Product Name: 360_Astral_Voyager_Vol_1 Copyright Date: 2018 Developer: Peterbob (legally known as Peter EL BAZE) ***** Product Description: 10 Environment maps 360 degrees in jpg format. They are 10000 x 5000 pixels. 10 Promo pictures in jpg 3840 x 2160 pixels UHD format This package don’t include any characters and objects seeing on promo pictures. ***** System Compatibility: Windows and Mac OS ***** Software Compatibility: DAZ3D Studio 4.9 ***** Installation: Install directly to the DAZ3D directory the folders of the Content folder. My DAZ3D folder/Environments/Peterbob/360_Astral_Voyager_Vol_1_Maps My DAZ3D folder/Runtime/Textures/Peterbob/Astral_Voyager_Vol_1 ***** How to use: These can be used as 360 degrees Environment Maps. Here's a quick list of some very basic hints to rendering 3D characters : 1) With DAZ3D Studio, in the pane « Render settings/environment/environment mode » choose « Dome and scene », it’s better for the light, but you can keep « Scene only » and add your lights. 2) In this pane Render settings/environment/Ground position mode choose « Manual » if you have many characters to include 3) in My DAZ3D folder/Environments/Peterbob/360_Astral_Voyager_Vol_1_Maps Choose the Environment Map 4) Choose NVIDIA iRay to see the Environment Map Then choose in « Scene » your main camera and modify the value of the angle y of your main camera to turn around the background 5) Choose Wireframe to see the ground of DAZ3D Make sure the characters are at the same angle as the background surface (not for birds or SpaceShips of course) To do that, choose in « Scene » your main camera and modify the value of the angle X of your main camera until the Wireframe ground is the same as background picture Then choose again NVIDIA iRay to see the Environment Map 6) Check that light on the character is close to the same intensity, the same color, and the same angle as what is in the picture. 7) Add a character with Y = 0 if you want to put it on the ground 8) Your characters need shadows. In the pane Render settings/environment/ put first « Ground Shadow Intensity » = 5 too see well the shadows Then in the pane Render settings move Dome Rotation, you will see the shadow rotate around your character When the shadow direction is ok, then put the « Ground Shadow Intensity »between 0.7 and 1.7 9) In this pane Render settings/environment/Tone Mapping The « gamma » = 2.20 sometimes you may need to modify the value of « gamma » to have more or less light for the Map ***** USEAGE: You MAY use this pack in all of your artwork, personal or commercial You MAY use this pack for scrap booking, both digital and printable - for yourself and for others You MAY use this pack to create your artwork for sale, such as prints You MAY use this pack to make greeting cards, websets, email stationary, etc. so long as they are altered and not redistributed as they are You may not print them out and distribute them as they are or re-distribute these files "as they are" in ANY format. You must use them in your artwork creations - however, they may not be used to make new backgrounds for free or for sale or any similar competing product. ***** File & folder information: My DAZ3D folder/Environments/Peterbob/360_Astral_Voyager_Vol_1_Maps Alveoli_Rocks_02.duf Alveoli_Rocks_02.png Alveoli_Rocks_02.tip.png Bad_Sea_01.duf Bad_Sea_01.png Bad_Sea_01.tip.png Desert_01.duf Desert_01.png Desert_01.tip.png Fractal_02.duf Fractal_02.png Fractal_02.tip.png Futur_City_02.duf Futur_City_02.png Futur_City_02.tip.png Olife_02.duf Olife_02.png Olife_02.tip.png Red_Dust_01.duf Red_Dust_01.png Red_Dust_01.tip.png Reptil_planet_01.duf Reptil_planet_01.png Reptil_planet_01.tip.png Reptil_planet_03.duf Reptil_planet_03.png Reptil_planet_03.tip.png Sculpture_Rocks_01.duf Sculpture_Rocks_01.png Sculpture_Rocks_01.tip.png My DAZ3D folder/Runtime/Textures/Peterbob/Astral_Voyager_Vol_1 Alveoli_Rocks_02.jpg Bad_sea_01.jpg Desert_01.jpg Fractal_02.jpg Futur_City_02.jpg Olife_02.jpg Red_Dust_01.jpg Reptil_planet_01.jpg Reptil_planet_03.jpg Sculpture_Rocks_01.jpg 360_Astral_Voyager_Vol_1_promo_pictures Alveoli_rocks_02.jpg Bad_sea_01.jpg Desert_01.jpg Fractale_02 3.jpg Futur_City_01.jpg Olife_02 1.jpg Red_Dust_01.jpg Reptil_Planet_01.jpg Reptil_planet_03.jpg Sculpture_Rocks_01.jpg \Documentation\ 360_Astral_Voyager_Vol_1_Read_Me.txt