||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Boudoir Noir for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - December 2019. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - !Full Set Boudoir Noir - with Bra - !Full Set Boudoir Noir - with Piercings - BN Bra - BN Corset Set - BN C-String Thong - BN Left Nipple Ring - BN Right Nipple Ring REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2019 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt BoudoirNoir_for_G8F_README.txt ================================================================ ...\data\SWTrium\Boudoir Noir\BN Bra\Bn Bra.dsf ...\data\SWTrium\Boudoir Noir\BN Bra\Morphs\SWTrium\Base\ (*.dsf) Adjust Breast A Adjust Breast B Adjust Coverage EXPAND ALL Expose Breasts FBMHeavy FBMVoluptuous PBMBreastsCleavage PBMBreastsGone PBMBreastsHeavy PBMBreastsSize PBMBreastsSmall PBMNipples pJCMChestFwd_35 pJCMCollarUp_55_L pJCMCollarUp_55_R Reveal Breasts Reveal Left Breast Reveal Right Breast ...\data\SWTrium\Boudoir Noir\BN Bra\UV Sets\SWTrium\Base\default.dsf -------------------------------------------- ...\data\SWTrium\Boudoir Noir\BN CorsetSet\BN Corset Set.dsf ...\data\SWTrium\Boudoir Noir\BN CorsetSet\Morphs\SWTrium\Base\ (*.dsf) Adjust Belt Adjust Collar Adjust Corset Adjust Garter Straps Adjust Stockings Clips Expand Stockings FBMBodybuilderSize FBMBodySize FBMEmaciated FBMFitnessSize FBMHeavy FBMPearFigure FBMVoluptuous PBMBreastsCleavage PBMBreastsSize PBMPregnant PBMThighsSize PBMThighsTone pJCMAbdomen2Fwd_40 pJCMAbdomen2Side_24_L pJCMAbdomen2Side_24_R pJCMAbdomenFwd_35 pJCMChestFwd_35 pJCMHeadBack_27 pJCMNeckFwd_35 pJCMShinBend_90_L pJCMShinBend_90_R pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighSide_85_L pJCMThighSide_85_R ...\data\SWTrium\Boudoir Noir\BN CorsetSet\UV Sets\SWTrium\Base\default.dsf -------------------------------------------- ...\data\SWTrium\Boudoir Noir\BN CString\BN CString.dsf ...\data\SWTrium\Boudoir Noir\BN CorsetSet\Morphs\SWTrium\Base\ FBMHeavy FBMPearFigure pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighSide_85_L pJCMThighSide_85_R ================================================================ ...\People\Genesis 8 Female\Clothing\Boudoir Noir\ (*.duf + *.duf.png) !Full Set Boudoir Noir - with Bra !Full Set Boudoir Noir - with Piercings BN Bra BN Corset Set BN C-String Thong BN Left Nipple Ring BN Right Nipple Ring ...\People\Genesis 8 Female\Clothing\Boudoir Noir\Materials\ (*.duf + *.duf.png) Bra - Black Lace Bra - Black Leather Bra - Metallic Pink Bra - Pale Spiderweb Bra - White Lace Bra - Leather Corset - Black Leather Corset - Black PVC Corset - Enlarge Lace Holes Corset - Hide Laces Corset - Red PVC Corset - Snow Leo Corset - White PVC C-String - Black Lace C-String - Black Leather C-String - Metallic Pink C-String - Pale Spiderweb C-String - White Lace C-String - Leather Nipple Ring - Metallic Silver Nipple Ring - Red Widow ================================================================ ...\Runtime\Textures\SWTrium\Boudoir Noir (*.jpg) BN_Adds_bump BN_Adds_bump01 BN_Adds_met BN_Adds_met01 *BN_Adds_norm.tif *BN_Adds_norm01.tif BN_Adds_rough BN_Adds_rough01 BN_Adds_tex BN_Adds_tex01 BN_Adds_trans BN_corsetSet_bump BN_corsetSet_bump01 BN_corsetSet_bump03 BN_corsetSet_met BN_corsetSet_met01 *BN_corsetSet_norm.tif *BN_corsetSet_norm01.tif BN_corsetSet_rough BN_corsetSet_rough01 BN_corsetSet_tex BN_corsetSet_tex01 BN_corsetSet_tex02 BN_corsetSet_tex03 BN_corsetSet_tex04 BN_corsetSet_trans BN_corsetSet_trans01 BN_stockings_bump BN_stockings_bump01 BN_stockings_bump03 BN_stockings_met *BN_stockings_norm.tif *BN_stockings_norm01.tif BN_stockings_rough BN_stockings_rough01 BN_stockings_tex BN_stockings_tex01 BN_stockings_tex02 BN_stockings_tex03 BN_stockings_tex04 ================================================================ Usage Tips and Advice for changing colors: ----------------------------------------- - Most of the materials have been created with a greyscale texture base which will allow you to change the fabric color by just picking any color of your choice from the ribbon under [Base Color] or from the color swatch popup. - The basic "Leather" titled textures will make this more easier by automatically loading an empty (white base) texture preset. ================================================================ Usage Tips and Advice for dForce: -------------------------------- - ALWAYS run the dForce simulation with only the character and one dForce enable item at a time, to minimize the chances of bad simulations. - There might be some degree of fine tuning required to prevent erratic movements during animations for the nipple piercings, due to how Daz Studio handles rigid nodes. - On the same vein, sometimes the rigid nodes can "flip" into themselves by any random axis based on character's hip bone/parent bone rotations. This is a Daz Studio programming issue which has not been fixed yet. - Please submit a support ticket to Daz Studio when this erratic movement/flipping hampers your user experience...maybe hopefully they will stop ignoring this critical issue and fix it in the next program update if enough tickets are sent. - It is not advisible to use the BN Bra and the BN Nipple Rings at the same time. They have been created to be used separately. Using them at the same time will create unnecessary pokethroughs and will look bad in renders. - dForce fabrics when used in Daz Studio do not have support for solid elements (like metal buckles) so additional bones have been created for manually altering any deviations for the corset's solid buckle elements. - The corset laces might undergo awkward weight map projections on exotic body figures. For such instances, utility materials have been provided to either enlarge the eyelet holes or to disable the deformed laces. - The corset buckles have additional custom bone weights for the purpose of fine tuning, which might deform abnormally in particular poses (particularlry with neck bends). They can be manipulated to be set right via these control bones. -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. -Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. -For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links. And don't forget to follow me on Renderosity! --------------------------------------------------------------------------------------------