFHbase.png segment1SFHbase.mc6 segment1SFHbase.png segment2SFHbase.mc6 segment2SFHbase.png stairsSFHbase.mc6 stairsSFHbase.png terminalSFH.mc6 terminalSFH.png wall1SFHbase.mc6 wall1SFHbase.png wall2SFHbase.mc6 wall2SFHbase.png ..\Runtime\ \Libraries\ \Pose\ \Sci Fi hall constructor\ \MAT models\ arch1SFHbase.png arch1SFHbase.pz2 arch2SFHbase.png arch2SFHbase.pz2 barrelSFHbase.png barrelSFHbase.pz2 basementSFHbase.png basementSFHbase.pz2 blowerSFHbase.png blowerSFHbase.pz2 bottomSFHbase.png bottomSFHbase.pz2 bridgeSFHbase.png bridgeSFHbase.pz2 ceiling1SFHbase.png ceiling1SFHbase.pz2 ceiling2SFHbase.png ceiling2SFHbase.pz2 deadlock1SFHbase.png deadlock1SFHbase.pz2 deadlock2SFHbase.png deadlock2SFHbase.pz2 fence1SFHbase.png fence1SFHbase.pz2 fence2SFHbase.png fence2SFHbase.pz2 lampSFHbase.png lampSFHbase.pz2 lanternSFHbase.png lanternSFHbase.pz2 liftSFHbase.png liftSFHbase.pz2 monitorSFHbase.png monitorSFHbase.pz2 partitionSFHbase.png partitionSFHbase.pz2 pipe1SFHbase.png pipe1SFHbase.pz2 pipe2SFHbase.png pipe2SFHbase.pz2 segment1SFHbase.png segment1SFHbase.pz2 segment2SFHbase.png segment2SFHbase.pz2 stairsSFHbase.png stairsSFHbase.pz2 terminalSFH.png terminalSFH.pz2 wall1SFHbase.png wall1SFHbase.pz2 wall2SFHbase.png wall2SFHbase.pz2 ..\Runtime\ \textures\ \1971s\ \Sci Fi hall constructor\ archSFP.jpg barrelSFP.jpg bridgeSFP.jpg cableSFP.jpg deadendSFP.jpg deckSFP.jpg door2SFP.jpg doorSFP.jpg fanSFP.jpg fence1SFP.jpg fence2SFP.jpg floorSFP.jpg glassSFP.jpg glow1SFP.jpg glow3SFP.jpg glowSFP.jpg hatchSFP.jpg lampSFP.jpg lanternSFP.jpg liftSFP.jpg monitor1SFP.jpg monitor3SFP.jpg monitorSFP.jpg palletSFP.jpg plasma1SFP.jpg plasma2SFP.jpg plasma3SFP.jpg plasma4SFP.jpg plasma5SFP.jpg plasma6SFP.jpg platformSFP.jpg ribs2SFP.jpg ribsSFP.jpg rimSFP.jpg shineSFP.jpg stairsSFP.jpg terminalSFP.jpg trumpet1SFP.jpg trumpetSFP.jpg wallSFP.jpg -------------------------------------------------------- Councils of the use of product: The procedure works in poser: 1) Open a new scene, make the Ground inactive - Display - Guides - Ground Plane, or move it away from the center of the stage. 2) For the normal map to a preview of complex materials, go to a process for rendering: Display - Preview Drawing - SreeD Software 3) Load any model from the library. 4) give it the desired Mat poses 5)I wish you success in creating beautiful images-))) _______________________________________________________ Textures, included in a package, wholly or partly can not serve as a commercial resource for other producers. No redestributing for free any parts of this package. Files may be used in personal and commercial artwork. _______________________________________________________ yours, fan of programm Poser and DAZ Studio, sincerely :) 1971s