Product name: THE WHISPERER Release date: 07.Feb.2009 Created by: Stefan Beckhusen / CorporateArts Website: www.CorporateArts.de All included content of this product file is 100% copyright by Stefan Beckhusen / CorporateArts, Postf. 1314, 38003 Braunschweig, GERMANY Required software, system requirements: PC only, Poser5 or up .............................................................. When 1000 voices are whispering in your head and you don't know if a hypnotic influence will overtake your mind and brain, or if somebody has put forbidden drugs in your drink or food, you may be sure ..... THE WHISPERER is near :( .............................................................. THE WHISPERER comes with 7 mat-files. 2 mat-files are image-based with 4096x4096 pixels, the other 5 are shader-based. Moreover i included some outstanding eye-mats. You may also use most of your other Poser standart eye-mats. THE WHISPERER is a highpoly model and the obj has 29mb. THE WHISPERER is built and tested on a very old PC system with P4 1,8G and 2GB Ram. This should be the minimum system requirements (lol). .............................................................. Installation: Unzip the Whisperer.zip to your Poser directory. If Poser asks you to overwrite the existing runtime it's ok! Go to your figures library, there you'll fing a folder called !!CorporateArts. Inside is your Whisperer. Then go to your poses library, there you'll also find a folder called !!CorporateArts. Inside is another folder with the Whisperer's mat-files and some poses. PLEASE READ THE POSING-NOTES AND RENDERING-INSTRUCTIONS BELOW Posing Notes: "The Whisperer" has 2 EasyPose chains. One is starting with the hip and ends at the head. If you use the Twist-Bef, SSide-Bef and BendBef dials you'll note that the whole body will move in your working space. That's only logic and you must not use these dials if you want to avoid this. Alternatively i could hide the ...-Bef dials, but why should i do this? Another possibility is to start the chain with stomach1. In this case the first moving body part would be stomach2 and the chain would be too short to simulate a smooth curve while the center of the body would look inflexible, even if you also use the chain of the tail. The 2nd chain starts with tail1 and ends with tail20. The head has some mimic dials for crazy funny expressions. These mimic dials change also the position of the eyes. By using the Twist and Side/Side dial the beard will stretch the face a little bit. This cannot be changed because it's depending the Whisperer's geometry. The eyes can be moved separately! Render Instructions: POSER5 - Rendering with P4 engine or FireFly works well. POSER6 - In FireFly mode you have to use better rendersettings, medium will work well. POSER7 - In FireFly mode you have to use the best(!) rendersettings. All together don't forget to turn texture-filtering off. NOTE: FOR CREATING OWN TEXTURES YOU NEED A SOFTWARE LIKE ZBRUSH OR BODYPAINT! .............................................................. Files list: ..\runtime\geometries\CorporateArts_de\ whisperer_q15.obj ..\runtime\libraries\character\!!CorporateArts\ Whisperer.cr2 Whisperer.png ..\runtime\libraries\pose\!!CorporateArts\Whisperer\ !MAT1_DEF_NoBump.png !MAT1_DEF_NoBump.pz2 !MAT1_Def.png !MAT1_Def.pz2 !MAT2_Phyto.png !MAT2_Phyto.pz2 !MAT2_Phyto_NoBump.png !MAT2_Phyto_NoBump.pz2 !MAT3_BlackDemon.png !MAT3_BlackDemon.pz2 !MAT4_BlueDemon.png !MAT4_BlueDemon.pz2 !MAT5_GreenDemon.png !MAT5_GreenDemon.pz2 !MAT6_GreenDemon2.png !MAT6_GreenDemon2.pz2 !MAT7_RedDemon.png !MAT7_RedDemon.pz2 !MATe_AlienEyes.png !MATe_AlienEyes.pz2 !MATe_ApoEyes.png !MATe_ApoEyes.pz2 !MATe_GreenEyes.png !MATe_GreenEyes.pz2 !MATe_RedEyes.png !MATe_RedEyes.pz2 !MATe_TurkeyEyes.png !MATe_TurkeyEyes.pz2 default.png default.pz2 fright night.png fright night.pz2 howling.png howling.pz2 you.png you.pz2 ..\runtime\textures\CorporateArts_de\eyes\ alien_03a.jpg alien_03b.jpg apo060930_1.jpg apo060930_2.jpg rhino1.jpg rhino2.jpg rhino3.jpg ..\runtime\textures\CorporateArts_de\materials\ ullywa_schuppen01d.jpg ..\runtime\textures\CorporateArts_de\ whisperer.jpg whisperer_phyton1.jpg