Product Name : 70th Fashion and 10 Styles for PE ************************************************************************************* © Copyright 2018 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta. ****************************************************************************** The prop clothes in this set can only be used with the Poser Cloth Room. For using this set you need to have Poser 10 or 11 and Project Evolution. =================================================================================================== Included in this set are: - Pants - Top - 20 Material settings (mc6) - 11 Textures Included pants morphs: - Length - Bottom Left Leg Side - Bottom Right Leg Side The clothing items have external obj files in the geometries folder. =================================================================================================== Unzip all files to your Poser Runtime Directory. ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room. ****** Load PE into your scene: - Click on PE then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select PE and click on "Zero Figure" - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they or change them for your needs. - Cloth self collision needs to be checked - Click on "ok" - Click Clothify and choose the cloth / clothes. It will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose PE. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has PE displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.2 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to the woman. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is not to your taste, you can always go a few frames back. ::::: Important ::::: Please make sure "cloth self collision" is checked for this clothing item! - Click on "start simulation". If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. ::::::::::::::::::::: The pants have a constrained waistband to hold it in place. The top has no constrained groups. It may be necessary to add a constrained group for some poses. Just select the top, click on "edit constrained group" and select a few points to hold the clothing item in place. use the smooth brush after your simulation is finished to smooth out the area with the constrained points if necessary. ::::::::::::::::::: I highly recommend using the Poser morph brush after your simulation if neccessary. With dynamic clothes you will sometimes have wrinkles or strange looking areas which need a little bit of work with the morph brush! ::::::::::::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Product list: ..\Documentation\ PE 70th Fashion karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Evolution\ karanta_PE_70thPants.obj karanta_PE_70thTop.obj ..\Runtime\Libraries\Materials\Evolution\Karanta\PE 70th Fashion\ 01 Pants.mc6 01 Pants.png 01 Top.mc6 01 Top.png 02 Pants.mc6 02 Pants.png 02 Top.mc6 02 Top.png 03 Pants.mc6 03 Pants.png 03 Top.mc6 03 Top.png 04 Pants.mc6 04 Pants.png 04 Top.mc6 04 Top.png 05 Pants.mc6 05 Pants.png 05 Top.mc6 05 Top.png 06 Pants.mc6 06 Pants.png 06 Top.mc6 06 Top.png 07 Pants.mc6 07 Pants.png 07 Top.mc6 07 Top.png 08 Pants.mc6 08 Pants.png 08 Top.mc6 08 Top.png 09 Pants.mc6 09 Pants.png 09 Top.mc6 09 Top.png 10 Pants.mc6 10 Pants.png 10 Top.mc6 10 Top.png ..\Runtime\Libraries\Props\Clothing\Evolution\karanta\ 70th Pants.png 70th Pants.pp2 70th Top.png 70th Top.pp2 ..\Runtime\Textures\Karanta\Evolution\karanta_PE_70s\ karanta_PE_70thPantsTop_B.jpg karanta_PE_70thPantsTop_T01.jpg karanta_PE_70thPantsTop_T02.jpg karanta_PE_70thPantsTop_T03.jpg karanta_PE_70thPantsTop_T04.jpg karanta_PE_70thPantsTop_T05.jpg karanta_PE_70thPantsTop_T06.jpg karanta_PE_70thPantsTop_T07.jpg karanta_PE_70thPantsTop_T08.jpg karanta_PE_70thPantsTop_T09.jpg karanta_PE_70thPantsTop_T10.jpg