=========================================================================== *******CPS-SM1-TheMapsExp******** © 2018 Karyn Wyatt/CreekyPointStudios Contact: via Renderosity site mail =========================================================================== Description: ============ Increase the versatility of your CPS-ShinyMetals1 shader set. You already have the basic colours, now change their appearance. Included in this expansion pack for ShinyMetals1 you will find 10 new reflection maps & settings as well as a 'reset' to ShinyMetals1 default reflection maps and a remove all maps - this may increase render times, but now you can choose! Added to this are 10 bump map settings and a remove bumps setting; 10 displacement map settings and a remove displacement setting; 10 bump and displacement settings for easy one click matching of bump and displacement and a one click remove bump and displacement setting; finally there are 20 tiling options to alter the appearance of these shaders even further. You can mix and match different reflection, bump and displacement settings for some outrageous combinations or smoothly combine all settings for almost seamless appearance*. Also, there are 40 new colours - 20 Neon and 20 Pastel. And all of this with settings tailored for Iray and 3Delight. *Please note these maps are not entirely seamless. System compatibility: ===================== PC / This product has not been tested on a MAC system Required Products: ================== CPS-ShinyMetal1 from Renderosity Marketplace: https://www.renderosity.com/mod/bcs/cps-shinymetal1/110426/ Software compatibility: ======================= DAZ Studio4.9 Iray Installation Instructions: ========================== To install, extract this zip file directly into your DAZ Stdio library using an unzipping program like WinZip (which can be downloaded at www.winzip.com) Usage Instructions: =================== Select item in scene tab and select the item in the surfaces tab (there may be more than one option to apply it to, select which you want) before applying appropriate shader. *Special Notes* FIRST apply colour of choice from the Shiny Metal 1 set, or from the new Neons or Pastels. Applying a new colour setting will reset all bump, displacement and tiling settings previously applied and reset reflection maps back to default. THEN: 1. To change reflection maps only (or remove maps) - Open "New Maps" folder and select map of choice, or remove all reflection maps. This will not effect bump, displacement or tiling settings and will not change colour settings. 2. To add or remove bump only - Open "BumpsOnly" folder and select map of choice or remove maps. This will not effect displacement, tiling or reflections maps or settings. 