====================================================================== ************************************************************ *Product Name: 3D Scenery: Olive Grove *Copyright 26/8 2016 *By: ShaaraMuse3D *Contact: Renderosity Sitemail ************************************************************ Take your runtime straight into photo-realism with the Olive Grove! Drywood Ruins is a nature set with highly realistic olive trees, bushes and dry grass. All you need to set up those classic, magical olive groves of the mediterranean and California. It comes with 5 very unique olive trees, with every detail preserved down to the roots and the holes, some even have 3d modelled unique vine leafs on them. The bottom foundations of the trees have morphs so you can easily push them down a bit in the ground, which is good if you are using them on a more uneven surface. All the trunk textures are crisp 4K resolution and the branches are 512x4096 (1:8 ratio) textures that makes tiling virtually invisible. The leaves come in several variations and are textured as twigs to preserve polycount, and are curved to have a more natural look. The poly count differs per tree, 50k - 200k A landscape prop with dry olive leaf texture and a preload scene for a small grove is also included. The following is included: 5 Olive trees 4 Olive bushes 11 Dry grass props 1 Landscape 1 Preload The scene is made for Poser, but loads fine in Daz Studio! A few tweaks may be needed for optiomal performance, in particular scaling the ground texture and applying Iray shaders, which is simple and quick to do. More info included in the readme. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and 3S_OliveGrove folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the 3S_OliveGrove folder. -------------------------------------- Usage Tips or Limitations: Tweaks for optimal performance for Daz Studio users, please read! * DS: You need to apply Iray shaders yourself (easily done) * DS: The bump and displacement strength is made for Poser, so it usually needs to be increased. You will need to add the bump map to the displacement channel if you want displacements * DS: For the terrain props that use tiling textures, depending on the scale/size you use for it. This is easily done by setting the "Horizontal Tiles" and "Vertical Tiles" to the desired values ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ 3S_OliveGrove_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\3S_OliveGrove\ Trunk01.jpg Trunk02.jpg Trunk03.jpg Trunk04.jpg Trunk05.jpg ..Templates\ShaaraMuse3D\Scenery\PP_Plants\ BP02.jpg SM_Basicleaf.jpg SM_Basictrunk.jpg SM_Bushbranch.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_OliveGrove\ OG_Bush01.obj OG_Bush02.obj OG_Bush03.obj OG_Bush04.obj OG_Landscape.obj OG_TreeFull01.obj OG_TreeFull02.obj OG_TreeFull03.obj OG_TreeFull04.obj OG_TreeFull05.obj ..Runtime\Geometries\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\ BP02.obj BP02_0.obj BP02_1.obj BP02_2.obj BP02_3.obj BP02_4.obj BP02_5.obj BP02_6.obj BP02_7.obj BP02_8.obj BP02_9.