Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Walk Motion Style 2 for Genesis 2 Male © Copyright 2019. May Artist: AnyMatter ************************************************************ Product description: Bored of using the same walk animation presets over and over again? Walk Motion (Style 2) provides a new style of masculine walk animation for Genesis 2 Male. By combining the aniblocks , you can control your character walking direction, even start and stop walking anywhere you want. For use with GoFigure3D AniMate in Daz Studio. -------------------------------------- Required software: DAZ Studio 4+ -------------------------------------- Required products: Genesis 2 Male GoFigure3D AniMate plugin -------------------------------------- Installation instructions: Unzip the 'G2MWalkMotion2_daz_xxxx.zip' (xxxx indicates numbers) into Content/My Library directory. -------------------------------------- Usage tips: 1) Load Genesis 2 Male figure 2) With the figure selected, - in content library, browse to 'aniblocks>AnyMatter>G2MWalkMotion2'. Double click or drag a pose item to the figure in viewport to apply animation. or - in aniMate tab, browse to 'aniblocks>AnyMatter>G2MWalkMotion2'. Double click an aniblock, or drag it to the figure's aniMate timeline to apply animation. 3) Create a basic start and stop walk animation by combining the aniblocks as follow 'walk start' + 'walk cycle forward' + 'walk stop' Extend/shorten the 'walk cycle forward' aniblock to control walking distance 4) Combine with directional aniblocks to control the character walking direction. The number is the turning angle from initial direction. So 'walk left 45' means walk and turn 45 degrees to left from initial direction. 5) You can extend/loop a directional aniblock to create a closed loop (square or circle path etc) walking animation. Limitations: 1) Recommended animation frame rate is 30fps 2) Turn off figure limits before applying animation 3) Rescaling the target figure body size is not recommended 4) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend smoothly. 5) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 6) Face expression and some body parts like hands, fingers and toes maybe partially/not animated. 7) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose. 8) Some part of the animations may be less smooth or jittery, not too much that the imperfections can be neglected or require minor adjustments. -------------------------------------- Filelist: documentation G2MwalkMotion2_daz_Readme.txt Renderosity license.txt aniblocks/AnyMatter/G2MWalkMotion2 walk_180.ds walk_180.gfa walk_180.png walk_cycle_forward.ds walk_cycle_forward.gfa walk_cycle_forward.png walk_cycle_inplace.ds walk_cycle_inplace.gfa walk_cycle_inplace.png walk_left_135.ds walk_left_135.gfa walk_left_135.png walk_left_45.ds walk_left_45.gfa walk_left_45.png walk_left_90.ds walk_left_90.gfa walk_left_90.png walk_right_135.ds walk_right_135.gfa walk_right_135.png walk_right_45.ds walk_right_45.gfa walk_right_45.png walk_right_90.ds walk_right_90.gfa walk_right_90.png walk_start.ds walk_start.gfa walk_start.png walk_stop.ds walk_stop.gfa walk_stop.png -------------------------------------- Ownership Statements: Motion captures - Modern Uprising Studios Animator - AnyMatter -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.