************************************************************ *Product Name: DRACHENWURM *Copyright 22. May 2007 *By: Stefan Beckhusen *Contact: www.CorporateArts.de ************************************************************ System Requirements: PC ONLY Poser 5 and up -------------------------------------- Ownership Statement: All of this product's content was created by Stefan Beckhusen ------------------------- Installation Instructions ------------------------- Unzip the file and copy the Runtime to your Poser-Directory. If Poser asks you to overwrite the existing Runtime you can do this, that's ok. ------------------------- Start and Use ------------------------- Go to Figures:CorporateArts and load the DRACHENWURM. That's all ;-) The default DRACHENWURM appears with the ImageMat and Beard- & Hair-Set 3. Mat-Files can be changed at Poses:Corporatearts:DRACHENWURM. Hair-Strength can be changed at Hair:DRACHENWURM. Before changing the Hair and Beard you'll have to delete the actual Hair and Beard at the figure and also the actual HairCap and BeardCap at the figure. After applying the Beard you'll have to set the BeardCap object parent to the object Nose. The Hair is automatically parent to the Head. An UV-Map for your own texture-works is included in the ZIP. ------------------------- Poses ------------------------- The DRACHENWURM includes some EasyPose chains for easy handling and posing in animations. You'll find the following chains: Hip - Tail 7 Abdomen - Nose Tongue 1 - Tongue 8 Arm left 1 - Finger left 3 Arm right 1 - Finger right 3 Finger 1, 2 and 4 of both Arms must be posed separately cause they are not included in the chain. Poses which are set up with the EasyPose Dials will not be deleted if you apply the Default-Pose. If you want to create a personal Pose-Library with the DRACHENWURM please use only the default Dials. You may also pose or animate the Eyes with 3 Dials (Rotate, Front-Back, Up-Down). -------------------------- Hair and Beard -------------------------- Hair and Beard are dynamic Hair. You may use both as they are after loading. That's my idea while i created the Hair. If you prefer a more wild look Poser can translate the Dynamik again. Look for this in your Parameter-Settings. -------------------------- Files and Path -------------------------- ..\runtime\Geometries\CorporateArts_de\ drachenwurm.obj ..\runtime\libraries\Character\!!CorporateArts\ DRACHENWURM.cr2 DRACHENWURM.png ..\runtime\libraries\Hair\DRACHENWURM\ Drachenwurm Bart 1.hr2 Drachenwurm Bart 1.png Drachenwurm Bart 2.hr2 Drachenwurm Bart 2.png Drachenwurm Bart 3.hr2 Drachenwurm Bart 3.png Drachenwurm Hair 1.hr2 Drachenwurm Hair 1.png Drachenwurm Hair 2.hr2 Drachenwurm Hair 2.png Drachenwurm Hair 3.hr2 Drachenwurm Hair 3.png ..\runtime\libraries\Pose\!!CorporateArts\DRACHENWURM\ !MAT ImageMap_A.png !MAT ImageMap_A.pz2 !MAT ImageMap_B.png !MAT ImageMap_B.pz2 !MAT ShaderMat_1a.png !MAT ShaderMat_1a.pz2 !MAT ShaderMat_1b.png !MAT ShaderMat_1b.pz2 !MAT ShaderMat_1c.png !MAT ShaderMat_1c.pz2 !MAT ShaderMat_1d.png !MAT ShaderMat_1d.pz2 !MAT KrokoEyes.png !MAT KrokoEyes.pz2 !MAT InsectEyes.png !MAT InsectEyes.pz2 Default.png Default.pz2 ..\runtime\Textures\CorporateArts_de\ drachenwurm_br19c.jpg ............................................................................... Any questions? Contact me via www.CorporateArts.de I wish you a happy rendering and would enjoy to your renders :-)