Product Name : Caftan and 10 Styles for PE ************************************************************************************* © Copyright 2018 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta. Resources on file with Renderosity. ****************************************************************************** The prop cloth in this set can only be used with the Poser Cloth Room. For using this set you need to have Poser 10 or 11 and Project Evolution. =================================================================================================== Included in this set are: - Caftan - 10 Material settings (mc6) - 12 Textures Included morphs: - Flat chest - Length - Sleeve Width L - Sleeve Width R - Sleeve Width L - Sleeve Width R - Sleeve Bottom Width L - Sleeve Bottom Width L The clothing item has external obj files in the geometries folder. =================================================================================================== Unzip all files to your Poser Runtime Directory. ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room. ****** Load PE into your scene: - Click on PE then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select PE and click on "Zero Figure" - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they or change them for your needs. - Click on "ok" - Click Clothify and choose the cloth / clothes. It will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose PE. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has PE displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.2 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to the woman. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is not to your taste, you can always go a few frames back. Please make sure "cloth self collision" is checkt for this clothing item! - Click on "start simulation". It will take a bit time until the simulation will be done, because the dress has a lot of polygons. How much time it will need depends on your computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. ::::::::::::::::::: I highly recommend using the Poser morph brush after your simulation if neccessary. With dynamic clothes you will sometimes have wrinkles or strange looking areas which need a little bit of work with the morph brush! ::::::::::::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Product list: ..\Documentation\ PE Caftan karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Evolution\ karanta_PE_Caftan.obj ..\Runtime\Libraries\Materials\Evolution\Karanta\PE Caftan\ 01.mc6 01.png 02.mc6 02.png 03.mc6 03.png 04.mc6 04.png 05.mc6 05.png 06.mc6 06.png 07.mc6 07.png 08.mc6 08.png 09.mc6 09.png 10.mc6 10.png ..\Runtime\Libraries\Props\Clothing\Evolution\karanta\ Caftan.png Caftan.pp2 ..\Runtime\Textures\Karanta\Evolution\karanta_PECaftan\ karanta_PECaftan_B.jpg karanta_PECaftan_T01.jpg karanta_PECaftan_T02.jpg karanta_PECaftan_T03.jpg karanta_PECaftan_T04.jpg karanta_PECaftan_T05.jpg karanta_PECaftan_T06.jpg karanta_PECaftan_T07.jpg karanta_PECaftan_T08.jpg karanta_PECaftan_T09.jpg karanta_PECaftan_T10.jpg karanta_PECaftan_Trim.png