3. To add or remove displacement only - open "DispOnly" folder and select map of choice or remove maps. This will not effect bump, tiling or reflections maps or settings. 4. To add or remove both bump and displacement in one click - open "BumpDisp" folder and select map of choice or remove maps. This will not effect tiling or reflections maps or settings. 5. To change the tiling of maps or reset to default - open "Tiling" folder and select tiling option of choice or reset to default. This will not effect bump, displcement or reflections maps or settings, only how they are tiled in render. Please note, due to the way tiling works, when using tiling options CPS-SM1-Tiling02_0.25X0.25 through to CPS-SM1-Tiling06_0.75X0.75 these settings reduce the tiling to less than the "default" size of 1 - therefore they will not fill the object without seams. Additional 3Delight only notes: =============================== Due to the way the original shaders were set up, there are 2 types of settings. New thumbnails for the original 3Delight colours have been included noting some as "R2". When changing reflection maps, you will need to apply the "R2" version of that map for the shaders to render as originally intended. This applies to the colour options and new map options only. Also, the pastel colours are set up slightly differently again, so included are "P" labelled options in the "New Maps" folder for applying specifically over pastel colours. "MapsOFF" for reflection maps (in the "NewMaps" folder) is available for 3Delight rendering, but due to the nature of 3Delight unless there are other items in the scene to reflect onto the surface using the unmapped shader, you may get unsatisfactory results. This will also increase rendering times. Tiling options will work in 3Delight with the following limitation: the reflection map itself will not tile so therefore it will not match completely with other maps being tiled correctly, for example bump map or displacement map. It will still reflect just not in alignment with the other maps. Files List and Folder Location: =============================== ..\Runtime\Textures\CPS\CreekyMetals\ CPS-CM1_Ref01BD.jpg CPS-CM1_Ref01N.jpg CPS-CM1_Ref02.jpg CPS-CM1_Ref02BD.jpg CPS-CM1_Ref02N.jpg CPS-CM1_Ref02a.jpg CPS-CM1_Ref03.jpg CPS-CM1_Ref03BD.jpg CPS-CM1_Ref03N.jpg CPS-CM1_Ref03a.jpg CPS-CM1_Ref04.jpg CPS-CM1_Ref04BD.jpg CPS-CM1_Ref04N.jpg CPS-CM1_Ref04a.jpg CPS-CM1_Ref05.jpg CPS-CM1_Ref05BD.jpg CPS-CM1_Ref05N.jpg CPS-CM1_Ref05a.jpg CPS-CM1_Ref06.jpg CPS-CM1_Ref06BD.jpg CPS-CM1_Ref06N.jpg CPS-CM1_Ref06a.jpg CPS-CM1_Ref07.jpg CPS-CM1_Ref07BD.jpg CPS-CM1_Ref07N.jpg CPS-CM1_Ref07a.jpg CPS-CM1_Ref08.jpg CPS-CM1_Ref08BD.jpg CPS-CM1_Ref08N.jpg CPS-CM1_Ref08a.jpg CPS-CM1_Ref09.jpg CPS-CM1_Ref09BD.jpg CPS-CM1_Ref09N.jpg CPS-CM1_Ref09a.jpg CPS-CM1_Ref10.jpg CPS-CM1_Ref10BD.jpg CPS-CM1_Ref10N.jpg CPS-CM1_Ref10a.jpg ..