P.I.C.K. Lockers expansion set, for Poser 5 and above c 2018 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Content originally created by, and acquired from YURDigital. Directions: Extract the files into the specified folders: Put the obj files into \Runtime\Geometries\MindVision-GDS\PICK\ Put the mc6/ png (material files) into \Runtime\libraries\materials\PICK\ Put the pp2/ png (prop files) into \Runtime\libraries\Props\PICK\Base\ Put the bmp files (templates) into \Runtime\templates\ Put the jpg files (textures) into \runtime\textures\MindVision-GDS\PICK\ -The bmp files are not used on the model: they are included in case you want to make your own textures. Instructions: See the HTML manual included with P.I.C.K. Base for instructions, tips, and tricks on how to use the models. Tip: Placing the extras (lockers benches etc.) select (click) the wall you want it to line up to, click Ctrl-C (or edit > copy), load the part from the "Lockers" library, select it and click Ctrl-V (edit > paste). The part will snap in to place. NOTE: Sample scene included! (Runtime -> pz3scenes -> Lockers.pz3) The scene file in this product uses files found in the P.I.C.K. Base product. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for P.I.C.K. Lockers expansion set ------------------------ Product Files: \Documentation !readme_PICKLockers.txt -this product's readme file license.txt -Renderosity end user license file \Runtime\textures\MindVision-GDS\PICK\ F_Tile5.jpg F_Tile6.jpg Plock.jpg Plock_B.jpg Plock_S.jpg Plock_T.jpg Tag1.jpg Tag10.jpg Tag11.jpg Tag12.jpg Tag13.jpg Tag14.jpg Tag15.jpg Tag16.jpg Tag17.jpg Tag18.jpg Tag19.jpg Tag2.jpg Tag20.jpg Tag3.jpg Tag4.jpg Tag5.jpg Tag6.jpg Tag7.jpg Tag8.jpg Tag9.jpg WT.jpg WT_B.jpg WT_C1.jpg WT_C1_B.jpg WT_C1_R.jpg WT_C2.jpg WT_C2_B.jpg WT_C2_R.jpg WT_R.jpg glass3.jpg glass3_B.jpg glass3_T.jpg \Runtime\pz3scenes\ Lockers.pz3 \Runtime\Geometries\MindVision-GDS\PICK\ A.obj B.obj BenchA.obj BenchB.obj C.obj CH1.obj CH2.obj CenterA3.obj D.obj DoorE_L.obj DoorE_R.obj DoorF_L.obj DoorF_R.obj DoorG.obj DoorH.obj E.obj F.obj G.obj H.obj LockersA.pmd LockersB.pmd LockersC.pmd LockersD.pmd LockersE.pmd LockersF.pmd LockersG.pmd LockersH.pmd Pipes.obj WindowD.obj WindowD.pmd WindowD_L.obj WindowD_L.pmd WindowD_M.obj WindowD_R.obj WindowD_R.pmd \Runtime\libraries\Props\PICK\Windows\ WindowD.png WindowD.pp2 WindowD_L.png WindowD_L.pp2 WindowD_M.png WindowD_M.pp2 WindowD_R.png WindowD_R.pp2 \Runtime\libraries\Props\PICK\Doors\ DoorE_L.png DoorE_L.pp2 DoorE_R.png DoorE_R.pp2 DoorF_L.png DoorF_L.pp2 DoorF_R.png DoorF_R.pp2 DoorG.png DoorG.pp2 DoorH.png DoorH.pp2 \Runtime\libraries\Props\PICK\Base\ Center DoorB.png Center DoorB.pp2 \Runtime\libraries\Props\PICK\Lockers\ BenchA.png BenchA.pp2 BenchB.png BenchB.pp2 CoathangerA.png CoathangerA.pp2 CoathangerB.png CoathangerB.pp2 LockersA.png LockersA.pp2 LockersB.png LockersB.pp2 LockersC.png LockersC.pp2 LockersD.png LockersD.pp2 LockersE.png LockersE.pp2 LockersF.png LockersF.pp2 LockersG.png LockersG.pp2 LockersH.png LockersH.pp2 Pipes.png Pipes.pp2 \Runtime\libraries\materials\PICK\Windows\ C_Glass1.mc6 C_Glass1.png \Runtime\libraries\materials\PICK\Floors\Tiles\ A_Tile5.mc6 A_Tile5.png A_Tile6.mc6 A_Tile6.png B_Tile5.mc6 B_Tile5.png B_Tile6.mc6 B_Tile6.png \Runtime\libraries\materials\PICK\Doors\ D_Steel.mc6 D_Steel.png E_Glass4.mc6 E_Glass4.png \Runtime\libraries\materials\PICK\Walls\Tiles\ A_Tile.mc6 A_Tile.png B_Tile_L.mc6 B_Tile_L.png B_Tile_R.mc6 B_Tile_R.png C_Tile_L.mc6 C_Tile_L.png C_Tile_R.mc6 C_Tile_R.png \Runtime\libraries\materials\PICK\Extras\Lockers\ C_Coathanger.mc6 C_Coathanger.png C_Lock.mc6 C_Lock.png \Runtime\libraries\materials\PICK\Extras\Lockers\Tags\ 202_ON.mc6 202_ON.png 205_ON.mc6 205_ON.png 206_ON.mc6 206_ON.png 207_ON.mc6 207_ON.png 208_ON.mc6 208_ON.png 209_ON.mc6 209_ON.png 210_ON.mc6 210_ON.png 211_ON.mc6 211_ON.png 212_ON.mc6 212_ON.png 213_ON.mc6 213_ON.png 214_ON.mc6 214_ON.png 215_ON.mc6 215_ON.png 216_ON.mc6 216_ON.png \Runtime\libraries\materials\PICK\Extras\Lockers\Pipes\ Blue1.mc6 Blue1.png Blue2.mc6 Blue2.png Blue3.mc6 Blue3.png Brown1.mc6 Brown1.png Brown2.mc6 Brown2.png Brown3.mc6 Brown3.png Green1.mc6 Green1.png Green2.mc6 Green2.png Green3.mc6 Green3.png Grey1.mc6 Grey1.png Grey2.mc6 Grey2.png Grey3.mc6 Grey3.png Pink1.mc6 Pink1.png Pink2.mc6 Pink2.png Pink3.mc6 Pink3.png Purple1.mc6 Purple1.png Purple2.mc6 Purple2.png Purple3.mc6 Purple3.png Red1.mc6 Red1.png Red2.mc6 Red2.png White.mc6 White.png Yellow1.mc6 Yellow1.png Yellow2.mc6 Yellow2.png Yellow3.mc6 Yellow3.png \Runtime\libraries\materials\PICK\Extras\Lockers\Colours\ A_Blue1.mc6 A_Blue1.png A_Blue2.mc6 A_Blue2.png A_Blue3.mc6 A_Blue3.png A_Brown1.mc6 A_Brown1.png A_Brown2.mc6 A_Brown2.png A_Brown3.mc6 A_Brown3.png A_Green1.mc6 A_Green1.png A_Green2.mc6 A_Green2.png A_Green3.mc6 A_Green3.png A_Grey1.mc6 A_Grey1.png A_Grey2.mc6 A_Grey2.png