1) PRODUCT TITLE, COPYRIGHT, DATE: Temple of Solomon for Poser (c) Proactive International, 2009, 2023. Meshbox (tm) Proactive International, 2001-2023, Meshbox Design (tm) Proactive International, 2002-2023. All of this products content was created by Proactive International. 2) SUPPORT: contact by Renderosity sitemail to Meshbox 3) DESCRIPTION: According to the Old Testament, the Temple of Solomon was the first temple of the ancient Israelites, located in Jerusalem and built by King Solomon. Completed in 960 BC, it was destroyed by the Babylonians in 586 BC. Components: altar, basin, guardian cherubim, incense altar, lamp stand, sea, shew bread table This model is a Bible 3d series model from Meshbox Design. The Bible 3D series brings ancient, world faith locations, objects and people to life so artists can create their own religious artwork. 3) COMPLETE FILES LIST & LOCATIONS: Name Format Path --------------------------------------------------------- Documentation DIR Documentation Renderosity_License.txt TXT Documentation\Renderosity_License.txt Temple_of_Solomon_for_Poser_Readme.txt TXT Documentation\Temple_of_Solomon_for_Poser_Readme.txt Runtime DIR Runtime libraries DIR Runtime\libraries Character DIR Runtime\libraries\Character Temple of Solomon R2 DIR Runtime\libraries\Character\Temple of Solomon R2 tample.obj OBJ Runtime\libraries\Character\Temple of Solomon R2\tample.obj temple complete.cr2 CR2 Runtime\libraries\Character\Temple of Solomon R2\temple complete.cr2 temple complete.png PNG Runtime\libraries\Character\Temple of Solomon R2\temple complete.png temple empty.cr2 CR2 Runtime\libraries\Character\Temple of Solomon R2\temple empty.cr2 temple empty.png PNG Runtime\libraries\Character\Temple of Solomon R2\temple empty.png Props DIR Runtime\libraries\Props Temple of Solomon R2 DIR Runtime\libraries\Props\Temple of Solomon R2 altar.png PNG Runtime\libraries\Props\Temple of Solomon R2\altar.png altar.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\altar.pp2 basin.png PNG Runtime\libraries\Props\Temple of Solomon R2\basin.png basin.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\basin.pp2 cherub.png PNG Runtime\libraries\Props\Temple of Solomon R2\cherub.png cherub.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\cherub.pp2 incense altar.png PNG Runtime\libraries\Props\Temple of Solomon R2\incense altar.png incense altar.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\incense altar.pp2 lampstand.png PNG Runtime\libraries\Props\Temple of Solomon R2\lampstand.png lampstand.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\lampstand.pp2 sea.png PNG Runtime\libraries\Props\Temple of Solomon R2\sea.png sea.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\sea.pp2 showbreadtable.png PNG Runtime\libraries\Props\Temple of Solomon R2\showbreadtable.png showbreadtable.pp2 PP2 Runtime\libraries\Props\Temple of Solomon R2\showbreadtable.pp2 textures DIR Runtime\textures Temple of Solomon R2 DIR Runtime\textures\Temple of Solomon R2 bread.jpg JPG Runtime\textures\Temple of Solomon R2\bread.jpg stone.jpg JPG Runtime\textures\Temple of Solomon R2\stone.jpg stones.jpg JPG Runtime\textures\Temple of Solomon R2\stones.jpg wood1.jpg JPG Runtime\textures\Temple of Solomon R2\wood1.jpg wood2.jpg JPG Runtime\textures\Temple of Solomon R2\wood2.jpg wood3.jpg JPG Runtime\textures\Temple of Solomon R2\wood3.jpg ----------------------------------------------------------------------------------------------- 36 Files - 226.815 MB 4) NEEDED FILES LIST (Files/Programs needed that are not in the zip): None. 5) DETAILED INSTALLATION INSTRUCTIONS: Exit (or Quit) from target application. Extract using .zip compatible software. Depending on your software, follow the directions for installing an entire runtime folder. 6) EXACT FOLDER NAMES & LOCATIONS: See Complete Files List & Locations (what is included) above. 7) CONVERSION AND/OR APPLICATION INSTRUCTIONS: None. 8) USAGE TIPS / RESTRICTIONS - Meshbox Design structures are generally scaled for standard Poser character sizes but are not guaranteed to be exactly to scale - All walls are a part of the structure - Optimize according to the best practices of your software (for remapping textures, materials, etc)