====================================================================== ************************************************************ *Product Name: Macro Worlds: Beachworld *Copyright 3/7 2018 *By: ShaaraMuse3D *Contact: Renderosity Sitemail ************************************************************ Introducing Macro Worlds! The first product in this new series of photo-realistic scene construction-sets is called Beachworld and is based on closeup photosource of pebbles and beautiful beach wood, charcoal and rock items. They are created in high scale with high resolution textures, 4K and 8K which enables you to scale them far beyond human size, retain originality with no tiling and at the same time have plenty of detail. A preload scene is included as well; an example of what you can do with the items. Many of the props come with morps that enable to you "push down" the edges into the ground. This is due to their photo based nature, they are not always entirely even (nature almost never is!) Of course, all these items can easily be used in any other scene, as all these itmes, can be loaded and used independently. The following is included: 5 High realistic beach world props 1 Base prop 1 Landscape prop 1 Simple preload scene The scene is made for Poser, but loads fine in Daz Studio! A few tweaks may be needed, such as scaling the tiling terrain texture and applying Iray shaders. (Uber shader works fine, but you may need to set the displacements manually) (Or other material settings) Everything else works as they should, including the morphs. More info included in the readme. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and 3S_MW_BW01 folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the 3S_MW_BW01 folder. -------------------------------------- Usage Tips or Limitations: Some useful tips for getting the most out of the product: * The terrain and segments are very bumpy and not suited for a flat surface, so most likely you'll want to hide the ground prop if you are using Poser * If you are using Poser and have Displacement maps on, be aware that if you scale the models it may affect the displacements. This will be noticable particularily on small/thin items like trees. Either turn off the displacement maps in the material tabs, or reduce their strength if this occurs. ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ 3S_MW_BW01_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\3S_MW_BW01\ AQ_Cliff01.jpg AQ_Cliff02.jpg AQ_Cliff03.jpg AQ_Cliff04.jpg AQ_Cliff05.jpg AQ_Cliff06.jpg AQ_Cliff07.jpg AQ_Landscape.jpg AQ_Rocks01.jpg AQ_Rocks02.jpg ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW01_Landscape\ MW_Landscape_6561.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW01_Landscape\UV Sets\ShaaraMuse3D\Base\ default.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0101\ MW_BW0101_33921.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0101\Morphs\ShaaraMuse3D\Base\ Down1.dsf Down2.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0101\UV Sets\ShaaraMuse3D\Base\ default.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0102\ MW_BW0102_30971.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0102\Morphs\ShaaraMuse3D\Base\ Down1.dsf Down2.dsf \ ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0102\UV Sets\ShaaraMuse3D\Base\ default.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0103\ MW_BW0103_41700.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0103\Morphs\ShaaraMuse3D\Base\ Down1.dsf Down2.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0103\UV Sets\ShaaraMuse3D\Base\ default.