Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Walk Motion Style 1 for Genesis 2 Female © Copyright 2019. April Artist: AnyMatter ************************************************************ Product description: Tired of using the same walk animation presets over and over again? Walk Motion (Style 1) provides a new style of feminine walk animation for Genesis 2 Female. By combining the aniblocks , you can control your character walking direction, even start and stop walking anywhere you want. For use with GoFigure3D AniMate in Daz Studio. Animation presets are included for Poser as well. -------------------------------------- Required software: DAZ Studio 4+ Poser 10+ -------------------------------------- Required products: Genesis 2 Female GoFigure3D AniMate plugin -------------------------------------- Installation instructions: Unzip the 'G2FWalkMotion1_daz_xxxx.zip' (xxxx indicates random numbers) into Daz Studio content/My Library directory. Unzip the 'G2FWalkMotion1_poser_xxxx.zip' (xxxx indicates random numbers) into Poser directory, which contains runtime subdirectory. -------------------------------------- Usage tips: Daz Studio 1) Load Genesis 2 Female figure 2) With the figure selected, - in content library, browse to 'aniblocks>AnyMatter>G2FWalkMotion1'. Double click or drag a pose item to the figure in viewport to apply animation. or - in aniMate tab, browse to 'aniblocks>AnyMatter>G2FWalkMotion1'. Double click an aniblock, or drag it to the figure's aniMate timeline to apply animation. 3) Create a basic start and stop walk animation by combining the aniblocks as follow 'walk start' + 'walk cycle ztrans' + 'walk stop' Extend/shorten the 'walk cycle ztrans' aniblock to control walking distance 4) Combine with directional aniblocks to control the character walking direction. L and R means 'to left' and 'to right' respectively. The number is the turning angle from initial direction. So 'walk_L45' means turn 45 degrees to left from initial direction. 5) You can extend/loop a directional aniblock to create a closed loop (square or circle path etc) walking animation. POSER 1) Load Genesis 2 Female figure 2) With the target figure selected, in pose library, browse to 'AnyMatter>G2FWalkMotion1' . Double click a pose item to apply animation. Limitations: 1) Recommended animation frame rate is 30fps 2) Please turn off figure limits before applying animation(s) 3) Rescaling the target figure body size is not recommended 4) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend smoothly. 5) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 6) Face expression and some body parts like hands, fingers and toes maybe partially/not animated. 7) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose. -------------------------------------- Filelist: documentation G2FwalkMotion1_daz_Readme.txt Renderosity license.txt aniblocks/AnyMatter/G2FWalkMotion1 walk_180.ds walk_180.gfa walk_180.png walk_L135.ds walk_L135.gfa walk_L135.png walk_L45.ds walk_L45.gfa walk_L45.png walk_L90.ds walk_L90.gfa walk_L90.png walk_R135.ds walk_R135.gfa walk_R135.png walk_R45.ds walk_R45.gfa walk_R45.png walk_R90.ds walk_R90.gfa walk_R90.png walk_cycle_inplace.ds walk_cycle_inplace.gfa walk_cycle_inplace.png walk_cycle_ztrans.ds walk_cycle_ztrans.gfa walk_cycle_ztrans.png walk_start.ds walk_start.gfa walk_start.png walk_stop.ds walk_stop.gfa walk_stop.png runtime/libraries/pose/AnyMatter/G2FwalkMotion1 walk_180.png walk_180.pz2 walk_cycle_inplace.png walk_cycle_inplace.pz2 walk_cycle_ztrans.png walk_cycle_ztrans.pz2 walk_left_135.png walk_left_135.pz2 walk_left_45.png walk_left_45.pz2 walk_left_90.png walk_left_90.pz2 walk_right_135.png walk_right_135.pz2 walk_right_45.png walk_right_45.pz2 walk_right_90.png walk_right_90.pz2 -------------------------------------- Ownership Statements: Motion captures - Modern Uprising Studios Animator - AnyMatter -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.