||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "Foxy Lady for Little Black Minx G8F" , by SWTrium All copyrights to this product reserved by SWTrium - August 2019. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ ================================================================ Included in this package: For Genesis 8 Females: - 22 Iray Material Sets (Dress + Thong) for dForce Little Black Minx for Genesis 8 Females by SWTrium. REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2019 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt FoxyLady_for_LittleBlackMinxG8F_README.txt ================================================================ ...\People\Genesis 8 Female\Clothing\Little Black Minx\Materials\ (duf + png) Body Art Dress Body Art Thong Cavalier Dress Cavalier Thong Drip Print Dress Drip Print Thong Grunge Feel Dress Grunge Feel Thong Minx N Ladders Dress Minx N Ladders Thong Mission Improbable Dress Mission Improbable Thong Primal Body Art Dress Primal Body Art Thong Red Widow Dress Red Widow Thong Silverfox Dress Silverfox Thong The Black Fence Dress The Black Fence Thong The Silver Fence Dress The Silver Fence Thong ================================================================ ...\Runtime\Textures\SWTrium\LittleBlackMinx_TXONE\ (*.jpg) LBM_TXONE_norm01 LBM_TXONE_norm02 LBM_TXONE_norm03 LBM_TXONE_norm04 LBM_TXONE_norm05 LBM_TXONE_norm06 LBM_TXONE_norm07 LBM_TXONE_norm08 LBM_TXONE_norm09 LBM_TXONE_disp01 LBM_TXONE_disp02 LBM_TXONE_disp03 LBM_TXONE_disp04 LBM_TXONE_disp05 LBM_TXONE_disp06 LBM_TXONE_disp07 LBM_TXONE_disp08 LBM_TXONE_disp09 LBM_TXONE_met01 LBM_TXONE_met04 LBM_TXONE_met07 LBM_TXONE_rough01 LBM_TXONE_rough04 LBM_TXONE_rough05 LBM_TXONE_rough06 LBM_TXONE_rough07 LBM_TXONE_rough08 LBM_TXONE_rough09 LBM_TXONE_tex01 LBM_TXONE_tex02 LBM_TXONE_tex03 LBM_TXONE_tex04 LBM_TXONE_tex05 LBM_TXONE_tex06 LBM_TXONE_tex07 LBM_TXONE_tex08 LBM_TXONE_tex09 LBM_TXONE_trans01 LBM_TXONE_trans02 LBM_TXONE_trans04 LBM_TXONE_trans05 LBM_TXONE_trans07 LBM_TXONE_trans09 ================================================================ Usage Tips and Advice for dForce: -------------------------------- -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. -Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. -For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When used in animations, dForce products tend to bounce or sway around too much depending on animation FPS, simulations settings and peak keyframe values. -For example, if there aren't sufficient keyframe ranges between two peak walking poses, or if two peak ranges are spaced right next to each other, or if simulations values are too different from the norm, there is a high chance of simulation failure or getting undesired results. -Best practices for simulating dForce products with animations are to give ample space and time in between keyframe range peaks (the highest and lowest positive and negative value of any single x/y/z/bend/side-side/twist animation for any single bone). -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links! --------------------------------------------------------------------------------------------