Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Aqua Motions for Genesis 2 Female © Copyright 2018. September Artist: AnyMatter ************************************************************ Product description: Aqua Motions provide aniblocks compatible with Daz3D Genesis 2 Female. With this animation construction kit, She can now dive, swim and explore underwater! -------------------------------------- Required software: DAZ Studio 4+ -------------------------------------- Required products: Genesis 2 Female GoFigure3D AniMate plugin -------------------------------------- Installation instructions: Unzip the 'G2FaquaMotions_xxxx.zip' (xxxx indicates random numbers) into Daz Studio directory which contain existing 'aniBlocks' SUBFOLDER. -------------------------------------- Usage tips: 1) Load Genesis 2 Female figure 2) With the figure selected, - in content library, browse to 'aniblocks/AnyMatter/G2FaquaMotions'. Double click or drag a pose item to the figure in viewport to apply the animation. - or in aniMate tab, browse to 'aniblocks/AnyMatter/G2FaquaMotions'. Double click an aniblock, or drag it to the figure's aniMate timeline to apply animation. 3) Aniblocks are divided into groups:- - 'Enter' (Entering water) There are 2 motions of entering water(dive and fall). Each motion has a pair of aniblocks. Combine this pair as below:- ----Dive + Dive to floatUW Motion decription : run and dive, splash into water, ready to float still underwater ----Fall + Fall to floatUW Motion decription : small jump and splash into water, ready to float still underwater To change the free fall height, adjust the 'Dive' or 'Fall' aniblock length around the frame which the figure is under free falling motion. - 'Swim' ( While on surface/underwater) These motions apply when figure is on water surface or underwater. Figure can float still, or move/swim around water. Aniblocks in 'Floating' subgroup are loopable idle motions. 'FloatS' aniblock is for water surface, 'FloatUW' aniblock is for underwater. The other subgroups consist of 4 types of aniblocks (start, trans, stop and inplace). Combine start, trans and stop aniblocks as below:- ----FloatS + SwimS(start) + SwimS(trans) + SwimS(stop) + FloatS Motion description: float on surface, swims forward, stop and float on surface ----FloatUW + SwimF(start) + SwimF(trans) + SwimF(stop) + FloatUW Motion description: float underwater, swims forward, stop and float underwater trans type aniblocks are translational and loopable motions. To change the translational distance, shorten or extend the aniblock length. Inplace type anilocks are non translational but loopable motions. Aniblocks in 'Switch' subgroup is to switch between water surface and underwater motions. Use the 'Switch' group aniblocks as below:- ----FloatS + FloatS to SwimD + swimD(stop) + FloatUW Motion description : float on surface, swim downward and float underwater ----FloatUW + SwimU(start) + SwimU to FloatS + FloatS Motion description : float underwater, swim upward and float on surface - 'Exit' (Exiting the water) Figure can exit from surface or underwater. Use the 'Exit' group aniblocks as below:- ----FloatUW + FloatUW to Climb Motion description: climb out from underwater ----SwimS(start) + SwimS to Climb Motion description: climb out from surface Limitations: 1) Recommended animation frame rate is 30fps. 2) Please turn off figure limits before applying animations to avoid possible glitches or limited body movement 3) Rescaling the figure body size is not recommended as translational glithes will occur during motion blending or looping. 4) There are endless combination of aniblocks, find and follow the correct combination order to avoid glithy movement during motion blending. 5) Turning/Steering aniblocks are not provided. Figure facing angle can be adjusted with 'Facing Direction offset' tool in animate tab. 6) Face expression and some body parts like hands, fingers and toes are partially/not animated. 7) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose. -------------------------------------- Filelist: documentation G2FaquaMotionsReadme.txt Renderosity license.txt aniBlocks/AnyMatter/G2FaquaMotions/Enter/Dive Dive.ds Dive.gfa Dive.png Dive_to_FloatUW.ds Dive_to_FloatUW.gfa Dive_to_FloatUW.png aniBlocks/AnyMatter/G2FaquaMotions/Enter/Fall Fall.ds Fall.gfa Fall.png Fall_to_FloatUW.ds Fall_to_FloatUW.gfa Fall_to_FloatUW.png aniBlocks/AnyMatter/G2FaquaMotions/Exit FloatUW_to_Climb.ds FloatUW_to_Climb.gfa FloatUW_to_Climb.png SwimS_to_Climb.ds SwimS_to_Climb.gfa SwimS_to_Climb.png aniBlocks/AnyMatter/G2FaquaMotions/Swim/Surface/Floating FloatS.ds FloatS.gfa FloatS.png aniBlocks/AnyMatter/G2FaquaMotions/Swim/Surface/SwimSurface SwimS(inplace).ds SwimS(inplace).gfa SwimS(inplace).png SwimS(start).ds SwimS(start).gfa SwimS(start).png SwimS(stop).png SwimS(trans).ds SwimS(trans).gfa SwimS(trans).png swimS(stop).ds swimS(stop).gfa aniBlocks/AnyMatter/G2FaquaMotions/Swim/Switch FloatS_to_SwimD.ds FloatS_to_SwimD.gfa FloatS_to_SwimD.png swimU_to_FloatS.ds swimU_to_FloatS.gfa swimU_to_FloatS.png aniBlocks/AnyMatter/G2FaquaMotions/Swim/UnderWater/Floating FloatUW.ds FloatUW.gfa FloatUW.png aniBlocks/AnyMatter/G2FaquaMotions/Swim/UnderWater/SwimDown SwimD(inplace).png SwimD(start).png SwimD(stop).png SwimD(trans).png swimD(inplace).ds swimD(inplace).gfa swimD(start).ds swimD(start).gfa swimD(stop).ds swimD(stop).gfa swimD(trans).ds swimD(trans).gfa aniBlocks/AnyMatter/G2FaquaMotions/Swim/UnderWater/SwimDown45 SwimD45(inplace).ds SwimD45(inplace).gfa SwimD45(inplace).png SwimD45(start).ds SwimD45(start).gfa SwimD45(start).png SwimD45(stop).ds SwimD45(stop).gfa SwimD45(stop).png SwimD45(trans).ds SwimD45(trans).gfa SwimD45(trans).png aniBlocks/AnyMatter/G2FaquaMotions/Swim/UnderWater/SwimFront SwimF(inplace).png SwimF(start).png SwimF(stop).png SwimF(trans).png swimF(inplace).ds swimF(inplace).gfa swimF(start).ds swimF(start).gfa swimF(stop).ds swimF(stop).gfa swimF(trans).ds swimF(trans).gfa aniBlocks/AnyMatter/G2FaquaMotions/Swim/UnderWater/SwimUp SwimU(inplace).png swimU(inplace).ds swimU(inplace).gfa swimU(start).ds swimU(start).gfa swimU(start).png swimU(stop).ds swimU(stop).gfa swimU(stop).png swimU(trans).ds swimU(trans).gfa swimU(trans).png aniBlocks/AnyMatter/G2FaquaMotions/Swim/UnderWater/SwimUp45 swimU45(inplace).ds swimU45(inplace).gfa swimU45(inplace).png swimU45(start).ds swimU45(start).gfa swimU45(start).png swimU45(stop).ds swimU45(stop).gfa swimU45(stop).png swimU45(trans).ds swimU45(trans).gfa swimU45(trans).png -------------------------------------- Ownership Statements: Animations may include derivatives from Mixamo and Second Life motion captures. Modification and retargeting motion captures were entirely done by the artist (AnyMatter). -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.