******************************************************************* *Product Name: Lost Mission *Copyright September 2019 *By: Daniela Hobracht (Danie), Martin Fornoni (marforno) ******************************************************************* -------------------------------------- System Requirements: -------------------------------------- PC and Mac compatible This package was tested in Poser Pro 11 -------------------------------------- Ownership Statement: -------------------------------------- All of the content in this package was created by Martin Fornoni and Daniela Hobracht, and may include derivatives of merchant resources. Resources on file with Renderosity. All of the models, meshes and textures in this package are protected by international copyright laws. You may use any of the contents of this package in commercial or non commercial renders (promotions, artistic images, etc.), however, none of the elements in this package may be shared, redistributed, copied, edited, or altered in any way for the creation of other products. Please review the Renderosity License documentation included for more detail. -------------------------------------- Needed Files: -------------------------------------- La Femme Female Figure -------------------------------------- Installation Instructions: -------------------------------------- Extract the zip files with an unzipping program such as Winzip to your Poser directory. -------------------------------------- Usage Tips: You will find new items in the following folders: -Runtime\Geometries\RPublishing\LostMission -Runtime\Libraries\Camera\RPublishing\LostMission -Runtime\Libraries\Light\RPublishing\LostMission -Runtime\Libraries\Materials\RPublishing\LostMission -Runtime\Libraries\Pose\RPublishing\LostMission -Runtime\Libraries\Props\PRublishing\LostMission -Runtime\Textures\RPublishing\LostMission Props: =============== Locate the props folder and load any prop you would like to use. Poses: =============== Load the La Femme figure, locate the pose-folder and apply any pose you would like to use. ** Make sure to set the Limits OFF before using the poses. The poses were especially optimized for La Femme 1. If you prefer to use a different Body Morph, the poses may need a little adjustment. -------------------------------------- File list: ..\Runtime\Geometries\RPublishing\LostMission\ BarrierR.obj DrumD1.obj Ground.obj MainBuilding.obj Tank1.obj WaterTank.obj ..\Runtime\libraries\Camera\RPublishing\LostMission\ Scene 01.cm2 Scene 01.png Scene 02.cm2 Scene 02.png Scene 03.cm2 Scene 03.png Scene 04.cm2 Scene 04.png Scene 05.cm2 Scene 05.png ..\Runtime\libraries\Light\RPublishing\LostMission\ Daylight 1.lt2 Daylight 1.png Daylight 2.lt2 Daylight 2.png ..\Runtime\libraries\Materials\RPublishing\LostMission\ Drum A.mc6 Drum A.png Drum B.mc6 Drum B.png Drum C.mc6 Drum C.png ..\Runtime\libraries\Pose\La Femme\Poses\RPublishing\LostMission\ !GoTo 000.png !GoTo 000.pz2 !GoTo Base.pz2 !Goto Base.png Drum 01.png Drum 01.pz2 Drum 01F.png Drum 01F.pz2 Drum 02.png Drum 02.pz2 Drum 02F.png Drum 02F.pz2 Exhausted 01 Leaning.png Exhausted 01 Leaning.pz2 Exhausted 01F Leaning.png Exhausted 01F Leaning.pz2 Exhausted 02 StandAlone.png Exhausted 02 StandAlone.pz2 Exhausted 02F StandAlone.png Exhausted 02F StandAlone.pz2 Stand 01.png Stand 01.pz2 Stand 01F.png Stand 01F.pz2 Walk 01.png Walk 01.pz2 Walk 01F.png Walk 01F.pz2 WaterTower 01.png WaterTower 01.pz2 WaterTower 01F.png WaterTower 01F.pz2 ..