====================================================================== ************************************************************ *Dynamic Jeans LafFemme *Copyright: 2010,07-02, 2010-10-02, 2014-08-27, 2019-03-20 *By: ShaaraMuse3D *Contact: ShaaraMuse3D through Renderosity ************************************************************ Dynamic Jeans for V4 is back with an overhaul for LaFemme, now with PBR adjust materials for SuperFly. It still works as previously for Firefly. More materials are added, black, red and purple jeans. This pack contains: * Jeans and Shorts .pp2 props (LaFemme) * Morphs on the dynamic props Buttocks Loose Fit Leg Length (Only for Jeans) Bell Bottoms (Only for Jeans) Slim Legs (Only for Jeans) * Materials (.mc6) * Instructions and Cloth Room tips Note: This product is not suitable for DAZ Studio - the Poser Cloth Room is required. ************************ System Requirements: ************************ Poser 6 or higher LaFemme by RPublishing *************************** Usage/Copyright Information *************************** See the Renderosity License for more details. This product may be used for your commercial or non-commercial renders. This product may not be included in another commercial, non-commercial, or free package. You are of course welcome to use the UV Template files and bump/displacement maps included in the Template Folder or in the main Textures folder to create your own textures! If you wish to create a commercial texture addon pack for this product, let me know because this is something I would be very happy to see! *************** Resources used: *************** Stitched Up brushes by mystikel, Ultimate Denim Resource Kit by secretheart, Metals Poser Materials by ParrotDolphin, Designer Patterns by Atenais, 3rd party resources 3d.sk Own resources ************************ Installation Instructions: ************************ Unzip the files into your Poser directory. To open a Dynamic clothing item from the Library, go to the Props tab, select ShaaraMuse3D and browse to subfolders under SM3DDynamicJeans. To apply a .mc6 material collection, go to the Materials tab, then select ShaaraMuse3D and browse to subfolders under SM3DDynamicJeans. Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load LaFemme. 2. On frame 1, load the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 2B. Alternatively, you can load the DrapingposeII. If you do this, make sure to unceck Drape from Zero Pose from the simulation settings! 3. Somewhere between frame 15-30 (Or more if you feel its needed), put LaFemme in the final pose that you want. Here you can also load or apply any custom LaFemme morphs that you want, that alters her body one way or the other. The cloth simulation needs to start with LaFemme zeroed in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have LaFemme selected. Then load the clothing. Now, the clothing is parented to LaFemme, so if you scale LaFemme, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale LaFemme down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale LaFemme down a bit in the starting pose. Make sure you have LaFemme's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose LaFemme. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" If you are using the styling morphs, make sure you use them in the first frame primarily, as they are intended to help you get different fits for the draping results. *********************************** * Using parented scale * *********************************** The tights come parented to LaFemme. This means that if you move or scale her, the tights will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the pants to stretch or fit tighter in the final pose, just scale LaFemme down. When you do this scaling, make sure to have LaFemme's BODY selected. This is very useful if you want the pants to fit tightly to your character. If your LaFemme is curvier than the average figure, this might not be needed, since the tights will stretch out into her. But if she is thinner, you may want to scale her down a bit in the zero pose. (especially z and x axis) If your LaFemme figure is named to something else than "LaFemme" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to LaFemme's "body"