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0104\ MW_BW0104_41021.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0104\Morphs\ShaaraMuse3D\Base\ Down1.dsf Down2.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0104\UV Sets\ShaaraMuse3D\Base\ default.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0105\ MW_BW0105_36811.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0105\Morphs\ShaaraMuse3D\Base\ Down1.dsf Down2.dsf ..data\ShaaraMuse3D\3S_MW_Beachworld01\3S_MW_BW0105\UV Sets\ShaaraMuse3D\Base\ default.dsf ..data\ShaarMuse3D\3S_MW_Beachworld01\3S_MW_BW0100_Base\ MW_BW01Base_43749.dsf ..data\ShaarMuse3D\3S_MW_Beachworld01\3S_MW_BW0100_Base\Morphs\ShaarMuse3D\Base\ Down1.dsf Down2.dsf Hill.dsf ..data\ShaarMuse3D\3S_MW_Beachworld01\3S_MW_BW0100_Base\UV Sets\ShaarMuse3D\Base\ default.dsf ..Props\ShaaraMuse3D\Scenery\3S_MW_Beachworld01\ 3S_MW_BW01_Landscape.duf 3S_MW_BW01_Landscape.png 3S_MW_BW01_Preload.duf 3S_MW_BW01_Preload.png 3S_MW_BW0100_Base.duf 3S_MW_BW0100_Base.png 3S_MW_BW0101.duf 3S_MW_BW0101.png 3S_MW_BW0102.duf 3S_MW_BW0102.png 3S_MW_BW0103.duf 3S_MW_BW0103.png 3S_MW_BW0104.duf 3S_MW_BW0104.png 3S_MW_BW0105.duf 3S_MW_BW0105.png ..Props\ShaaraMuse3D\Scenery\3S_MW_Beachworld01\Mat_4K\ 3S_MW_BW01_Landscape.duf 3S_MW_BW01_Landscape.png 3S_MW_BW0100_Base.duf 3S_MW_BW0100_Base.png 3S_MW_BW0101.duf 3S_MW_BW0101.png 3S_MW_BW0102.duf 3S_MW_BW0102.png 3S_MW_BW0103.duf 3S_MW_BW0103.png 3S_MW_BW0104.duf 3S_MW_BW0104.png 3S_MW_BW0105.duf 3S_MW_BW0105.png ..Props\ShaaraMuse3D\Scenery\3S_MW_Beachworld01\Mat_8K\ 3S_MW_BW0100_Base.duf 3S_MW_BW0100_Base.png 3S_MW_BW0101.duf 3S_MW_BW0101.png 3S_MW_BW0102.duf 3S_MW_BW0102.png 3S_MW_BW0103.duf 3S_MW_BW0103.png 3S_MW_BW0104.duf 3S_MW_BW0104.png 3S_MW_BW0105.duf 3S_MW_BW0105.png ..Runtime\Textures\ShaaraMuse3D\Scenery\3S_MW_BW01\ MW_BW01_Ground_Color.jpg MW_BW01_Ground_Height.jpg MW_BW0100_Base_Color_4K.jpg MW_BW0100_Base_Color_8K.jpg MW_BW0100_Base_Height.jpg MW_BW0101_Color_4K.jpg MW_BW0101_Color_8K.jpg MW_BW0101_Height.jpg MW_BW0102_Color_4K.jpg MW_BW0102_Color_8K.jpg MW_BW0102_Height.jpg MW_BW0103_Color_4K.jpg MW_BW0103_Color_8K.jpg MW_BW0103_Height.jpg MW_BW0104_Color_4K.jpg MW_BW0104_Color_8K.jpg MW_BW0104_Height.jpg MW_BW0105_Color_4K.jpg MW_BW0105_Color_8K.jpg MW_BW0105_Height.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_MW_BW01\ MW_BW0101.obj MW_BW0102.obj MW_BW0103.obj MW_BW0104.obj MW_BW0105.obj MW_BW01Base.obj ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_MW_Foundations\ MW_Landscape.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\3S_MW_Beachworld01\ 3S_MW_BW01_Landscape.mc6 3S_MW_BW01_Landscape.png 3S_MW_BW0100_Base.mc6 3S_MW_BW0100_Base.png 3S_MW_BW0101.mc6 3S_MW_BW0101.png 3S_MW_BW0102.mc6 3S_MW_BW0102.png 3S_MW_BW0103.mc6 3S_MW_BW0103.png 3S_MW_BW0104.mc6 3S_MW_BW0104.png 3S_MW_BW0105.mc6 3S_MW_BW0105.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\3S_MW_Beachworld01\8K\ 3S_MW_BW0100_Base.mc6 3S_MW_BW0100_Base.png 3S_MW_BW0101.mc6 3S_MW_BW0101.png 3S_MW_BW0102.mc6 3S_MW_BW0102.png 3S_MW_BW0103.mc6 3S_MW_BW0103.png 3S_MW_BW0104.mc6 3S_MW_BW0104.png 3S_MW_BW0105.mc6 3S_MW_BW0105.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\3S_MW_Beachworld01\ 3S_MW_BW01_Landscape.png 3S_MW_BW01_Landscape.pp2 3S_MW_BW01_Preload.png 3S_MW_BW01_Preload.pp2 3S_MW_BW0100_Base.png 3S_MW_BW0100_Base.pp2 3S_MW_BW0101.png 3S_MW_BW0101.pp2 3S_MW_BW0102.png 3S_MW_BW0102.pp2 3S_MW_BW0103.png 3S_MW_BW0103.pp2 3S_MW_BW0104.png 3S_MW_BW0104.pp2 3S_MW_BW0105.png 3S_MW_BW0105.pp2