Police Constable (M4) (for Poser) c 2019 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint All of this product's content was created by, and acquired from, PoserWorld and is now owned by VanishingPoint. Required Files Mike 4 Base from DAZ Directions: Extract the files into the specified folders: Put the obj files into \Runtime\geometries\VP\PW\clothing\M4\PoliceConstable\ Put the cr2/ png (figure files) into \Runtime\libraries\character\PoserWorld\Clothing\M4\PoliceConstable\ Put the pz2/ png (pose files) into \Runtime\libraries\Pose\PoserWorld\Clothing\M4\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\textures\PoserWorld\Clothing\M4\PoliceConstable\ --The bmp files are the texture templates and are not used on the models. They are included in case you want to build your own textures. Instructions: 1) Add your M4 character to the scene. ** It is very important that you add the character to the scene first or it may not pose correctly, later. ** To use the clothing: 1) Add the clothing to the scene by going to Figures > PoserWorld > Clothing > M4 > PoliceConstable. 2) Make sure the clothing is selected. 3) Conform the clothing to your M4 figure: Go to Figure > Conform, select your M4 figure, and click the OK button. Note: This is "super-conforming" clothing which means the shape morphs on the clothing will follow the morphs on your character. For example, if you set your character's Bulk morph to 1.0 and then add the clothing, the clothing's Bulk morph will also be set to 1.0. In some cases, the super-conforming version of the pants may not completely cover your M4 character's thighs. If this happens, use the included Hide M4 Parts pose to hide M4's body parts. Two major notes on how to use this outfit: * On the jacket, there are no joints on the skirt portion. Because of this, you'll need use the morphs (select the Body to see them) to fit over the legs. * The Epaulets are parented props and fit when Mike has his arms down. If you set Mike's arm to the upwards position, you'll need to set the Fix Shoulder morphs on the jacket to 1. You'll also need to adjust the epaulets: they'll rotate around the point next to the button to make it easy. You will need the following morph pack: Michael 4 Morphs++ from DAZ Includes the following morphs to fit your M4 character: ArmSize BeerBelly BellySmooth BellyThickness BellyThin BodyBuilder Bulk ChestBuilt ChestDiameter ChestDroop ChestFlatten ChestLarge ChestMassive ChestSize ChestSmall ChestSternum Definition Emaciated ForearmsThickness GluteSize Heavy HipSize Inhale NeckThickness ShinsThickness ShouldersThickness Smooth SuperHero ThighsThickness Thin TorsoThickness TummyOut WaistWidth Young This product is designed for use in Poser 6 and above. It has not been tested for use in DAZ Studio. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for Police Constable (M4) (for Poser) ------------------------ Product Files: \Documentation !readme_PoliceConstableM4.txt -this product's readme file license.txt -Renderosity end user license file \Runtime\geometries\VP\PW\clothing\M4\PoliceConstable\ PCHelmetIOM-M4.obj PCHelmet-M4.obj PCJacket-M4.obj PCPants-M4.obj \Runtime\libraries\character\PoserWorld\Clothing\M4\PoliceConstable\ Helmet.cr2 Helmet.png HelmetIOM.cr2 HelmetIOM.png Jacket.cr2 Jacket.png Pants.cr2 Pants.png \Runtime\libraries\Pose\PoserWorld\Clothing\M4\ M4PartsHide.png M4PartsHide.pz2 M4PartsShow.png M4PartsShow.pz2 \Runtime\templates\ 0PCHelmetIOM-M4.bmp 0PCHelmet-M4.bmp 0PCJacket-M4.bmp 0PCPants-M4.bmp \Runtime\textures\PoserWorld\Clothing\M4\PoliceConstable\ PCEpaulets.jpg PCHelmet.jpg PCHelmetIOM.jpg PCJacket.jpg PCPants.jpg \Runtime\textures\VP\ VP_ReflectBridge.JPG