Castle Ruins, for DAZ Studio c 2020 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the dsf file into \data\VanishingPoint\CastleRuins\ Put the duf/ png into \Props\VanishingPoint\Arteria3D\CastleRuins\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\Textures\VP\Arteria3D\CastleRuins\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the model: 1) Start DAZ Studio. 2) Go to the DAZ Content > Props > VanishingPoint > Arteria3D > CastleRuins Library. 3) Add any of the models to your scene. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste: either standing or walking. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Castle Ruins for DAZ Studio ------------------------ Product Files: \Documentation !readme_CastleRuinsDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\CastleRuins\CastleRuins01\ castleruins01_1134.dsf \data\VanishingPoint\CastleRuins\CastleRuins01\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins02\ castleruins02_1093.dsf \data\VanishingPoint\CastleRuins\CastleRuins02\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins03\ castleruins03_348.dsf \data\VanishingPoint\CastleRuins\CastleRuins03\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins04\ castleruins04_487.dsf \data\VanishingPoint\CastleRuins\CastleRuins04\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins05\ castleruins05_424.dsf \data\VanishingPoint\CastleRuins\CastleRuins05\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins06\ castleruins06_315.dsf \data\VanishingPoint\CastleRuins\CastleRuins06\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins07\ castleruins07_442.dsf \data\VanishingPoint\CastleRuins\CastleRuins07\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins08\ castleruins08_640.dsf \data\VanishingPoint\CastleRuins\CastleRuins08\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins09\ castleruins09_124.dsf \data\VanishingPoint\CastleRuins\CastleRuins09\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins11\ castleruins11_1901.dsf \data\VanishingPoint\CastleRuins\CastleRuins11\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins12\ castleruins12_1518.dsf \data\VanishingPoint\CastleRuins\CastleRuins12\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins13\ castleruins13_893.dsf \data\VanishingPoint\CastleRuins\CastleRuins13\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins14\ castleruins14_718.dsf \data\VanishingPoint\CastleRuins\CastleRuins14\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins15\ castleruins15_439.dsf \data\VanishingPoint\CastleRuins\CastleRuins15\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuins16\ castleruins16_605.dsf \data\VanishingPoint\CastleRuins\CastleRuins16\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuinsCastle\ castleruinscastle_19920.dsf \data\VanishingPoint\CastleRuins\CastleRuinsCastle\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\CastleRuins\CastleRuinsEntrance\ castleruinsentrance_6458.dsf \data\VanishingPoint\CastleRuins\CastleRuinsEntrance\UV Sets\VanishingPoint\Base\ default.dsf \Props\VanishingPoint\Arteria3D\CastleRuins\ CastleRuins01.duf CastleRuins01.duf.png CastleRuins01.tip.png CastleRuins02.duf CastleRuins02.duf.png CastleRuins02.tip.png CastleRuins03.duf CastleRuins03.duf.png CastleRuins03.tip.png CastleRuins04.duf CastleRuins04.duf.png CastleRuins04.tip.png CastleRuins05.duf CastleRuins05.duf.png CastleRuins05.tip.png CastleRuins06.duf CastleRuins06.duf.png CastleRuins06.tip.png CastleRuins07.duf CastleRuins07.duf.png CastleRuins07.tip.png CastleRuins08.duf CastleRuins08.duf.png CastleRuins08.tip.png CastleRuins09.duf CastleRuins09.duf.png CastleRuins09.tip.png CastleRuins11.duf CastleRuins11.duf.png CastleRuins11.tip.png CastleRuins12.duf CastleRuins12.duf.png CastleRuins12.tip.png CastleRuins13.duf CastleRuins13.duf.png CastleRuins13.tip.png CastleRuins14.duf CastleRuins14.duf.png CastleRuins14.tip.png CastleRuins15.duf CastleRuins15.duf.png CastleRuins15.tip.png CastleRuins16.duf CastleRuins16.duf.png CastleRuins16.tip.png CastleRuinsCastle.duf CastleRuinsCastle.duf.png CastleRuinsCastle.tip.png CastleRuinsEntrance.duf CastleRuinsEntrance.duf.png CastleRuinsEntrance.tip.png \Runtime\templates\ 0castleruins01_rui_cas_c.bmp 0castleruins01_rui_cas_f.bmp 0castleruins01_rui_cas_h.bmp 0castleruins02_rui_cas_f.bmp 0castleruins02_rui_cas_k.bmp 0castleruins02_rui_cas_l.bmp 0castleruins03_rui_cas_l.bmp 0castleruins04_rui_cas_g.bmp 0castleruins05_rui_cas_k.bmp 0castleruins06_rui_cas_l.bmp 0castleruins07_rui_cas_f.bmp 0castleruins07_rui_cas_l.bmp 0castleruins08_rui_cas_k.bmp 0castleruins08_rui_cas_l.bmp 0castleruins09_rui_cas_k.bmp 0castleruins11_rui_cas_k.bmp 0castleruins11_rui_cas_m.bmp 0castleruinscastle_entrance.bmp 0castleruinscastle_rui_cas_e.bmp 0castleruinscastle_rui_cas_g.bmp 0castleruinscastle_rui_cas_h.bmp 0castleruinscastle_rui_cas_l.bmp \Runtime\Textures\VP\Arteria3D\CastleRuins\ rui_cas_b.jpg rui_cas_b_NRM.jpg rui_cas_c.jpg rui_cas_c_NRM.jpg rui_cas_d.jpg rui_cas_d_NRM.jpg rui_cas_e.jpg rui_cas_e_NRM.jpg rui_cas_ent.jpg rui_cas_ent_NRM.jpg rui_cas_f.jpg rui_cas_f_NRM.jpg rui_cas_g.jpg rui_cas_g_NRM.jpg rui_cas_h.jpg rui_cas_h_NRM.jpg rui_cas_i.jpg rui_cas_i_NRM.jpg rui_cas_j.jpg rui_cas_j_NRM.jpg rui_cas_k.jpg rui_cas_k_NRM.jpg rui_cas_l.jpg rui_cas_l_NRM.jpg rui_cas_m.jpg rui_cas_m_NRM.jpg rui_cas_n.jpg rui_cas_n_NRM.jpg rui_cas_o.jpg rui_cas_o_NRM.jpg rui_cas_p.jpg rui_cas_p_NRM.jpg