Goliath Robot Mech, for DAZ Studio c 2017 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the dsf files into \data\VanishingPoint\Goliath\Goliath\ Put the duf/ png (figure files) into \Props\VanishingPoint\Goliath\ Put the duf/ png (material files) into \Props\VanishingPoint\Goliath\Materials\ Put the duf/ png (pose files) into \Props\VanishingPoint\Goliath\Poses\ Put the gif files (templates) into \Runtime\Templates\ Notes: 1) The gif files are not used on the model: they are included in case you want to make your own textures. The model uses reflective Iray shaders and no texture maps are needed. Using the model: 1) Start DAZ Studio. 2) Go to the Props > VanishingPoint > Goliath Library 3) Add the Goliath robot mech to your scene There are 2 sub-folders to change the pose of the robot or to change the coloring. Make sure you select the Goliath figure before applying the poses or the material presets. Notes: 1) This robot mech is the same size as the Poser/ DAZ people. Because of this, the model may look small when compared to other robot mechs. 2) The body parts are named using Poser/ DAZ Studio's standard naming convention. And since the body parts are named the same as the other Poser figures, this robot can take poses designed for other figures. Though as with all poses made for other figures, you may have to tweak the robot`s body parts. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for Goliath Robot Mech, for DAZ Studio ------------------------ Product Files: \Documentation !readme_GoliathDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\Goliath\Goliath\ Goliath_67829.dsf \data\VanishingPoint\Goliath\Goliath\Morphs\VanishingPoint\Base\ lHand_LFingerSpread.dsf lHand_lHandgrip.dsf lHand_lThumbgrip.dsf rHand_RFingerSpread.dsf rHand_rHandgrip.dsf rHand_rThumbgrip.dsf \data\VanishingPoint\Goliath\Goliath\UV Sets\VanishingPoint\Base\ default.dsf \Props\VanishingPoint\Goliath\ Goliath.duf Goliath.duf.png Goliath.tip.png \Props\VanishingPoint\Goliath\Materials\ Black.duf Black.duf.png Black.tip.png Blue.duf Blue.duf.png Blue.tip.png BlueRed.duf BlueRed.duf.png BlueRed.tip.png Green.duf Green.duf.png Green.tip.png Red.duf Red.duf.png Red.tip.png Yellow.duf Yellow.duf.png Yellow.tip.png \Props\VanishingPoint\Goliath\Poses\ BattleReady1.duf BattleReady1.duf.png BattleReady1.tip.png BattleReady2.duf BattleReady2.duf.png BattleReady2.tip.png Fight1.duf Fight1.duf.png Fight1.tip.png Fight2.duf Fight2.duf.png Fight2.tip.png Run1.duf Run1.duf.png Run1.tip.png Run2.duf Run2.duf.png Run2.tip.png Stand1.duf Stand1.duf.png Stand1.tip.png Stand2.duf Stand2.duf.png Stand2.tip.png \Runtime\templates\ 0Goliath_template.gif