||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "Sci Fi Building Kit - The Growth Factory: Containment Room" , by SWTrium All copyrights to this product reserved by SWTrium - July 2019. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ ================================================================ Included in this package: Environments - Architecture: Air Conditioner Broad Wall Addition Mirrored Broad Wall Addition Broad Wall Base Mirrored Broad Wall Base Broad Wall Overlay - Angles Broad Wall Overlay - Beams Broad Wall Overlay - Checkered Clone Pod Floor Base Night Lights Base Roof Addition Roof Base Roof NoLights Server Tower Walkway Base Wall Base Wall Mirrored Wall Overlay - Angles Wall Overlay - Beams Wall Overlay - Checkered Wall With Doorway -------------------- Building Block Presets: Broad Wall and Angles OV Block Broad Wall and Beams OV Block Broad Wall and Checkered OV Block Broad Wall Block Floor and Walkways Block Roof and AddOn Block Roof with Lighting and AddOn Block Wall and Angles OV Block Wall and Beams OV Block Wall and Checkered OV Block -------------------- Prebuilt Scenes: !PreBuilt 3X7 Reception Hall !PreBuilt 5X1 Warehouse ALT !PreBuilt 5X1 Warehouse !PreBuilt 5x5 Personal Room !PreBuilt 7X1 Hall ALT !PreBuilt 7X1 Hall REQUIREMENTS: DS 4.9 (for Iray). ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2019 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt TGF_ContainmentRoom_BuilderKit_README.txt ================================================================ ...\data\SWTrium\The Growth Factory\CR (***)\ CR Air Conditioner CR Broad Wall Addition CR Broad Wall AddM CR Broad Wall Base CR Broad Wall M CR Floor base CR Night Lights CR Roof Addition CR Roof Base CR Roof NoLights CR Server Tower CR Walkway Base CR Wall Base CR Wall M **(Each folder has the respective [*.dsf] file and [default.dsf] UV Sets) ...\data\SWTrium\The Growth Factory\CR Clone Pod\ TGF CR Clone Pod.dsf ...\data\SWTrium\The Growth Factory\CR Clone Pod\Morphs\ Open Pod.dsf ...\data\SWTrium\The Growth Factory\CR Clone Pod\UV Sets\ default.dsf ================================================================ ...\Environments\Architecture\The Growth Factory\Containment Room\ Air Conditioner Broad Wall Addition Mirrored Broad Wall Addition Broad Wall Base Mirrored Broad Wall Base Broad Wall Overlay - Angles Broad Wall Overlay - Beams Broad Wall Overlay - Checkered Clone Pod Floor Base Night Lights Base Roof Addition Roof Base Roof NoLights Server Tower Walkway Base Wall Base Wall Mirrored Wall Overlay - Angles Wall Overlay - Beams Wall Overlay - Checkered Wall With Doorway **(The respective [*.duf] file and it's corresponding [*.png] icon.)** -------------------- ...\Environments\Architecture\The Growth Factory\Containment Room\Building Blocks\ Broad Wall and Angles OV Block Broad Wall and Beams OV Block Broad Wall and Checkered OV Block Broad Wall Block Floor and Walkways Block Roof and AddOn Block Roof with Lighting and AddOn Block Wall and Angles OV Block Wall and Beams OV Block Wall and Checkered OV Block **(The respective [*.duf] file and it's corresponding [*.png] icon.)** -------------------- ...\Environments\Architecture\The Growth Factory\Containment Room\Scenes\ !PreBuilt 3X7 Reception Hall !PreBuilt 5X1 Warehouse ALT !PreBuilt 5X1 Warehouse !PreBuilt 5x5 Personal Room !PreBuilt 7X1 Hall ALT !PreBuilt 7X1 Hall **(The respective [*.duf] file and it's corresponding [*.png] icon.)** -------------------- ...\Environments\Architecture\The Growth Factory\Containment Room\Iray\* ...\Common Textures\ AirCon Spectrum Flow Clone Pod Factory Preset Cool Lighting Server Optimal Flux Warm Lighting ...\Corporate Textures\ Broad Wall AddOn With Lighting Broad Wall With Lighting Floor With Lighting Roof AddOn With Lighting Roof With Lighting Roof Without Lighting Unified Doors Walkway With Lighting Wall With Doorway Lighting Wall With Lighting ...\Executive Textures\ Broad Wall AddOn With Lighting Broad Wall With Lighting Floor With Lighting Roof AddOn With Lighting Roof With Lighting Roof Without Lighting Unified Doors Walkway With Lighting Wall With Doorway Lighting Wall With Lighting ...\Overlays Textures\ Broad Wall Black Angular Overlay Broad Wall Checkered Overlay Broad Wall Silver Beams Overlay Wall Black Angular Overlay Wall Checkered Overlay Wall Silver Beams Overlay ...\Utilities\ !Hide Box Blocker !Show Box Blocker Lights - Blue Lights - DimmedOut Lights - Golden Lights - Green Lights - Pink Lights - Red Lights - UltraBright Lights OFF Pod InLights - Casual Lounge Pod InLights - Red Danger Pod InLights - Systems OK Pod InLights - UltraBright Pod InLights - Warm Natural Switch LEDs OFF Switch Pod LED Screen OFF Switch Pod Lights OFF **(The respective [*.duf] file and it's corresponding [*.png] icon.)