====================================================================== ************************************************************ *Product Name: Dynamic Tights LaFemme *Copyright 5/2 2019 *By: Gustaf Grefberg *Contact: fireserpenttongue@gmail.com ************************************************************ Enjoy classic, simple and comfortable elastic casual pants for LaFemme and Victoria 4 for Poser's Cloth room. These dynamic pants come with 45 different materials for a ton of variation, all in full 4K resolution with PBR compatibility for Superfly. The materials are dual-purpose so will automatically work perfectly fine with Firefly as well if you so choose. Model: Pants for LaFemme Pants for V4 Morphs: Buttocks (Give extra fabric in the simulation for more generously proportioned ladies if you don't want them to sit too tight) TightenPelvis (If you want a more snug fit) Materials: Basic_Black Basic_Blue Basic_Green Basic_Lightblue Basic_Mint Basic_Pink Basic_Purple Basic_RedBlack Basic_Sweats Basic_Teal Basic_White Basic_Yellow Gauze_Lightblue Gauze_Mint Gauze_Pink Gauze_White Gauze_Yellow GauzePattern01_01 GauzePattern01_02 GauzePattern02_01 GauzePattern02_02 Pattern01_01 Pattern01_02 Pattern02_01 Pattern02_02 Pattern03_01 Pattern03_02 Pattern04_01 Pattern04_02 Pattern05_01 Pattern05_02 Pattern06_01 Pattern06_02 Pattern07_01 Pattern07_02 Satin_Black Satin_Blue Satin_Purple Satin_Red Satin_SilkyPJ01 Satin_SilkyPJ02 Satin_SilkyPJ03 Satin_SilkyPJ04 Satin_Teal Satin_White -------------------------------------- System Requirements: Poser 11 or higher LaFemme by RPublishing or Victoria 4 by Daz3D -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the ShaaraMuse3D folder and then into the DynamicCasualPants folder. To apply a material, go to materials, and then into the Grappo folder and into the Dynamicpants2/tights folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** Instructions reference to LaFamme, but the same process of course applies to Victoria 4. This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load LaFemme. 2. On frame 1, load the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 2B. Alternatively, you can load the DrapingposeII. If you do this, make sure to unceck Drape from Zero Pose from the simulation settings! 3. Somewhere between frame 15-30 (Or more if you feel its needed), put LaFemme in the final pose that you want. Here you can also load or apply any custom LaFemme morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with LaFemme zeroed in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have LaFemme selected. Then load the clothing. Now, the clothing is parented to LaFemme, so if you scale LaFemme, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale LaFemme down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale LaFemme down a bit in the starting pose. Make sure you have LaFemme's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose LaFemme. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" *********************************** * Using parented scale * *********************************** The tights come parented to LaFemme. This means that if you move or scale her, the tights will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the pants to stretch or fit tighter in the final pose, just scale LaFemme down. When you do this scaling, make sure to have LaFemme's BODY selected. This is very useful if you want the pants to fit tightly to your character. If your LaFemme is curvier than the average figure, this might not be needed, since the tights will stretch out into her. But if she is thinner, you may want to scale her down a bit in the zero pose. (especially z and x axis) If your LaFemme figure is named to something else than "LaFemme" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to LaFemme's "body" ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the Dynamicpants2/tights folder. Just click on a material and it's applied all the zones ****************************** ** Merchant resources used: ** ******************************* - Own resources ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "CasualPants_UV" in the included templates zip. Note that it's got some minor distortion at the very center of the crotch, which is not usually very visible in most poses. