***************************************************************************** USUAL SUSPECTS Copyright 15th January 2020 by Coflek-Gnorg ************************** DESCRIPTION ****************************** This product contains: A part of Police station with corridor, interview room, line-up room and monitoring rooms. Materials for FireFly and SuperFly (Poser), and Nvidia Iray (for Daz Studio). Light set for Firefly engine (Poser). You can move/hide walls, open/close doors and move chairs and table in interview room. I had some problems with that (in)famous one-way mirror, so I did a little work-around: materials for glass/mirror are also included for each version. When you put camera in monitoring room, use 'mirror to glass' material to see into interview/line-up room. When you place camera into line-up or interview room, use 'glass to mirror' material and you'll get a mirror. ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser and DS *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. Unpack DS zip files to Your My DAZ 3D Library *********************** USAGE/LIMITATIONS **************************** All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** DAZ STUDIO FILES: data\Coflek Gnorg\Usual Suspects\Structure\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Usual Suspects\Structure\ Structure_138602.dsf Documentation\ UsualSuspects_readme.txt license.txt Environments\Coflek Gnorg\Ususal Suspects\Materials\ Glass to Mirror.duf Glass to Mirror.duf.png Mirror to Glass.duf Mirror to Glass.duf.png Environments\Coflek Gnorg\Ususal Suspects\ Structure.duf Structure.duf.png Runtime\Textures\Coflek Gnorg\Usual Suspects\ cgus_blurrglass_diff.jpg cgus_camera_diff.jpg cgus_ceratiles_bump.jpg cgus_ceratiles_diff.jpg cgus_ceratiles_refl.jpg cgus_decalsigns_diff.jpg cgus_decalsigns_opac.jpg cgus_foamwall_diff.jpg cgus_interlight_diff.jpg cgus_interwall_diff.jpg cgus_lightprobe.hdr cgus_lightprobe2.hdr cgus_lineup_diff.jpg cgus_marbletiles_diff.jpg cgus_neontube_diff.jpg cgus_roughcar_diff.jpg cgus_stonefloorD_diff.jpg cgus_stonefloor_diff.jpg cgus_wallpaint_bump.jpg POSER FILES: Documentation\ UsualSuspects_readme.txt license.txt Runtime\Geometries\Coflek Gnorg\Usual Suspects\ Structure.obj Runtime\Libraries\Character\Coflek Gnorg\Usual Suspects\ Structure.cr2 Structure.png Runtime\Libraries\Light\Coflek Gnorg\Usual Suspects\ Structure Lights.lt2 Structure Lights.png Runtime\Libraries\Materials\Coflek Gnorg\Usual Suspect\FireFly\ !Structure.mc6 !Structure.png Glass to Mirror.mc6 Glass to Mirror.png Mirror to Glass.mc6 Mirror to Glass.png Runtime\Libraries\Materials\Coflek Gnorg\Usual Suspect\SuperFly\ !Structure.mc6 !Structure.png Glass to Mirror.mc6 Glass to Mirror.png Mirror to Glass.mc6 Mirror to Glass.png Runtime\Textures\Coflek Gnorg\Usual Suspects\ cgus_blurrglass_diff.jpg cgus_camera_diff.jpg cgus_ceratiles_bump.jpg cgus_ceratiles_diff.jpg cgus_ceratiles_refl.jpg cgus_decalsigns_diff.jpg cgus_decalsigns_opac.jpg cgus_foamwall_diff.jpg cgus_interlight_diff.jpg cgus_interwall_diff.jpg cgus_lightprobe.hdr cgus_lightprobe2.hdr cgus_lineup_diff.jpg cgus_marbletiles_diff.jpg cgus_neontube_diff.jpg cgus_roughcar_diff.jpg cgus_stonefloorD_diff.jpg cgus_stonefloor_diff.jpg cgus_wallpaint_bump.jpg