Double Coptor, for DAZ Studio c 2020 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the dsf file into \data\VanishingPoint\Moscowich\DoubleCoptor\ Put the duf/ png into \Props\Moscowich\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\textures\Moscowich\DoubleCoptor\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the model: 1) Start DAZ Studio. 2) Go to the DAZ Content > Props > Moscowich Library. 3) Add the model to your scene. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Double Coptor for DAZ Studio ------------------------ Product Files: \Documentation !readme_DoubleCoptorDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\Moscowich\DoubleCoptor\ doublecoptor_49774.dsf \data\VanishingPoint\Moscowich\DoubleCoptor\Morphs\VanishingPoint\Base\ CurveTail.dsf LandingGear.dsf OpenJaw.dsf RotateRotors.dsf RotateWheels.dsf RotateWings.dsf \data\VanishingPoint\Moscowich\DoubleCoptor\UV Sets\VanishingPoint\Base\ default.dsf \Props\Moscowich\ DoubleCoptor.duf DoubleCoptor.duf.png DoubleCoptor.tip.png \Runtime\templates\ 0doublecoptor_jaw.bmp 0doublecoptor_TextureMain.bmp 0doublecoptor_Windows.bmp \Runtime\textures\Moscowich\doublecoptor\ doublecoptor.jpg doublecoptor_jaw.jpg doublecoptor_jaw_spec.jpg doublecoptor_spec.jpg