\Shader Presets\ShinyMetal-1\3Delight\BumpDisp\ !CPS-SM1-BD_OFF.duf !CPS-SM1-BD_OFF.png CPS-SM1-BD01.duf CPS-SM1-BD01.png CPS-SM1-BD02.duf CPS-SM1-BD02.png CPS-SM1-BD03.duf CPS-SM1-BD03.png CPS-SM1-BD04.duf CPS-SM1-BD04.png CPS-SM1-BD05.duf CPS-SM1-BD05.png CPS-SM1-BD06.duf CPS-SM1-BD06.png CPS-SM1-BD07.duf CPS-SM1-BD07.png CPS-SM1-BD08.duf CPS-SM1-BD08.png CPS-SM1-BD09.duf CPS-SM1-BD09.png CPS-SM1-BD10.duf CPS-SM1-BD10.png ..\Shader Presets\ShinyMetal-1\3Delight\BumpsOnly\ !CPS-SM1-Bump_OFF.duf !CPS-SM1-Bump_OFF.png CPS-SM1-B01.duf CPS-SM1-B01.png CPS-SM1-B02.duf CPS-SM1-B02.png CPS-SM1-B03.duf CPS-SM1-B03.png CPS-SM1-B04.duf CPS-SM1-B04.png CPS-SM1-B05.duf CPS-SM1-B05.png CPS-SM1-B06.duf CPS-SM1-B06.png CPS-SM1-B07.duf CPS-SM1-B07.png CPS-SM1-B08.duf CPS-SM1-B08.png CPS-SM1-B09.duf CPS-SM1-B09.png CPS-SM1-B10.duf CPS-SM1-B10.png ..\Shader Presets\ShinyMetal-1\3Delight\DispOnly\ !CPS-SM1-Disp_OFF.duf !CPS-SM1-Disp_OFF.png CPS-SM1-D01.duf CPS-SM1-D01.png CPS-SM1-D02.duf CPS-SM1-D02.png CPS-SM1-D03.duf CPS-SM1-D03.png CPS-SM1-D04.duf CPS-SM1-D04.png CPS-SM1-D05.duf CPS-SM1-D05.png CPS-SM1-D06.duf CPS-SM1-D06.png CPS-SM1-D07.duf CPS-SM1-D07.png CPS-SM1-D08.duf CPS-SM1-D08.png CPS-SM1-D09.duf CPS-SM1-D09.png CPS-SM1-D10.duf CPS-SM1-D10.png ..\Shader Presets\ShinyMetal-1\3Delight\Neons\ CPS-SM-N01.duf CPS-SM-N01.png CPS-SM-N02.duf CPS-SM-N02.png CPS-SM-N03.duf CPS-SM-N03.png CPS-SM-N04.duf CPS-SM-N04.png CPS-SM-N05.duf CPS-SM-N05.png CPS-SM-N06.duf CPS-SM-N06.png CPS-SM-N07.duf CPS-SM-N07.png CPS-SM-N08.duf CPS-SM-N08.png CPS-SM-N09.duf CPS-SM-N09.png CPS-SM-N10.duf CPS-SM-N10.png CPS-SM-N11.duf CPS-SM-N11.png CPS-SM-N12.duf CPS-SM-N12.png CPS-SM-N13.duf CPS-SM-N13.png CPS-SM-N14.duf CPS-SM-N14.png CPS-SM-N15.duf CPS-SM-N15.png CPS-SM-N16.duf CPS-SM-N16.png CPS-SM-N17.duf CPS-SM-N17.png CPS-SM-N18.duf CPS-SM-N18.png CPS-SM-N19.duf CPS-SM-N19.png CPS-SM-N20.duf CPS-SM-N20.png ..\Shader Presets\ShinyMetal-1\3Delight\NewMaps\ !CPS-SM1-Refl_OFF.duf !CPS-SM1-Refl_OFF.png CPS-SM1-Map01.duf CPS-SM1-Map01.png CPS-SM1-Map01_R2-P.duf CPS-SM1-Map01_R2-P.png CPS-SM1-Map01_R2.duf CPS-SM1-Map01_R2.png CPS-SM1-Map02.duf CPS-SM1-Map02.png CPS-SM1-Map02_R2-P.duf CPS-SM1-Map02_R2-P.png CPS-SM1-Map02_R2.duf CPS-SM1-Map02_R2.png CPS-SM1-Map03.duf CPS-SM1-Map03.png CPS-SM1-Map03_R2-P.duf CPS-SM1-Map03_R2-P.png CPS-SM1-Map03_R2.duf CPS-SM1-Map03_R2.png CPS-SM1-Map04.duf CPS-SM1-Map04.png CPS-SM1-Map04_R2-P.duf CPS-SM1-Map04_R2-P.png CPS-SM1-Map04_R2.duf CPS-SM1-Map04_R2.png