Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Dog Motions © Copyright 2018. August Artist: AnyMatter ************************************************************ Product description: Dog motions provide aniblocks compatible with Daz3d Millenium Dog. Animations include idle motions, locomotion cycles, motion connectors to create smooth transition between motions, and miscellanous dog everyday actions such as barking, wagging, jumping etc. -------------------------------------- Required software: DAZ Studio 3+ -------------------------------------- Required products: DAZ3d Millennium Dog LE -------------------------------------- Installation instructions: Unzip the 'MilDogMotions_xxxx.zip' (xxxx indicates random numbers) into Daz Studio directory. Make sure the directory contains existing 'aniblocks' SUBFOLDER. -------------------------------------- Usage tips: 1) Load figure Millennium Dog LE 2) With the figure selected, - browse to 'aniblocks/AnyMatter/MilDogMotions' in content library and double click or drag any pose item to that figure in viewport to apply the animation. - you can also browse to 'aniblocks/AnyMatter/MilDogMotions' in animate2 tab, then double click or drag an aniblock to animate2 timeline. 3) Aniblocks are categorized into separate folders:- - 'idles' folder consists of 3 subfolders(laying, quadruped, sitting), each with more than 1 animated poses, so you can combine and create number of possibilites of idle motions - 'locomotions' folder. These animated poses are dog basic locomotions such as walk, trot and gallop. Non z-transition version are also included - 'misc' folder. These are miscellanous/everyday dog animated poses. The bracketed word on each aniblock indicates what idle/locomotion aniblock should be inserted before and after this aniblock. For example, the right combination when using 'jump(gallop)' is 'gallop(ztrans) + jump(gallop) + gallop(ztrans)' - 'connectors' folder consists of 3 subfolders(idleIdle, idleLoco, locoLoco). These animated poses are to create smooth transition between motions. a)'idleIdle' poses are to connect between 2 different idle aniblocks. For example, the right combination when using 'quadruped2sitting' is 'quadrupedA' + 'quadruped2sitting' + 'sittingB' b)'idleLoco' poses are to connect between idle and locomotion aniblocks. For example, the right combination when using 'walk2quadruped' is 'walk(ztrans)' + 'walk2quadruped' + 'quadrupedA' c)'locoLoco' poses are to connect between 2 different locomotion aniblocks. For example, the right combination when using 'trot2gallop' is 'trot(ztrans) + 'trot2gallop' + gallop(ztrans)' 4) Connectors are not fully provided. There is no connector for a figure to instantly gallops from its idle state, but there are steps to do that to ensure smooth motion transition. The right aniblock combination in this case is 'quadrupedA' + 'quadruped2walk' + 'walk2trot' + 'trot2gallop' + 'gallop(ztrans)' Limitations: 1) Recommended animation frame rate is 30fps. 2) Please turn off figure limits before applying animations to avoid possible glitches or limited body movement 3) Rescaling the figure body size is not recommended as translational glith will occur during motion looping or transition 4) Facial animations (such as dog panting) are not well animated as facial morphs are limited in figure (Daz3d Millennium Dog) -------------------------------------- Filelist: documentation DogMotionsReadme.txt Renderosity license.txt aniblocks/AnyMatter/MilDogMotions/connectors/idleIdle laying2sitting.ds laying2sitting.gfa laying2sitting.png quadruped2sitting.ds quadruped2sitting.gfa quadruped2sitting.png sitting2laying.ds sitting2laying.gfa sitting2laying.png sitting2quadruped.ds sitting2quadruped.gfa sitting2quadruped.png aniblocks/AnyMatter/MilDogMotions/connectors/idleLoco quadruped2walk.ds quadruped2walk.gfa quadruped2walk.png walk2quadruped.ds walk2quadruped.gfa walk2quadruped.png aniblocks/AnyMatter/MilDogMotions/connectors/locoLoco gallop2trot.ds gallop2trot.gfa gallop2trot.png trot2gallop.ds trot2gallop.gfa trot2gallop.png trot2walk.ds trot2walk.gfa trot2walk.png walk2trot.ds walk2trot.gfa walk2trot.png aniblocks/AnyMatter/MilDogMotions/idles/laying layingA.ds layingA.gfa layingA.png layingB.ds layingB.gfa layingB.png layingC.ds layingC.gfa layingC.png aniblocks/AnyMatter/MilDogMotions/idles/quadruped quadrupedA.ds quadrupedA.gfa quadrupedA.png quadrupedB.ds quadrupedB.gfa quadrupedB.png quadrupedC.ds quadrupedC.gfa quadrupedC.png quadrupedD.ds quadrupedD.gfa quadrupedD.png aniblocks/AnyMatter/MilDogMotions/idles/sitting sittingA.ds sittingA.gfa sittingA.png sittingB.ds sittingB.gfa sittingB.png sittingC.ds sittingC.gfa sittingC.png sittingD.ds sittingD.gfa sittingD.png aniblocks/AnyMatter/MilDogMotions/locomotions gallop(ztrans).ds gallop(ztrans).gfa gallop(ztrans).png gallop.ds gallop.gfa gallop.png trot(ztrans).ds trot(ztrans).gfa trot(ztrans).png trot.ds trot.gfa trot.png walk(ztrans).ds walk(ztrans).gfa walk(ztrans).png walk.ds walk.gfa walk.png aniblocks/AnyMatter/MilDogMotions/misc bark(quadruped).ds bark(quadruped).gfa bark(quadruped).png bark(sitting).ds bark(sitting).gfa bark(sitting).png dig(quadruped).ds dig(quadruped).gfa dig(quadruped).png jump(gallop).ds jump(gallop).gfa jump(gallop).png sniff(laying).ds sniff(laying).gfa sniff(laying).png upright(sitting).ds upright(sitting).gfa upright(sitting).png wagging(quadruped).ds wagging(quadruped).gfa wagging(quadruped).png -------------------------------------- Ownership Statements: These are rotoscoped/traditionally keyframed animations done by the artist(AnyMatter) without using any motion capture at all. -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.