*************************** *************************** - Public Courtyard - *************************** *************************** 2019 ©Truform Public Courtyard by TruForm Cornered-off outside seating area surrounded by business buildings ----------------------------------------------------------------------------------------------------- System Requirements: (PC Compatible) Daz studio 4.10 or later (For Iray) Poser 7 or later (v11/Pro for Superfly) All of this product's content was created by Truform _______________ How to Install: _______________ ---------DAZ-------- Copy the "data", "Environments", "Presets" and "Runtime" folders to your "My Library" folder. (Typically located in 'My Documents'.) Confirm replacement if prompted. ---------Poser-------- Copy the "Runtime" folder to your "Poser" folder. (Typically located in 'My Documents'.) Confirm replacement if prompted. _______________ How to Use: _______________ Poser: Before loading, delete the GROUND object, turn off ground shadows and disable "Gamma correction" in the Render Settings (Ctrl+Y) Go to Props>TruStyles>Scenes Double click on the "Public Courtyard" product and you're on your way to creating great renders! ------------------------------------------------------ Daz Studio: Go to Environments>TruStyles> Double click on the "Public Courtyard" product and you're on your way to creating great renders! _______________ Extra Info: _______________ Load the scene in parts using Scene builder found in the "Public Courtyard Scene Builder" folder. Pre-lit versions of this product are also located in this folder. ----------------------------------------- Load preset cameras in: POSER: Cameras>TruStyles>Public Courtyard DAZ STUDIO: Presets>Cameras>TruStyles>Public Courtyard NOTE: If using the pre-lit versions of this product be aware that the cameras are already in the scene so you don't have to load them additionally. -------------------------------------- Poser Tip: This scene is best rendered with Superfly Daz Tip: This scene is best rendered with Iray Speed tip: If your scene gets a little slow, try viewing it in shaded mode (without textures) to make viewing your scene easier and doesn't affect the render quality in any way. For other programs: Find the OBJs in the "OBJ" folder. Archive File list ____________________________________ POSER: \Runtime\Textures\TruStyles\Public Courtyard\ PublicCourtyard_Bump.jpg PublicCourtyard_CentreCouch.jpg PublicCourtyard_CentreCouchSeat.jpg PublicCourtyard_FineLeaves.jpg PublicCourtyard_FineLeavesAlpha.jpg PublicCourtyard_GrassStem.jpg PublicCourtyard_Ground.jpg PublicCourtyard_GroundBump.jpg PublicCourtyard_HalfWall.jpg PublicCourtyard_HalfWallBump.jpg PublicCourtyard_InsideTable.jpg PublicCourtyard_LongLeaf.jpg PublicCourtyard_LongLeaf2.jpg PublicCourtyard_LongLeafAlpha.jpg PublicCourtyard_LongLeafSpec.jpg PublicCourtyard_Panels.jpg PublicCourtyard_Rock.jpg