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\3S_OliveGrove\ OG_Bush.mc6 OG_Tree01.mc6 OG_Tree02.mc6 OG_Tree03.mc6 OG_Tree04.mc6 OG_Tree05.mc6 Ground.mt5 Ground.png OG_Bush.png OG_Tree01.png OG_Tree02.png OG_Tree03.png OG_Tree04.png OG_Tree05.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\ BP02_Drygrass01.mc6 BP02_Drygrass01.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\\3S_OliveGrove\ OG_Bush01.png OG_Bush02.png OG_Bush03.png OG_Bush04.png OG_Landscape.png OG_Preload.png OG_Tree01.png OG_Tree02.png OG_Tree03.png OG_Tree04.png OG_Tree05.png OG_Bush01.pp2 OG_Bush02.pp2 OG_Bush03.pp2 OG_Bush04.pp2 OG_Landscape.pp2 OG_Preload.pp2 OG_Tree01.pp2 OG_Tree02.pp2 OG_Tree03.pp2 OG_Tree04.pp2 OG_Tree05.pp2 ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\Drygrass01\ BP02_Drygrass01_01.png BP02_Drygrass01_02.png BP02_Drygrass01_03.png BP02_Drygrass01_04.png BP02_Drygrass01_05.png BP02_Drygrass01_06.png BP02_Drygrass01_07.png BP02_Drygrass01_08.png BP02_Drygrass01_09.png BP02_Drygrass01_10.png BP02_Drygrass01_11.png BP02_Drygrass01_01.pp2 BP02_Drygrass01_02.pp2 BP02_Drygrass01_03.pp2 BP02_Drygrass01_04.pp2 BP02_Drygrass01_05.pp2 BP02_Drygrass01_06.pp2 BP02_Drygrass01_07.pp2 BP02_Drygrass01_08.pp2 BP02_Drygrass01_09.pp2 BP02_Drygrass01_10.pp2 BP02_Drygrass01_11.pp2 ..Runtime\Textures\ShaaraMuse3D\Scenery\3S_OliveGrove\ 3S_OG_Ground_Oliveyard_Color.jpg 3S_OG_Ground_Oliveyard_Height.jpg 3S_OG_Leaves01_Color.jpg 3S_OG_Leaves01_Height.jpg 3S_OG_Leaves01_TR.jpg 3S_OG_Leaves02_Color.jpg 3S_OG_Leaves02_Height.jpg 3S_OG_Leaves02_TR.jpg 3S_OG_Treebranch01_Color.jpg 3S_OG_Treebranch01B_Color.jpg 3S_OG_Treebranch02_Color.jpg 3S_OG_Treetrunk01_Branch_Color.jpg 3S_OG_Treetrunk01_Branch_Height.jpg 3S_OG_Treetrunk01_Color.jpg 3S_OG_Treetrunk01_Height.jpg 3S_OG_Treetrunk01_Twig_Color.jpg 3S_OG_Treetrunk01_Twig_Height.jpg 3S_OG_Treetrunk02_Branch_Color.jpg 3S_OG_Treetrunk02_Color.jpg 3S_OG_Treetrunk02_Height.jpg 3S_OG_Treetrunk02_Twig_Color.jpg 3S_OG_Treetrunk03_Branch_Color.jpg 3S_OG_Treetrunk03_Color.jpg 3S_OG_Treetrunk03_Height.jpg 3S_OG_Treetrunk04_Branch_Color.jpg 3S_OG_Treetrunk04_Color.jpg 3S_OG_Treetrunk04_Height.jpg 3S_OG_Treetrunk04_Twig_Color.jpg 3S_OG_Treetrunk05_Branch_Color.jpg 3S_OG_Treetrunk05_Color.jpg 3S_OG_Treetrunk05_Height.jpg 3S_OG_Treetrunk05_Twig_Color.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\Drygrass01\ BP02_Drygrass0101_Color.jpg BP02_Drygrass0101_Height.jpg BP02_Drygrass0101_TR.jpg BP02_Drygrass0102_Color.jpg BP02_Drygrass0102_Height.jpg BP02_Drygrass0102_TR.jpg BP02_Drygrass0103_Color.jpg BP02_Drygrass0103_Height.jpg BP02_Drygrass0103_TR.jpg BP02_Drygrass0104_Color.jpg BP02_Drygrass0104_Height.jpg BP02_Drygrass0104_TR.jpg BP02_Drygrass0105_Color.jpg BP02_Drygrass0105_Height.jpg BP02_Drygrass0105_TR.jpg BP02_Drygrass0106_Color.jpg BP02_Drygrass0106_Height.jpg BP02_Drygrass0106_TR.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PP_Plants\Vines03\ PP_Vine03_Leaf01_Color.jpg PP_Vine03_Leaf01_Height.jpg PP_Vine03_Leaf01_TR.jpg PP_Vine03_Leaf02_Color.jpg PP_Vine03_Leaf02_Height.jpg PP_Vine03_Leaf02_TR.jpg PP_Vine03_Leaf03_Color.jpg PP_Vine03_Leaf03_Height.jpg PP_Vine03_Leaf03_TR.jpg PP_Vine03_Leaf04_Color.jpg PP_Vine03_Leaf04_Height.jpg PP_Vine03_Leaf04_TR.jpg