Shanty Town 2 Buildings: Set 4, for DAZ Studio c 2017 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Original creators: Arteria3D Uploaded and sold here with their permission. Directions: Extract the files into the specified folders: Put the dsf file into \data\VanishingPoint\ShantyTown2\ - Each building will extract into its own folder under the ShantyTown2 folder. Put the duf/ png (prop files) into \Props\VanishingPoint\Arteria3D\ShantyTown2\ Put the gif files (templates) into \Runtime\Templates Put the jpg files (textures) into \Runtime\Textures\VP\Arteria3D\ShantyTown2\ -The gif files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start DAZ Studio. 2) Go to your DAZ Content > Props > VanishingPoint > Arteria3D > ShantyTown2 folder. 3) Add any of the Shanty Town Buildings to your scene 3a) Continue adding buildings. 4) Move the items to suit the needs of your scene. 5) Add people to your scene to suit your taste. 6) Pose the people to suit your taste: either standing or walking. Notes: All of the Shanty Town 2 Buildings (including the Large Compound, Farm, and Town Blocks) share texture maps. This means some textures will be included in multiple sets. If you purchase more than one set, you can choose to not extract the duplicate texture files or extract the files on top of each other. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Shanty Town 2 Buildings: Set 4, for DAZ Studio ------------------------ Product Files: \Documentation !readme_Shanty2Set4DS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\ShantyTown2\BuildingP\ shanty2buildingP_400.dsf \data\VanishingPoint\ShantyTown2\BuildingP\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\ShantyTown2\BuildingQ\ shanty2buildingQ_415.dsf \data\VanishingPoint\ShantyTown2\BuildingQ\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\ShantyTown2\BuildingR\ shanty2buildingR_530.dsf \data\VanishingPoint\ShantyTown2\BuildingR\Morphs\VanishingPoint\Base\ Door.dsf \data\VanishingPoint\ShantyTown2\BuildingR\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\ShantyTown2\BuildingS\ shanty2buildingS_846.dsf \data\VanishingPoint\ShantyTown2\BuildingS\UV Sets\VanishingPoint\Base\ default.dsf \Props\VanishingPoint\Arteria3D\ShantyTown2 BuildingP.duf BuildingP.duf.png BuildingQ.duf BuildingQ.duf.png BuildingR.duf BuildingR.duf.png BuildingS.duf BuildingS.duf.png \Runtime\templates\ 0shanty2buildingP_ShantyTextureG.gif 0shanty2buildingQ_ShantyTextureG.gif 0shanty2buildingR_ShantyTextureG.gif 0shanty2buildingS_ShantyTextureH.gif \Runtime\Textures\VP\Arteria3D\ShantyTown2\ shanty2_ShantyTextureG.jpg shanty2_ShantyTextureG_NRM.jpg shanty2_ShantyTextureH.jpg