1) PRODUCT TITLE, COPYRIGHT, DATE: 1920 Pierce Arrow Sedan for Poser (c) Proactive International, 2012, 2020. Meshbox (tm) Proactive International, 2001-2020, Meshbox Design (tm) Proactive International, 2002-2020. All of this products content was created by Proactive International. 2) SUPPORT: contact by Renderosity sitemail to Meshbox 3) DESCRIPTION: The 1920 Pierce-Arrow 7-Passenger Sedan, like the name suggests, is a high capacity auto, with plenty of room for passengers. Pierce-Arrow vehicles were sturdy and popular, even among US presidents. President Taft ordered two vehicles for use by the White House. Dials for this vehicle include: -Door (Open) -Hood (Open) -Wheel (Rotate) -Steering Wheel (Steer) If you are looking to make authentic art of the Prohibition era of the United States, art for the stories of H.P. Lovecraft or other art of the 1920s to 1930s, then this is an excellent model. 3) COMPLETE FILES LIST & LOCATIONS: Name Format Path ----------------------------------------------------------------- Documentation DIR Documentation 1920_Pierce_Arrow_Sedan_for_Poser_Readme.txt TXT Documentation\1920_Pierce_Arrow_Sedan_for_Poser_Readme.txt Renderosity_License.txt TXT Documentation\Renderosity_License.txt Runtime DIR Runtime libraries DIR Runtime\libraries Character DIR Runtime\libraries\Character 1920 Pierce-Arrow 7 R2 DIR Runtime\libraries\Character\1920 Pierce-Arrow 7 R2 car.cr2 CR2 Runtime\libraries\Character\1920 Pierce-Arrow 7 R2\car.cr2 car.obj OBJ Runtime\libraries\Character\1920 Pierce-Arrow 7 R2\car.obj car.png PNG Runtime\libraries\Character\1920 Pierce-Arrow 7 R2\car.png textures DIR Runtime\textures 1920 Pierce-Arrow 7 R2 DIR Runtime\textures\1920 Pierce-Arrow 7 R2 amper.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\amper.jpg dial01.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\dial01.jpg fabr01.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\fabr01.jpg fabr01b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\fabr01b.jpg glass_o.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\glass_o.jpg leather1.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\leather1.jpg leather2.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\leather2.jpg leatherb.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\leatherb.jpg light b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\light b.jpg metal b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\metal b.jpg metal01.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\metal01.jpg metal02.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\metal02.jpg metal03.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\metal03.jpg paint01.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\paint01.jpg paint02.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\paint02.jpg paint03.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\paint03.jpg tyre001b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\tyre001b.jpg wheel b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\wheel b.jpg wheel.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\wheel.jpg wheel_b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\wheel_b.jpg wood01.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\wood01.jpg wood02.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\wood02.jpg w_mesh.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\w_mesh.jpg w_mesh_a.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\w_mesh_a.jpg w_mesh_b.jpg JPG Runtime\textures\1920 Pierce-Arrow 7 R2\w_mesh_b.jpg ----------------------------------------------------------------- 37 Files - 86.713 MB 4) NEEDED FILES LIST (Files/Programs needed that are not in the zip): None. 5) DETAILED INSTALLATION INSTRUCTIONS: Exit (or Quit) from target application. Extract using .zip compatible software. Depending on your software, follow the directions for installing an entire runtime folder. 6) EXACT FOLDER NAMES & LOCATIONS: See Complete Files List & Locations (what is included) above. 7) CONVERSION AND/OR APPLICATION INSTRUCTIONS: None. 8) USAGE TIPS / RESTRICTIONS - Meshbox Design structures are generally scaled for standard Poser character sizes but are not guaranteed to be exactly to scale - All walls are a part of the structure - Optimize according to the best practices of your software (for remapping textures, materials, etc)