====================================================================== ************************************************************ *Product Name: 3D Scenery: Demolished Aftermath *Copyright 26/8 2016 *By: ShaaraMuse3D *Contact: Renderosity Sitemail ************************************************************ Take your runtime straight into photo-realism with the Demolished Aftermath! The Demolished Aftermath is a construction set-piece scene with highly realistic rock piles, cracks, concrete blocks and more. This scene is perfect for any post apocalyptic scenes, or disasters, war scenes, construction, or anything that has been destroyed, demolished or otherwise in decay or leftover. It comes with 14 highly realistic pieces including a small pre-load scene. The bottom foundation of the ground pieces have morphs, so you can push them down into the ground. This will help you to match them with most kinds of surfaces you may choose to have underneath. All the texture are crisp 4K resolution maps with full detail displacements. The following is included: 1 Cracked Asphalt piece 3 Concrete blocks 3 Cracked linings 1 Pile 4 Rock segments 1 Landscape foundation 1 Preload 1 Tiling gravel texture (from Surface of the Sand) The scene is made for Poser, but loads fine in Daz Studio! A few tweaks may be needed for optiomal performance, in particular scaling the ground texture and applying Iray shaders, which is simple and quick to do. More info included in the readme. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and 3S_Aftermath folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the 3S_Aftermath folder. -------------------------------------- Usage Tips or Limitations: Tweaks for optimal performance for Daz Studio users, please read! * DS: You need to apply Iray shaders yourself (easily done) * DS: The bump and displacement strength is made for Poser, so it usually needs to be increased. You will need to add the bump map to the displacement channel if you want displacements * DS: For the terrain props that use tiling textures, depending on the scale/size you use for it. This is easily done by setting the "Horizontal Tiles" and "Vertical Tiles" to the desired values ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ 3S_AM_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\3S_Aftermath\ AM_Asphalt_0.jpg AM_Block01_0.jpg AM_Block02_0.jpg AM_Block03_0.jpg AM_Crack01_0.jpg AM_Crack02_0.jpg AM_Crack03_0.jpg am_landscape.jpg AM_Pile_0.jpg AM_Rocks01_0.jpg AM_Rocks02_0.jpg AM_Rocks03_0.jpg AM_Rocks04_0.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_Aftermath\ AM_Asphalt_0.obj AM_Crack01_0.obj AM_Crack02_0.obj AM_Crack03_0.obj am_landscape.obj AM_Pile_0.obj AM_Rocks01_0.obj AM_Rocks02_0.obj AM_Rocks03_0.obj AM_Rocks04_0.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\3S_DemolishedAftermath\ AM_Asphalt.mc6 AM_Block01.mc6 AM_Block02.mc6 AM_Block03.mc6 AM_Crack01.mc6 AM_Crack02.mc6 AM_Crack03.mc6 AM_Pile.mc6 AM_Rocks01.mc6 AM_Rocks02.mc6 AM_Rocks03.mc6 AM_Rocks04.mc6 AM_Asphalt.png AM_Block01.png AM_Block02.png AM_Block03.png AM_Crack01.png AM_Crack02.png AM_Crack03.png AM_Pile.png AM_Rocks01.png AM_Rocks02.png AM_Rocks03.png AM_Rocks04.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\\3S_DemolishedAftermath\ AM_Asphalt.png AM_Block01.png AM_Block02.png AM_Block03.png AM_Crack01.png AM_Crack02.png AM_Crack03.png AM_Landscape.png AM_Pile.png AM_Preload.png AM_Rocks01.png AM_Rocks02.png AM_Rocks03.png AM_Rocks04.png AM_Asphalt.pp2 AM_Block01.pp2 AM_Block02.pp2 AM_Block03.pp2 AM_Crack01.pp2 AM_Crack02.pp2 AM_Crack03.pp2 AM_Landscape.pp2 AM_Pile.pp2 AM_Preload.pp2 AM_Rocks01.pp2 AM_Rocks02.pp2 AM_Rocks03.pp2 AM_Rocks04.pp2 ..Runtime\Textures\ShaaraMuse3D\Scenery\3S_Aftermath\ 3S_AM_Asphalt_Color.jpg 3S_AM_Asphalt_Height.jpg 3S_AM_Block01_Color.jpg 3S_AM_Block01_Height.jpg 3S_AM_Block02_Color.jpg 3S_AM_Block02_Height.jpg 3S_AM_Block03_Color.jpg 3S_AM_Block03_Height.jpg 3S_AM_Crack01_Color.jpg 3S_AM_Crack01_Height.jpg 3S_AM_Crack02_Color.jpg 3S_AM_Crack02_Height.jpg 3S_AM_Crack03_Color.jpg 3S_AM_Crack03_Height.jpg 3S_AM_Pile_Color.jpg 3S_AM_Pile_Height.jpg 3S_AM_Rocks01_Color.jpg 3S_AM_Rocks01_Height.jpg 3S_AM_Rocks02_Color.jpg 3S_AM_Rocks02_Height.jpg 3S_AM_Rocks03_Color.jpg 3S_AM_Rocks03_Height.jpg 3S_AM_Rocks04_Color.jpg 3S_AM_Rocks04_Height.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PT_SurfaceOfTheSand\ Sofs_4K_GravelGround01.jpg Sofs_4K_GravelGround01_Disp.jpg