\Runtime\libraries\Props\RPublishing\LostMission\ 01 MainBuilding.png 01 MainBuilding.pp2 02 WaterTower.png 02 WaterTower.pp2 03 Tank.png 03 Tank.pp2 04 Drum 1.png 04 Drum 1.pp2 04 Drum 2.png 04 Drum 2.pp2 05 Barrier Set.png 05 Barrier Set.pp2 05 Barrier.png 05 Barrier.pp2 Ground.png Ground.pp2 ..\Runtime\libraries\Scene\RPublishing\LostMission\ Scene 01.png Scene 01.pz3 Scene 02.png Scene 02.pz3 Scene 03.png Scene 03.pz3 Scene 04.png Scene 04.pz3 Scene 05.png Scene 05.pz3 ..\Runtime\Textures\RPublishing\LostMission\BarrierR\ Barrier_BaseColor.jpg Barrier_Height.jpg Barrier_Metallic.jpg Barrier_Normal.jpg Barrier_Roughness.jpg ..\Runtime\Textures\RPublishing\LostMission\Drum1\ DrumD1_BaseColor.jpg DrumD1_Height.jpg DrumD1_Metallic.jpg DrumD1_Normal.jpg DrumD1_Roughness.jpg DrumD2_BaseColor.jpg DrumD2_Height.jpg DrumD2_Metallic.jpg DrumD2_Normal.jpg DrumD2_Roughness.jpg DrumD3_BaseColor.jpg DrumD3_Height.jpg DrumD3_Metallic.jpg DrumD3_Normal.jpg DrumD3_Roughness.jpg ..\Runtime\Textures\RPublishing\LostMission\Ground\ ground_BaseColor.jpg ground_Height.jpg ground_Normal.jpg ground_Trans.jpg ..\Runtime\Textures\RPublishing\LostMission\MainBuild\ BPLeft_BaseColor.jpg BPLeft_Height.jpg BPLeft_Metallic.jpg BPLeft_Normal.jpg BPLeft_Roughness.jpg BPRight_BaseColor.jpg BPRight_Height.jpg BPRight_Metallic.jpg BPRight_Normal.jpg BPRight_Roughness.jpg FLR_Main_BaseColor.jpg FLR_Main_Height.jpg FLR_Main_Metallic.jpg FLR_Main_Normal.jpg FLR_Main_Roughness.jpg FLR_Planks_BaseColor.jpg FLR_Planks_Height.jpg FLR_Planks_Metallic.jpg FLR_Planks_Normal.jpg FLR_Planks_Roughness.jpg GenOr_BaseColor.jpg GenOr_Height.jpg GenOr_Metallic.jpg GenOr_Normal.jpg GenOr_Roughness.jpg MPLeft_BaseColor.jpg MPLeft_Height.jpg MPLeft_Metallic.jpg MPLeft_Normal.jpg MPLeft_Roughness.jpg MPRight_BaseColor.jpg MPRight_Height.jpg MPRight_Metallic.jpg MPRight_Normal.jpg MPRight_Roughness.jpg OctSD_BaseColor.jpg OctSD_Height.jpg OctSD_Metallic.jpg OctSD_Normal.jpg OctSD_Roughness.jpg PLTsLeft_BaseColor.jpg PLTsLeft_Height.jpg PLTsLeft_Metallic.jpg PLTsLeft_Normal.jpg PLTsLeft_Roughness.jpg PLTsRight_BaseColor.jpg PLTsRight_Height.jpg PLTsRight_Metallic.jpg PLTsRight_Normal.jpg PLTsRight_Roughness.jpg SMPs_BaseColor.jpg SMPs_Height.jpg SMPs_Metallic.jpg SMPs_Normal.jpg SMPs_Roughness.jpg UpTs_BaseColor.jpg UpTs_Height.jpg UpTs_Metallic.jpg UpTs_Normal.jpg UpTs_Roughness.jpg WLCenter_BaseColor.jpg WLCenter_Height.jpg WLCenter_Metallic.jpg WLCenter_Normal.jpg WLCenter_Roughness.jpg WLLeft_BaseColor.jpg WLLeft_Height.jpg WLLeft_Metallic.jpg WLLeft_Normal.jpg WLLeft_Roughness.jpg WLRight_BaseColor.jpg WLRight_Height.jpg WLRight_Metallic.jpg WLRight_Normal.jpg WLRight_Roughness.jpg WTbs_BaseColor.jpg WTbs_Height.jpg WTbs_Metallic.jpg WTbs_Normal.jpg WTbs_Roughness.jpg ..\Runtime\Textures\RPublishing\LostMission\Tank1\ TK1Bod_BaseColor.jpg TK1Bod_Height.jpg TK1Bod_Metallic.jpg TK1Bod_Normal.jpg TK1Bod_Roughness.jpg TK1Tanks_BaseColor.jpg TK1Tanks_Height.jpg TK1Tanks_Metallic.jpg TK1Tanks_Normal.jpg TK1Tanks_Roughness.jpg TK1Top_BaseColor.jpg TK1Top_Height.jpg TK1Top_Metallic.jpg TK1Top_Normal.jpg TK1Top_Roughness.jpg ..\Runtime\Textures\RPublishing\LostMission\WaterTower\ CAPs_BaseColor.jpg CAPs_Height.jpg CAPs_Metallic.jpg CAPs_Normal.jpg CAPs_Roughness.jpg PIL_BaseColor.jpg PIL_Height.jpg PIL_Metallic.jpg PIL_Normal.jpg PIL_Roughness.jpg STKs_BaseColor.jpg STKs_Height.jpg STKs_Metallic.jpg STKs_Normal.jpg STKs_Roughness.jpg SUP_BaseColor.jpg SUP_Height.jpg SUP_Metallic.jpg SUP_Normal.jpg SUP_Roughness.jpg WT_BaseColor.jpg WT_Height.jpg WT_Metallic.jpg WT_Normal.jpg WT_Roughness.jpg ..\Runtime\Textures\RPublishing\LostMission\ hdriEnv2_4k.hdr