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ==================================================================== ..Documentation\ ==================================================================== DCasualPantsLaFemmeV4_Readme.txt RENDEROSITY-LICENSE.txt ================================================================================================================== ..Runtime\Geometries\ShaaraMuse3D\Clothing\DynamicCasualPants\ ================================================================================================================== CasualPantsLF.obj CasualPantsV4.obj =========================================================================================================================== ..Runtime\Libraries\Materials\ShaaraMuse3D\Clothing\DynamicCasualPants\ =========================================================================================================================== Basic_Black.mc6 Basic_Black.png Basic_Blue.mc6 Basic_Blue.png Basic_Green.mc6 Basic_Green.png Basic_Lightblue.mc6 Basic_Lightblue.png Basic_Mint.mc6 Basic_Mint.png Basic_Pink.mc6 Basic_Pink.png Basic_Purple.mc6 Basic_Purple.png Basic_RedBlack.mc6 Basic_RedBlack.png Basic_Sweats.mc6 Basic_Sweats.png Basic_Teal.mc6 Basic_Teal.png Basic_White.mc6 Basic_White.png Basic_Yellow.mc6 Basic_Yellow.png GauzePattern01_01.mc6 GauzePattern01_01.png GauzePattern01_02.mc6 GauzePattern01_02.png GauzePattern02_01.mc6 GauzePattern02_01.png GauzePattern02_02.mc6 GauzePattern02_02.png Gauze_Lightblue.mc6 Gauze_Lightblue.png Gauze_Mint.mc6 Gauze_Mint.png Gauze_Pink.mc6 Gauze_Pink.png Gauze_White.mc6 Gauze_White.png Gauze_Yellow.mc6 Gauze_Yellow.png Pattern01_01.mc6 Pattern01_01.png Pattern01_02.mc6 Pattern01_02.png Pattern02_01.mc6 Pattern02_01.png Pattern02_02.mc6 Pattern02_02.png Pattern03_01.mc6 Pattern03_01.png Pattern03_02.mc6 Pattern03_02.png Pattern04_01.mc6 Pattern04_01.png Pattern04_02.mc6 Pattern04_02.png Pattern05_01.mc6 Pattern05_01.png Pattern05_02.mc6 Pattern05_02.png Pattern06_01.mc6 Pattern06_01.png Pattern06_02.mc6 Pattern06_02.png Pattern07_01.mc6 Pattern07_01.png Pattern07_02.mc6 Pattern07_02.png Satin_Black.mc6 Satin_Black.png Satin_Blue.mc6 Satin_Blue.png Satin_Purple.mc6 Satin_Purple.png Satin_Red.mc6 Satin_Red.png Satin_SilkyPJ01.mc6 Satin_SilkyPJ01.png Satin_SilkyPJ02.mc6 Satin_SilkyPJ02.png Satin_SilkyPJ03.mc6 Satin_SilkyPJ03.png Satin_SilkyPJ04.mc6 Satin_SilkyPJ04.png Satin_Teal.mc6 Satin_Teal.png Satin_White.mc6 Satin_White.png ======================================================================================================== ..Runtime\Libraries\pose\ShaaraMuse3D\Draping Poses\ ======================================================================================================== LaFemme_DrapingPose-II.png LaFemme_DrapingPose-II.pz2 ====================================================================================================================== ..Runtime\Libraries\pose\ShaaraMuse3D\Draping Poses\Partial Poses\ ====================================================================================================================== LaFemme_DP-II-Arms.png LaFemme_DP-II-Arms.pz2 ======================================================================================================================= ..Runtime\Libraries\Props\ShaaraMuse3D\Clothing\DynamicCasualPants\ ======================================================================================================================= RelaxedCasualPants_LF.png RelaxedCasualPants_LF.pp2 RelaxedCasualPants_V4.png RelaxedCasualPants_V4.pp2 ================================================================================================================= ..Runtime\Textures\ShaaraMuse3D\Clothing\DynamicSweetCasuals\ ================================================================================================================= SCP_Basic_Black.jpg SCP_Basic_BlackColor.jpg SCP_Basic_Color.jpg SCP_Basic_Gauze.jpg SCP_Basic_Gauze_Height.jpg SCP_Basic_Gauze_TR.jpg SCP_Basic_Height.jpg SCP_Basic_RedBlack.jpg SCP_Basic_Silk_Height.jpg SCP_Basic_Teal.jpg SCP_Fancy01.jpg SCP_Fancy02.jpg SCP_GauzePattern01.jpg SCP_GauzePattern02.jpg SCP_Lacy01.jpg SCP_Pattern01.jpg SCP_Pattern02.jpg SCP_Pattern03.jpg SCP_Pattern04.jpg SCP_Pattern05.jpg SCP_Pattern06.jpg SCP_Pattern07.jpg SCP_Sweats.jpg ============================================================================================================= ..Runtime\Textures\ShaaraMuse3D\Clothing\GenericTextures\ ============================================================================================================= satin_grappo_bumpsoft-2000.jpg satin_grappo_difsoft-2000.jpg ========================================================================================================= ..Templates\ShaaraMuse3D\Clothing\DynamicCasualPants\ ========================================================================================================= CasualPantsLF.jpg