A_Grey3.mc6 A_Grey3.png A_Pink1.mc6 A_Pink1.png A_Pink2.mc6 A_Pink2.png A_Pink3.mc6 A_Pink3.png A_Purple1.mc6 A_Purple1.png A_Purple2.mc6 A_Purple2.png A_Purple3.mc6 A_Purple3.png A_Red1.mc6 A_Red1.png A_Red2.mc6 A_Red2.png A_White.mc6 A_White.png A_Yellow1.mc6 A_Yellow1.png A_Yellow2.mc6 A_Yellow2.png A_Yellow3.mc6 A_Yellow3.png B_Blue1.mc6 B_Blue1.png B_Blue2.mc6 B_Blue2.png B_Blue3.mc6 B_Blue3.png B_Brown1.mc6 B_Brown1.png B_Brown2.mc6 B_Brown2.png B_Brown3.mc6 B_Brown3.png B_Green1.mc6 B_Green1.png B_Green2.mc6 B_Green2.png B_Green3.mc6 B_Green3.png B_Grey1.mc6 B_Grey1.png B_Grey2.mc6 B_Grey2.png B_Grey3.mc6 B_Grey3.png B_Pink1.mc6 B_Pink1.png B_Pink2.mc6 B_Pink2.png B_Pink3.mc6 B_Pink3.png B_Purple1.mc6 B_Purple1.png B_Purple2.mc6 B_Purple2.png B_Purple3.mc6 B_Purple3.png B_Red1.mc6 B_Red1.png B_Red2.mc6 B_Red2.png B_White.mc6 B_White.png B_Yellow1.mc6 B_Yellow1.png B_Yellow2.mc6 B_Yellow2.png B_Yellow3.mc6 B_Yellow3.png \Runtime\libraries\materials\PICK\Extras\Lockers\Benches\ A_Blue1.mc6 A_Blue1.png A_Blue2.mc6 A_Blue2.png A_Blue3.mc6 A_Blue3.png A_Brown1.mc6 A_Brown1.png A_Brown2.mc6 A_Brown2.png A_Brown3.mc6 A_Brown3.png A_Green1.mc6 A_Green1.png A_Green2.mc6 A_Green2.png A_Green3.mc6 A_Green3.png A_Grey1.mc6 A_Grey1.png A_Grey2.mc6 A_Grey2.png A_Grey3.mc6 A_Grey3.png A_Pink1.mc6 A_Pink1.png A_Pink2.mc6 A_Pink2.png A_Pink3.mc6 A_Pink3.png A_Purple1.mc6 A_Purple1.png A_Purple2.mc6 A_Purple2.png A_Purple3.mc6 A_Purple3.png A_Red1.mc6 A_Red1.png A_Red2.mc6 A_Red2.png A_White.mc6 A_White.png A_Wood1.mc6 A_Wood1.png A_Wood2.mc6 A_Wood2.png A_Wood3.mc6 A_Wood3.png A_Wood4.mc6 A_Wood4.png A_Wood5.mc6 A_Wood5.png A_Yellow1.mc6 A_Yellow1.png A_Yellow2.mc6 A_Yellow2.png A_Yellow3.mc6 A_Yellow3.png B_Blue1.mc6 B_Blue1.png B_Blue2.mc6 B_Blue2.png B_Blue3.mc6 B_Blue3.png B_Brown1.mc6 B_Brown1.png B_Brown2.mc6 B_Brown2.png B_Brown3.mc6 B_Brown3.png B_Green1.mc6 B_Green1.png B_Green2.mc6 B_Green2.png B_Green3.mc6 B_Green3.png B_Grey1.mc6 B_Grey1.png B_Grey2.mc6 B_Grey2.png B_Grey3.mc6 B_Grey3.png B_Pink1.mc6 B_Pink1.png B_Pink2.mc6 B_Pink2.png B_Pink3.mc6 B_Pink3.png B_Purple1.mc6 B_Purple1.png B_Purple2.mc6 B_Purple2.png B_Purple3.mc6 B_Purple3.png B_Red1.mc6 B_Red1.png B_Red2.mc6 B_Red2.png B_White.mc6 B_White.png B_Yellow1.mc6 B_Yellow1.png B_Yellow2.mc6 B_Yellow2.png B_Yellow3.mc6 B_Yellow3.png \Runtime\Templates\ A.bmp B.bmp BenchA.bmp BenchB.bmp CenterA3.bmp D.bmp DoorE_L.bmp DoorG.bmp E.bmp F.bmp Pipes.bmp