PublicCourtyard_Roof.jpg PublicCourtyard_RoofSpec.jpg PublicCourtyard_Soil.jpg PublicCourtyard_StandingLight.jpg PublicCourtyard_TreeBark.jpg PublicCourtyard_TreeLeavesDark.jpg PublicCourtyard_TreeLeavesDarkAlpha.jpg PublicCourtyard_TreeLeavesLight.jpg PublicCourtyard_TreeLeavesLightLpha.jpg PublicCourtyard_Wall.jpg \Runtime\Libraries\Props\TruStyles\Scenes\ Public Courtyard.png Public Courtyard.pp2 \Runtime\Libraries\Props\TruStyles\Scenes\Public Courtyard Scene Builder\ Building 1.png Building 1.pp2 Building 2.png Building 2.pp2 Building 3.png Building 3.pp2 Building 4.png Building 4.pp2 Ground Lower.png Ground Lower.pp2 Ground.png Ground.pp2 Public Courtyard Prelit.pz3 Trees.png Trees.pp2 \Runtime\Libraries\Camera\TruStyles\Public Courtyard\ Centre.cm2 Centre.png Front Left Corner.cm2 Front Left Corner.png Front Right Corner.cm2 Front Right Corner.png Rear Left Corner.cm2 Rear Left Corner.png Rear Right Corner.cm2 Rear Right Corner.png \Runtime\Geometries\props\TruStyles\Public Courtyard\ PCTREES.obj PCbuilding1.obj PCbuilding2.obj PCbuilding3.obj PCbuilding4.obj PCceilingLightsSet1.obj PCceilingLightsSet2.obj PCceilingLightsSet3.obj PCcentreCouch.obj PCcentreTable.obj PCdistantTree.obj PCground.obj PCgroundLower.obj PChalfwall.obj PCinsideTableSetA.obj PCinsideTableSetB.obj PCoutsideChair.obj PCoutsideTable.obj PCplantSet1.obj PCplantSet2.obj PCplantSet3.obj PCplantSet4.obj PCplantSet5.obj PCplantSet6.obj PCplantSet7.obj PCplantSet8.obj PCstandingLight.obj PCtallVase.obj PCtreeA.obj PCtreeB.obj PCtreeC.obj PCtreeD.obj PCtreeE.obj PCwallLight.obj PCwallPanels.obj PCwindowA.obj PCwindowB.obj PCwoodPartition.obj \Documentation\ LICENSE.txt PublicCourtyardReadme.txt DAZ STUDIO: \Runtime\Textures\Public Courtyard\ PublicCourtyard_Bump.jpg PublicCourtyard_CentreCouch.jpg PublicCourtyard_CentreCouchSeat.jpg PublicCourtyard_FineLeaves.jpg PublicCourtyard_FineLeavesAlpha.jpg PublicCourtyard_GrassStem.jpg PublicCourtyard_Ground.jpg PublicCourtyard_GroundBump.jpg PublicCourtyard_HalfWall.jpg PublicCourtyard_HalfWallBump.jpg PublicCourtyard_InsideTable.jpg PublicCourtyard_LongLeaf.jpg PublicCourtyard_LongLeaf2.jpg PublicCourtyard_LongLeafAlpha.jpg PublicCourtyard_LongLeafSpec.jpg PublicCourtyard_Panels.jpg PublicCourtyard_Rock.jpg PublicCourtyard_Roof.jpg PublicCourtyard_RoofSpec.jpg PublicCourtyard_Soil.jpg PublicCourtyard_StandingLight.jpg PublicCourtyard_TreeBark.jpg PublicCourtyard_TreeLeavesDark.jpg PublicCourtyard_TreeLeavesDarkAlpha.jpg PublicCourtyard_TreeLeavesLight.jpg PublicCourtyard_TreeLeavesLightLpha.jpg PublicCourtyard_Wall.jpg \Presets\Cameras\TruStyles\Public Courtyard\ Centre.duf Centre.duf.png Front Left Corner.duf Front Left Corner.duf.png Front Right Corner.duf Front Right Corner.duf.png Rear Left Corner.duf Rear Left Corner.duf.png Rear Right Corner.duf Rear Right Corner.duf.png \Environments\TruStyles\ Public Courtyard.duf Public Courtyard.duf.png \Environments\TruStyles\Public Courtyard Scene Builder\ Building 1.duf Building 1.duf.png Building 2.duf Building 2.duf.png Building 3.duf Building 3.duf.png Building 4.duf Building 4.duf.png Ground Lower.duf Ground Lower.duf.png Ground.duf Ground.duf.png Public Courtyard Prelit.duf Public Courtyard Prelit.duf.png Trees.duf Trees.duf.png \data\auto_adapted\PCwoodPartition_240\geometry_909bf811_9199_2e09_b8cb_0edb57f8851d\ PCwoodPartition.dsf \data\auto_adapted\PCwindowB_152\geometry_2be31e89_ffbc_2d53_5738_e559fed64f9e\ PCwindowB.dsf \data\auto_adapted\PCwindowA_152\geometry_2be31e89_ffbc_2d53_5738_e559fed64f9e\ PCwindowA.dsf \data\auto_adapted\PCwallPanels_1040\geometry_3e887943_544a_002f_3c3e_137ec41a9601\ PCwallPanels.dsf \data\auto_adapted\PCwallLight_216\geometry_4662886e_ed6a_09fe_dac7_8a136068e3ce\ PCwallLight.dsf \data\auto_adapted\PCTREES_4\geometry_ddd5db23_66fe_1657_ba06_8bef34d87d82\ PCTREES.dsf \data\auto_adapted\PCtreeE_28682\geometry_2962cc4e_02c8_1f8b_b343_4165ecad4fa1\ PCtreeE.dsf \data\auto_adapted\PCtreeD_22296\geometry_3d9db98a_f80c_0fe3_621e_3d4201281238\ PCtreeD.dsf \data\auto_adapted\PCtreeC_14302\geometry_fdd1d761_8276_417e_b893_11996fd6a9fc\ PCtreeC.dsf \data\auto_adapted\PCtreeB_20464\geometry_b35164c8_bb44_c4e3_90f6_0e1e37400309\ PCtreeB.dsf \data\auto_adapted\PCtreeA_21697\geometry_a7c44aed_96f9_4805_5b45_e8af319023c9\ PCtreeA.dsf \data\auto_adapted\PCtallVase_801\geometry_5dabf8ad_be3a_b646_bcbd_c1fb9680a222\ PCtallVase.dsf \data\auto_adapted\PCstandingLight_713\geometry_fdc71dc2_45a0_e65f_8271_08585d363fe1\ PCstandingLight.dsf \data\auto_adapted\PCplantSet8_20092\geometry_42662ee0_a21d_7538_e939_c4573f82e4bc\ PCplantSet8.dsf \data\auto_adapted\PCplantSet7_6016\geometry_d16332ad_82e9_b6e8_0c50_a9660e1dd05d\ PCplantSet7.dsf \data\auto_adapted\PCplantSet6_5224\geometry_37c1a9bd_bed6_ab43_d499_02c3d16d08ae\ PCplantSet6.dsf \data\auto_adapted\PCplantSet5_1820\geometry_9f5d366b_7a2e_a5d1_e788_7e74ed186934\ PCplantSet5.dsf \data\auto_adapted\PCplantSet4_61898\geometry_e99e3380_f0c4_d474_70a1_b4d676d9b38f\ PCplantSet4.dsf \data\auto_adapted\PCplantSet3_8108\geometry_51851ede_1dc5_6ec1_ca1f_bd1af1236262\ PCplantSet3.dsf \data\auto_adapted\PCplantSet2_7534\geometry_2e8b37ce_5b4d_ec4d_734b_1eb5a1b034e2\ PCplantSet2.dsf \data\auto_adapted\PCplantSet1_1820\geometry_47a42cae_3b22_e29c_a37f_e8f245ae6194\ PCplantSet1.dsf \data\auto_adapted\PCoutsideTable_1664\geometry_c45ff0d9_6ee1_a4e3_e496_fb6e2e9bd49f\ PCoutsideTable.dsf \data\auto_adapted\PCoutsideChair_2028\geometry_2f759035_fb8b_4358_8f65_7bbbb27b3dc8\ PCoutsideChair.dsf \data\auto_adapted\PCinsideTableSetB_192\geometry_1056d90c_8719_670c_774f_621f812af5b5\ PCinsideTableSetB.dsf \data\auto_adapted\PCinsideTableSetA_624\geometry_775cc7d7_11fe_2ecb_8e6d_b5ec651d56e2\ PCinsideTableSetA.dsf \data\auto_adapted\PChalfwall_648\geometry_c886e8f5_19ec_9b6d_b28b_7d74f603f963\ PChalfwall.dsf \data\auto_adapted\PCground_2372\geometry_09bfe5af_53b1_ae0a_64c1_1b55feaace91\ PCground.dsf \data\auto_adapted\PCgroundLower_15\geometry_74c936ab_39da_e156_826b_c84e4f745396\ PCgroundLower.dsf \data\auto_adapted\PCdistantTree_121094\geometry_5eddb034_14bc_bbf3_35ed_02d64136f950\ PCdistantTree.dsf \data\auto_adapted\PCcentreTable_1056\geometry_eca69795_41ba_79fe_5471_32765c46ce8a\ PCcentreTable.dsf \data\auto_adapted\PCcentreCouch_1220\geometry_94df0c5a_8734_7269_de4b_a3e4587526c0\ PCcentreCouch.dsf \data\auto_adapted\PCceilingLightsSet3_1608\geometry_1fffe6b5_4790_c2c7_4571_40f06c573bf2\ PCceilingLightsSet3.dsf \data\auto_adapted\PCceilingLightsSet2_472\geometry_9b0174ed_9349_e33d_d9c7_99fbf2cdb062\ PCceilingLightsSet2.dsf \data\auto_adapted\PCceilingLightsSet1_472\geometry_9b0174ed_9349_e33d_d9c7_99fbf2cdb062\ PCceilingLightsSet1.dsf \data\auto_adapted\PCbuilding4_7673\geometry_ea30ebcd_167a_e7c4_afd3_dc5f86cda774\ PCbuilding4.dsf \data\auto_adapted\PCbuilding3_12523\geometry_444ae1f9_e6fc_3004_8e59_2adab299553f\ PCbuilding3.dsf \data\auto_adapted\PCbuilding2_11017\geometry_e0cf34ee_c8d3_587d_7ef1_888335a9f946\ PCbuilding2.dsf \data\auto_adapted\PCbuilding1_13266\geometry_e3428bc5_436d_35ad_9525_14bd555918da\ PCbuilding1.dsf \Documentation\ LICENSE.txt PublicCourtyardReadme.txt OBJ: \OBJ\ PCTREES.mtl PCTREES.obj PCbuilding1.mtl PCbuilding1.obj PCbuilding2.mtl PCbuilding2.obj PCbuilding3.mtl PCbuilding3.obj PCbuilding4.mtl PCbuilding4.obj PCceilingLightsSet1.mtl PCceilingLightsSet1.obj PCceilingLightsSet2.mtl PCceilingLightsSet2.obj PCceilingLightsSet3.mtl PCceilingLightsSet3.obj PCcentreCouch.mtl PCcentreCouch.obj PCcentreTable.mtl PCcentreTable.obj PCdistantTree.mtl PCdistantTree.obj PCground.mtl PCground.obj PCgroundLower.mtl PCgroundLower.obj PChalfwall.mtl PChalfwall.obj PCinsideTableSetA.mtl PCinsideTableSetA.obj PCinsideTableSetB.mtl PCinsideTableSetB.obj PCoutsideChair.mtl PCoutsideChair.obj PCoutsideTable.mtl PCoutsideTable.obj PCplantSet1.mtl PCplantSet1.obj PCplantSet2.mtl PCplantSet2.obj PCplantSet3.mtl PCplantSet3.obj PCplantSet4.mtl PCplantSet4.obj PCplantSet5.mtl PCplantSet5.obj PCplantSet6.mtl PCplantSet6.obj PCplantSet7.mtl PCplantSet7.obj PCplantSet8.mtl PCplantSet8.obj PCstandingLight.mtl PCstandingLight.obj PCtallVase.mtl PCtallVase.obj PCtreeA.mtl PCtreeA.obj PCtreeB.mtl PCtreeB.obj PCtreeC.mtl PCtreeC.obj PCtreeD.mtl PCtreeD.obj PCtreeE.mtl PCtreeE.obj PCwallLight.mtl PCwallLight.obj PCwallPanels.mtl PCwallPanels.obj PCwindowA.mtl PCwindowA.obj PCwindowB.mtl PCwindowB.obj PCwoodPartition.mtl PCwoodPartition.obj ------------------------------------------------- This product is for commercial and non-commercial use Not to be redistributed in part or entire in any form Not for resale in part or entire in any form TruForm is the owner of all the content in this archive TruForm will not be held responsible for any fault, damage or harm resulting from this archive