Product Name : Pauline Summer Time *************************************************** © Copyright 2017 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta. ****************************************************************************** The prop clothes in this set can only be used in the Poser Cloth Room. For using this product you need to have Poser 11 or Poser 11 Pro and Pauline which is included in Poser 11 and Poser 11 Pro. =================================================================================================== Included in this set are: - Skirt (smart prop / dynamic cloth) - Top (smart prop / dynamic cloth) - Top predraped (smart prop / dynamic cloth) All items have external obj files in the geometries folder - Poses for IKOFF Legs and IKOn Legs (Pauline) - Pose to Zero Figure (Pauline) - 20 material settings for different styles (mc6) - 20 textures, 2 bumpmaps =================================================================================================== Unzip all files to your Poser Runtime Directory. =================================================================================================== ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load Pauline into your scene: - Click on Pauline, then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select Pauline and click on "Zero Figure" I also included poses for you to make this step quicker / easier. You will find them in the same folder as the clothes. These are the poses: !IKOffLegs, !IKOnLegs and !FigureZero - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the clothing item(s) - it (they) will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose Pauline. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has Pauline displayed. You may want to enable the 'Start draping from zero pose' option. !!! Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. Usually the default "1" it way to high - try using something between 0.2 to 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to Pauline. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. :::::: I highly recommend using the Poser morphing tool (the small hand in the editing tools) after cloth simulations to smooth out some of the folds in the clothes. :::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Filelist: ..\Documentation\ PaulineSummerTime-karanta.txt Renderosity License.txt ..\Runtime\Geometries\Karanta\PaulineSummerTime\ KW_P_SummerTime_Skirt.obj KW_P_SummerTime_Top.obj KW_P_SummerTime_Top_PD.obj ..\Runtime\Libraries\Materials\Clothing\karanta - Pauline\Summer Time\ 01 Skirt.mc6 01 Skirt.png 01 Top.mc6 01 Top.png 02 Skirt.mc6 02 Skirt.png 02 Top.mc6 02 Top.png 03 Skirt.mc6 03 Skirt.png 03 Top.mc6 03 Top.png 04 Skirt.mc6 04 Skirt.png 04 Top.mc6 04 Top.png 05 Skirt.mc6 05 Skirt.png 05 Top.mc6 05 Top.png 06 Skirt.mc6 06 Skirt.png 06 Top.mc6 06 Top.png 07 Skirt.mc6 07 Skirt.png 07 Top.mc6 07 Top.png 08 Skirt.mc6 08 Skirt.png 08 Top.mc6 08 Top.png 09 Skirt.mc6 09 Skirt.png 09 Top.mc6 09 Top.png 10 Skirt.mc6 10 Skirt.png 10 Top.mc6 10 Top.png ..\Runtime\Libraries\Props\Clothing\Pauline - karanta\Summer Time\ !FigureZero.png !FigureZero.pz2 !IKOffLegs.png !IKOffLegs.pz2 !IKOnLegs.png !IKOnLegs.pz2 Skirt.png Skirt.pp2 Top Default.png Top Default.pp2 Top Predraped.png Top Predraped.pp2 ..\Runtime\Textures\Karanta\KWPaulineSummerTime\ KW_PSumTime_SkirtB01.jpg KW_PSumTime_SkirtT01.jpg KW_PSumTime_SkirtT02.jpg KW_PSumTime_SkirtT03.jpg KW_PSumTime_SkirtT04.jpg KW_PSumTime_SkirtT05.jpg KW_PSumTime_SkirtT06.jpg KW_PSumTime_SkirtT07.jpg KW_PSumTime_SkirtT08.jpg KW_PSumTime_SkirtT09.jpg KW_PSumTime_SkirtT10.jpg KW_PSumTime_TopB01.jpg KW_PSumTime_TopT01.jpg KW_PSumTime_TopT02.jpg KW_PSumTime_TopT03.jpg KW_PSumTime_TopT04.jpg KW_PSumTime_TopT05.jpg KW_PSumTime_TopT06.jpg KW_PSumTime_TopT07.jpg KW_PSumTime_TopT08.jpg KW_PSumTime_TopT09.jpg KW_PSumTime_TopT10.jpg