CPS-SM1-Map05.duf CPS-SM1-Map05.png CPS-SM1-Map05_R2-P.duf CPS-SM1-Map05_R2-P.png CPS-SM1-Map05_R2.duf CPS-SM1-Map05_R2.png CPS-SM1-Map06.duf CPS-SM1-Map06.png CPS-SM1-Map06_R2-P.duf CPS-SM1-Map06_R2-P.png CPS-SM1-Map06_R2.duf CPS-SM1-Map06_R2.png CPS-SM1-Map07.duf CPS-SM1-Map07.png CPS-SM1-Map07_R2-P.duf CPS-SM1-Map07_R2-P.png CPS-SM1-Map07_R2.duf CPS-SM1-Map07_R2.png CPS-SM1-Map08.duf CPS-SM1-Map08.png CPS-SM1-Map08_R2-P.duf CPS-SM1-Map08_R2-P.png CPS-SM1-Map08_R2.duf CPS-SM1-Map08_R2.png CPS-SM1-Map09.duf CPS-SM1-Map09.png CPS-SM1-Map09_R2-P.duf CPS-SM1-Map09_R2-P.png CPS-SM1-Map09_R2.duf CPS-SM1-Map09_R2.png CPS-SM1-Map10.duf CPS-SM1-Map10.png CPS-SM1-Map10_R2-P.duf CPS-SM1-Map10_R2-P.png CPS-SM1-Map10_R2.duf CPS-SM1-Map10_R2.png ..\Shader Presets\ShinyMetal-1\3Delight\Pastels\ CPS-SM-P01.duf CPS-SM-P01.png CPS-SM-P02.duf CPS-SM-P02.png CPS-SM-P03.duf CPS-SM-P03.png CPS-SM-P04.duf CPS-SM-P04.png CPS-SM-P05.duf CPS-SM-P05.png CPS-SM-P06.duf CPS-SM-P06.png CPS-SM-P07.duf CPS-SM-P07.png CPS-SM-P08.duf CPS-SM-P08.png CPS-SM-P09.duf CPS-SM-P09.png CPS-SM-P10.duf CPS-SM-P10.png CPS-SM-P11.duf CPS-SM-P11.png CPS-SM-P12.duf CPS-SM-P12.png CPS-SM-P13.duf CPS-SM-P13.png CPS-SM-P14.duf CPS-SM-P14.png CPS-SM-P15.duf CPS-SM-P15.png CPS-SM-P16.duf CPS-SM-P16.png CPS-SM-P17.duf CPS-SM-P17.png CPS-SM-P18.duf CPS-SM-P18.png CPS-SM-P19.duf CPS-SM-P19.png CPS-SM-P20.duf CPS-SM-P20.png ..\Shader Presets\ShinyMetal-1\3Delight\Tiling\ !CPS-SM1-Tiling01_Default.duf !CPS-SM1-Tiling01_Default.png CPS-SM1-Tiling02_0.25X0.25.duf CPS-SM1-Tiling02_0.25X0.25.png CPS-SM1-Tiling03_0.33X0.33.duf CPS-SM1-Tiling03_0.33X0.33.png CPS-SM1-Tiling04_0.5X0.5.duf CPS-SM1-Tiling04_0.5X0.5.png CPS-SM1-Tiling05_0.66X0.66.duf CPS-SM1-Tiling05_0.66X0.66.png CPS-SM1-Tiling06_0.75X0.75.duf CPS-SM1-Tiling06_0.75X0.75.png CPS-SM1-Tiling07_2X2.duf CPS-SM1-Tiling07_2X2.png CPS-SM1-Tiling08_3X3.duf CPS-SM1-Tiling08_3X3.png CPS-SM1-Tiling09_4X4.duf CPS-SM1-Tiling09_4X4.png CPS-SM1-Tiling10_5X5.duf CPS-SM1-Tiling10_5X5.png CPS-SM1-Tiling11_6X6.duf CPS-SM1-Tiling11_6X6.png CPS-SM1-Tiling12_7X7.duf CPS-SM1-Tiling12_7X7.png CPS-SM1-Tiling13_8X8.duf CPS-SM1-Tiling13_8X8.png CPS-SM1-Tiling14_9X9.duf CPS-SM1-Tiling14_9X9.png CPS-SM1-Tiling15_10X10.duf CPS-SM1-Tiling15_10X10.png CPS-SM1-Tiling16_20X20.duf CPS-SM1-Tiling16_20X20.png CPS-SM1-Tiling17_30X30.duf CPS-SM1-Tiling17_30X30.png CPS-SM1-Tiling18_40X40.duf CPS-SM1-Tiling18_40X40.png CPS-SM1-Tiling19_50X50.duf CPS-SM1-Tiling19_50X50.png CPS-SM1-Tiling20_100X100.duf CPS-SM1-Tiling20_100X100.png ..