1) PRODUCT TITLE, COPYRIGHT, DATE: Clockwork Steampunk Spaceship (c) Proactive International, 2009, 2016, 2020. Meshbox (tm) Proactive International, 2001-2020. All of this products content was created by Proactive International. 2) SUPPORT: contact by Renderosity sitemail to Meshbox 3) DESCRIPTION: The Void Explorer is a clockwork style, steampunk space ship. This multi-decked vessel is powered with three engines and commanded from an engineering and command deck. Completely textured and furnished, inside and out. 3) COMPLETE FILES LIST & LOCATIONS: Name Format Path -------------------------------------------------------------------- Documentation DIR Documentation Clockwork_Steampunk_Spaceship_for_Poser_Readme.txt TXT Documentation\Clockwork_Steampunk_Spaceship_for_Poser_Readme.txt Renderosity_License.txt TXT Documentation\Renderosity_License.txt Runtime DIR Runtime libraries DIR Runtime\libraries Character DIR Runtime\libraries\Character Meshbox DIR Runtime\libraries\Character\Meshbox Steampunk Spaceship R2 DIR Runtime\libraries\Character\Meshbox\Steampunk Spaceship R2 Spaceship.cr2 CR2 Runtime\libraries\Character\Meshbox\Steampunk Spaceship R2\Spaceship.cr2 Spaceship.obj OBJ Runtime\libraries\Character\Meshbox\Steampunk Spaceship R2\Spaceship.obj Spaceship.png PNG Runtime\libraries\Character\Meshbox\Steampunk Spaceship R2\Spaceship.png Props DIR Runtime\libraries\Props Meshbox DIR Runtime\libraries\Props\Meshbox Steampunk Spaceship R2 DIR Runtime\libraries\Props\Meshbox\Steampunk Spaceship R2 box.png PNG Runtime\libraries\Props\Meshbox\Steampunk Spaceship R2\box.png box.pp2 PP2 Runtime\libraries\Props\Meshbox\Steampunk Spaceship R2\box.pp2 textures DIR Runtime\textures Meshbox DIR Runtime\textures\Meshbox Meshbox DIR Runtime\textures\Meshbox\Meshbox Steampunk Spaceship R2 DIR Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2 engine.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\engine.jpg engineb.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\engineb.jpg floor1.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\floor1.jpg floor1b.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\floor1b.jpg floor1o.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\floor1o.jpg floor2.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\floor2.jpg floor2b.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\floor2b.jpg metal1.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\metal1.jpg metal2.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\metal2.jpg metalb.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\metalb.jpg table.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\table.jpg tableb.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\tableb.jpg wall.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\wall.jpg wall2.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\wall2.jpg wall2b.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\wall2b.jpg wallb.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\wallb.jpg wood.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\wood.jpg woodb.jpg JPG Runtime\textures\Meshbox\Meshbox\Steampunk Spaceship R2\woodb.jpg ----------------------------------------------------------------------------- 38 Files - 23.847 MB 4) NEEDED FILES LIST (Files/Programs needed that are not in the zip): None. 5) DETAILED INSTALLATION INSTRUCTIONS: Exit (or Quit) from target application. Extract using .zip compatible software. Depending on your software, follow the directions for installing an entire runtime folder. 6) EXACT FOLDER NAMES & LOCATIONS: See Complete Files List & Locations (what is included) above. 7) CONVERSION AND/OR APPLICATION INSTRUCTIONS: None. 8) USAGE TIPS / RESTRICTIONS - Meshbox Design structures are generally scaled for standard Poser character sizes but are not guaranteed to be exactly to scale - All walls are a part of the structure - Optimize according to the best practices of your software (for remapping textures, materials, etc)