** ================================================================ ...\Runtime\Textures\SWTrium\TGF Containment Room\ (*.jpg) TGFcr_AirCon_disp TGFcr_AirCon_emis TGFcr_AirCon_met TGFcr_AirCon_norm TGFcr_AirCon_rough TGFcr_AirCon_tex TGFcr_ClonePod_bump TGFcr_ClonePod_disp TGFcr_ClonePod_emis TGFcr_ClonePod_met TGFcr_ClonePod_norm TGFcr_ClonePod_rough TGFcr_ClonePod_tex TGFcr_ClonePod_trans TGFcr_farwalls_disp TGFcr_farwalls_met TGFcr_farwalls_norm TGFcr_farwalls_rough TGFcr_farwalls_tex TGFcr_farwallsOVa_rough TGFcr_farwallsOVa_tex TGFcr_farwallsOVb_disp TGFcr_farwallsOVb_met TGFcr_farwallsOVb_norm TGFcr_farwallsOVb_rough TGFcr_farwallsOVb_tex TGFcr_farwallsOVc_disp TGFcr_farwallsOVc_met TGFcr_farwallsOVc_norm TGFcr_farwallsOVc_rough TGFcr_farwallsOVc_tex TGFcr_floor_disp TGFcr_floor_met TGFcr_floor_norm TGFcr_floor_rough TGFcr_floor_tex TGFcr_roof_disp TGFcr_roof_met TGFcr_roof_norm TGFcr_roof_rough TGFcr_roof_tex TGFcr_roofside_disp TGFcr_roofside_met TGFcr_roofside_norm TGFcr_roofside_rough TGFcr_roofside_tex TGFcr_server_disp TGFcr_server_met TGFcr_server_norm TGFcr_server_rough TGFcr_server_tex TGFcr_walkway_disp TGFcr_walkway_met TGFcr_walkway_norm TGFcr_walkway_rough TGFcr_walkway_tex TGFcr_walls_disp TGFcr_walls_met TGFcr_walls_norm TGFcr_walls_rough TGFcr_walls_tex TGFcr_wallsDoorway_disp TGFcr_wallsDoorway_met TGFcr_wallsDoorway_norm TGFcr_wallsDoorway_rough TGFcr_wallsDoorway_tex TGFcr_wallsOVa_rough TGFcr_wallsOVa_tex TGFcr_wallsOVb_disp TGFcr_wallsOVb_met TGFcr_wallsOVb_norm TGFcr_wallsOVb_rough TGFcr_wallsOVb_tex TGFcr_wallsOVc_disp TGFcr_wallsOVc_met TGFcr_wallsOVc_norm TGFcr_wallsOVc_rough TGFcr_wallsOVc_tex ================================================================ Usage Tips and Advice : --------------------- - Nearly all of the set pieces (roof, broad walls, floors, etc.) have been designed to be used in conjunction / combo with it's respective AddOn parts. While the Overlays will attach to the main portion of the walls. - For the most part, the combined wall blocks will slot/line up to 400 or 800 units laid side by side or next to each other. The sub parts of each block will align to 762.5 units. Using these values you can create any array of rooms using the combination of walls:floor:roof configurations. - The Executive texture set can be taxing on older systems since it contains displacement maps. If you finding it hard to render your scenes using this set, lower the displacement values in the [Surfaces] tab or remove the displacement maps altogether. - Unless stated otherwise, the various "Light" prefix textures in the utilities folder will only affect the lighting on the walls, roof, floor and overlays sub parts. The Pod has it's own lighting utility set and the air conditioner has it's own material as well. - Where applicable, all the architecture pieces load with the Box Blocker visible. These back facing geometry portions are placed to avoid light bleeding around the edges and for future use in other portions of the combined building kits. You can turn this off if desired using the option found in the utilities folder. - The Clone Pod (capsule) can be rotated as required, its cover can be opened and its height increased or decreased using the weighted bones and morph options on the structure. - I would advise you to use INSTANCES of the blocks/parts/pods wherever possible instead of pure geometry duplicates or multiple models of the same kind. Doing this will VASTLY improve memory allocation and allow you to render your scenes from the GPU memory (for Nvidia cards with CUDA cores) and limit the memory allocation strain for all GPUs and for iGPU where applicable. - The various !PreBuilt scenes found in the Scenes folder have been created using a mix of most/all the product parts. You can use those directly or build upon their foundation or modify them to your liking to quickly set your scenes up without having to build one from scratch. - The Night Lights are simple, yet powerfully versatile in what they can bring to your scenes. By shrinking them to something low like around 10% and stacking a lot them in geometric cluster configurations or scaling them up to 200% and pushing them into the architecture, you can create many different kinds of lighiting solutions for your scenes. - Don't forget to paint a custom push weight map on the Plush portion of the Clone Pod when you put a character inside those capsules. After all those Pod cushions are supposed to nicely hug the characters using them. - Offscreen open roof rendering also has it's own charm to it. One of the !PreBuilt scenes have been created for that purpose. - All materials have been created solely keeping Iray rendering in mind. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links! --------------------------------------------------------------------------------------------