\Shader Presets\ShinyMetal-1\3Delight\ CPS-SM1-001.duf.png CPS-SM1-002.duf.png CPS-SM1-003.duf.png CPS-SM1-006.duf.png CPS-SM1-009.duf.png CPS-SM1-019.duf.png CPS-SM1-020.duf.png CPS-SM1-021.duf.png CPS-SM1-023.duf.png CPS-SM1-025.duf.png CPS-SM1-026.duf.png CPS-SM1-028.duf.png CPS-SM1-029.duf.png CPS-SM1-031.duf.png CPS-SM1-032.duf.png CPS-SM1-033.duf.png CPS-SM1-034.duf.png CPS-SM1-035.duf.png CPS-SM1-036.duf.png CPS-SM1-039.duf.png CPS-SM1-040.duf.png CPS-SM1-041.duf.png CPS-SM1-042.duf.png CPS-SM1-043.duf.png CPS-SM1-044.duf.png CPS-SM1-053.duf.png CPS-SM1-054.duf.png CPS-SM1-058.duf.png CPS-SM1-060.duf.png CPS-SM1-063.duf.png CPS-SM1-064.duf.png CPS-SM1-065.duf.png CPS-SM1-066.duf.png CPS-SM1-073.duf.png CPS-SM1-074.duf.png CPS-SM1-079.duf.png CPS-SM1-081.duf.png CPS-SM1-083.duf.png CPS-SM1-084.duf.png CPS-SM1-085.duf.png CPS-SM1-086.duf.png CPS-SM1-088.duf.png CPS-SM1-089.duf.png CPS-SM1-090.duf.png CPS-SM1-093.duf.png CPS-SM1-094.duf.png CPS-SM1-095.duf.png CPS-SM1-096.duf.png ..\Shader Presets\ShinyMetal-1\Iray\BumpDisp\ !CPS-SM1-BD_OFF.duf !CPS-SM1-BD_OFF.png CPS-SM1-BD01.duf CPS-SM1-BD01.png CPS-SM1-BD02.duf CPS-SM1-BD02.png CPS-SM1-BD03.duf CPS-SM1-BD03.png CPS-SM1-BD04.duf CPS-SM1-BD04.png CPS-SM1-BD05.duf CPS-SM1-BD05.png CPS-SM1-BD06.duf CPS-SM1-BD06.png CPS-SM1-BD07.duf CPS-SM1-BD07.png CPS-SM1-BD08.duf CPS-SM1-BD08.png CPS-SM1-BD09.duf CPS-SM1-BD09.png CPS-SM1-BD10.duf CPS-SM1-BD10.png ..\Shader Presets\ShinyMetal-1\Iray\BumpsOnly\ !CPS-SM1-Bump_OFF.duf !CPS-SM1-Bump_OFF.png CPS-SM1-B01.duf CPS-SM1-B01.png CPS-SM1-B02.duf CPS-SM1-B02.png CPS-SM1-B03.duf CPS-SM1-B03.png CPS-SM1-B04.duf CPS-SM1-B04.png CPS-SM1-B05.duf CPS-SM1-B05.png CPS-SM1-B06.duf CPS-SM1-B06.png CPS-SM1-B07.duf CPS-SM1-B07.png CPS-SM1-B08.duf CPS-SM1-B08.png CPS-SM1-B09.duf CPS-SM1-B09.png CPS-SM1-B10.duf CPS-SM1-B10.png ..\Shader Presets\ShinyMetal-1\Iray\DispOnly\ !CPS-SM1-Disp_OFF.duf !CPS-SM1-Disp_OFF.png CPS-SM1-D01.duf CPS-SM1-D01.png CPS-SM1-D02.duf CPS-SM1-D02.png CPS-SM1-D03.duf CPS-SM1-D03.png CPS-SM1-D04.duf CPS-SM1-D04.png CPS-SM1-D05.duf CPS-SM1-D05.png CPS-SM1-D06.duf CPS-SM1-D06.png CPS-SM1-D07.duf CPS-SM1-D07.png CPS-SM1-D08.duf CPS-SM1-D08.png CPS-SM1-D09.duf CPS-SM1-D09.png CPS-SM1-D10.duf CPS-SM1-D10.png ..\Shader Presets\ShinyMetal-1\Iray\Neons\ CPS-SM-N01.duf CPS-SM-N01.png CPS-SM-N02.duf CPS-SM-N02.png CPS-SM-N03.duf CPS-SM-N03.png CPS-SM-N04.duf CPS-SM-N04.png CPS-SM-N05.duf CPS-SM-N05.png CPS-SM-N06.duf CPS-SM-N06.png CPS-SM-N07.duf CPS-SM-N07.png CPS-SM-N08.duf CPS-SM-N08.png CPS-SM-N09.duf CPS-SM-N09.png CPS-SM-N10.duf CPS-SM-N10.png CPS-SM-N11.duf CPS-SM-N11.png CPS-SM-N12.duf CPS-SM-N12.png CPS-SM-N13.duf CPS-SM-N13.png CPS-SM-N14.duf CPS-SM-N14.png CPS-SM-N15.duf CPS-SM-N15.png CPS-SM-N16.duf CPS-SM-N16.png CPS-SM-N17.duf CPS-SM-N17.png CPS-SM-N18.duf CPS-SM-N18.png CPS-SM-N19.duf CPS-SM-N19.png CPS-SM-N20.duf CPS-SM-N20.png ..\Shader Presets\ShinyMetal-1\Iray\NewMaps\ !CPS-SM1-Refl_OFF.duf !CPS-SM1-Refl_OFF.png CPS-SM1-Map01.duf CPS-SM1-Map01.png CPS-SM1-Map02.duf CPS-SM1-Map02.png CPS-SM1-Map03.duf CPS-SM1-Map03.png CPS-SM1-Map04.duf CPS-SM1-Map04.png CPS-SM1-Map05.duf CPS-SM1-Map05.png CPS-SM1-Map06.duf CPS-SM1-Map06.png CPS-SM1-Map07.duf CPS-SM1-Map07.png CPS-SM1-Map08.duf CPS-SM1-Map08.png CPS-SM1-Map09.duf CPS-SM1-Map09.png CPS-SM1-Map10.duf CPS-SM1-Map10.png ..\Shader Presets\ShinyMetal-1\Iray\Pastels\ CPS-SM-P01.duf CPS-SM-P01.png CPS-SM-P02.duf CPS-SM-P02.png CPS-SM-P03.duf CPS-SM-P03.png CPS-SM-P04.duf CPS-SM-P04.png CPS-SM-P05.duf CPS-SM-P05.png CPS-SM-P06.duf CPS-SM-P06.png CPS-SM-P07.duf CPS-SM-P07.png CPS-SM-P08.duf CPS-SM-P08.png CPS-SM-P09.duf CPS-SM-P09.png CPS-SM-P10.duf CPS-SM-P10.png CPS-SM-P11.duf CPS-SM-P11.png CPS-SM-P12.duf CPS-SM-P12.png CPS-SM-P13.duf CPS-SM-P13.png CPS-SM-P14.duf CPS-SM-P14.png CPS-SM-P15.duf CPS-SM-P15.png CPS-SM-P16.duf CPS-SM-P16.png CPS-SM-P17.duf CPS-SM-P17.png CPS-SM-P18.duf CPS-SM-P18.png CPS-SM-P19.duf CPS-SM-P19.png CPS-SM-P20.duf CPS-SM-P20.png ..\Shader Presets\ShinyMetal-1\Iray\Tiling\ !CPS-SM1-Tiling01_Default.duf !CPS-SM1-Tiling01_Default.png CPS-SM1-Tiling02_0.25X0.25.duf CPS-SM1-Tiling02_0.25X0.25.png CPS-SM1-Tiling03_0.33X0.33.duf CPS-SM1-Tiling03_0.33X0.33.png CPS-SM1-Tiling04_0.5X0.5.duf CPS-SM1-Tiling04_0.5X0.5.png CPS-SM1-Tiling05_0.66X0.66.duf CPS-SM1-Tiling05_0.66X0.66.png CPS-SM1-Tiling06_0.75X0.75.duf CPS-SM1-Tiling06_0.75X0.75.png CPS-SM1-Tiling07_2X2.duf CPS-SM1-Tiling07_2X2.png CPS-SM1-Tiling08_3X3.duf CPS-SM1-Tiling08_3X3.png CPS-SM1-Tiling09_4X4.duf CPS-SM1-Tiling09_4X4.png CPS-SM1-Tiling10_5X5.duf CPS-SM1-Tiling10_5X5.png CPS-SM1-Tiling11_6X6.duf CPS-SM1-Tiling11_6X6.png CPS-SM1-Tiling12_7X7.duf CPS-SM1-Tiling12_7X7.png CPS-SM1-Tiling13_8X8.duf CPS-SM1-Tiling13_8X8.png CPS-SM1-Tiling14_9X9.duf CPS-SM1-Tiling14_9X9.png CPS-SM1-Tiling15_10X10.duf CPS-SM1-Tiling15_10X10.png CPS-SM1-Tiling16_20X20.duf CPS-SM1-Tiling16_20X20.png CPS-SM1-Tiling17_30X30.duf CPS-SM1-Tiling17_30X30.png CPS-SM1-Tiling18_40X40.duf CPS-SM1-Tiling18_40X40.png CPS-SM1-Tiling19_50X50.duf CPS-SM1-Tiling19_50X50.png CPS-SM1-Tiling20_100X100.duf CPS-SM1-Tiling20_100X100.png ..\Documentation\ CPS-SM1-TheMapsExpReadMe.txt STANDARD LICENSE.txt ============================================================================================================================= ****The developer owns the copyright and/or has the rights to distribute all of the content contained within this ZIP file*** =============================================================================================================================