||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Drow Mercenary for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - October 2020. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - !Full Set DM Mercenary - !Reset Feet to Base - DM Breastplate - DM Choker - DM Gauntlets - DM Helmet - DM Panties - DM Pauldrons - DM Sabatons - DM Skirt - PROP DM Breastplate - PROP DM Helmet - Black Leather Material for all the set pieces. - Redguarde Material for all set pieces. - Lancer (silver) Material for all set pieces. - Bloodmoon highlights for nearly all the set pieces. - Some more optional utility materials. REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2020 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt DrowMercenary_for_G8F_README.txt ================================================================ ...\data\SWTrium\Drow Mercenary\Breastplate\DM Breastplate_12735.dsf ...\data\SWTrium\Drow Mercenary\Breastplate\Morphs\SWTrium\Base\(*.dsf) Adjust Lower Coverage Back Straps Undone CTRLBreastsImplants EXPAND ALL FBMHeavy FBMVoluptuous Front Straps Undone - Full Front Straps Undone - Low Front Straps Undone - Mid PBMBreastsHeavy PBMBreastsSize PBMNipples pJCMAbdomen2Fwd_40 pJCMChestFwd_35 pJCMCollarUp_55_L pJCMCollarUp_55_R Reveal Breasts Reveal Left Breast Reveal Right Breast Unfasten Front Buckles ...\data\SWTrium\Drow Mercenary\Breastplate\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\Drow Mercenary\Gauntlets\DM Gauntlets_1190.dsf ...\data\SWTrium\Drow Mercenary\Gauntlets\Morphs\SWTrium\Base\(*.dsf) EXPAND ALL FBMBodybuilderSize FBMFitnessSize FBMHeavy pJCMForeArmFwd_75_L pJCMForeArmFwd_75_R pJCMForeArmFwd_135_L pJCMForeArmFwd_135_R pJCMHandDwn_70_L pJCMHandDwn_70_R Raise Guards ...\data\SWTrium\Drow Mercenary\Gauntlets\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\Drow Mercenary\Panties\DM Panties_461.dsf ...\data\SWTrium\Drow Mercenary\Panties\Morphs\SWTrium\Base\(*.dsf) Adjust Waistband Convert to Thong EXPAND ALL FBMBodybuilderSize FBMHeavy FBMVoluptuous PBMPregnant pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighFwd_115_L pJCMThighFwd_115_R pJCMThighSide_85_L pJCMThighSide_85_R Reveal Crotch Left Reveal Crotch Right ...\data\SWTrium\Drow Mercenary\Panties\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\Drow Mercenary\Pauldrons\DM Pauldrons_5392.dsf ...\data\SWTrium\Drow Mercenary\Pauldrons\Morphs\SWTrium\Base\(*.dsf) Adjust Loops EXPAND ALL Expand Guards FBMBodybuilderSize FBMEmaciated FBMHeavy FBMVoluptuous pJCMCollarUp_55_L pJCMCollarUp_55_R ...\data\SWTrium\Drow Mercenary\Pauldrons\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\Drow Mercenary\PROP Breastplate\PROP DM Breastplate.dsf ...\data\SWTrium\Drow Mercenary\PROP Breastplate\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\Drow Mercenary\PROP Helmet\PROP DM Helmet.dsf ...\data\SWTrium\Drow Mercenary\PROP Helmet\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\Drow Mercenary\ (*.duf + *.duf.png) !Full Set DM Mercenary !Reset Feet to Base DM Breastplate DM Choker DM Gauntlets DM Helmet DM Panties DM Pauldrons DM Sabatons DM Skirt PROP DM Breastplate PROP DM Helmet ...\People\Genesis 8 Female\Clothing\Drow Mercenary\Materials\ (*.duf + *.duf.png) !Hide FaceMask DM Black Leather Breastplate DM Black Leather Choker DM Black Leather Gauntlets DM Black Leather Helmet DM Black Leather Panties DM Black Leather Pauldrons DM Black Leather Skirt DM Black Steel Sabatons DM Lancer Breastplate DM Lancer Choker DM Lancer Gauntlets DM Lancer Helmet DM Lancer Panties DM Lancer Pauldrons DM Lancer Sabatons DM Lancer Skirt DM Redguarde Breastplate DM Redguarde Choker DM Redguarde Gauntlets DM Redguarde Helmet DM Redguarde Panties DM Redguarde Pauldrons DM Redguarde Sabatons DM Redguarde Skirt ...\People\Genesis 8 Female\Clothing\Drow Mercenary\Materials\Extras\ (*.duf + *.duf.png) Bloodmoon Breastplate HL Bloodmoon Gauntlets HL Bloodmoon Helmet HL Bloodmoon Panties HL Bloodmoon Pauldrons HL Bloodmoon Sabatons HL Bloodmoon Skirt HL DM Black Leather Regal Skirt ================================================================ ...\Runtime\Textures\SWTrium\S Wet TShirt\ (*.jpg) DM_chestplate_bump DM_chestplate_bump_b DM_chestplate_mask DM_chestplate_met DM_chestplate_met_b *DM_chestplate_norm.tif *DM_chestplate_norm_b.tif DM_chestplate_rough DM_chestplate_rough_b DM_chestplate_tex DM_chestplate_tex_b DM_chestplate_tex1 DM_chestplate_tex2 DM_chestplate_trans DM_helm_bump DM_helm_mask DM_helm_met *DM_helm_norm.tif DM_helm_rough DM_helm_tex DM_helm_tex1 DM_helm_tex2 DM_panty_gauntlet_bump DM_panty_gauntlet_mask DM_panty_gauntlet_met *DM_panty_gauntlet_norm.tif DM_panty_gauntlet_rough DM_panty_gauntlet_tex DM_panty_gauntlet_tex1 DM_panty_gauntlet_tex2 DM_sabatons_bump DM_sabatons_mask DM_sabatons_met *DM_sabatons_norm.tif DM_sabatons_rough DM_sabatons_tex DM_sabatons_tex1 DM_sabatons_tex2 DM_skirt_bump DM_skirt_bumpA DM_skirt_mask DM_skirt_met DM_skirt_metA *DM_skirt_norm.tif *DM_skirt_normA.tif DM_skirt_rough DM_skirt_roughA DM_skirt_tex DM_skirt_tex1 DM_skirt_tex2 DM_skirt_texA DM_skirt_trans ================================================================ Usage Tips and Advice for dForce: -------------------------------- - ALWAYS run the dForce simulation with only the character and one dForce enable item at a time, to minimize the chances of bad simulations. -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. - Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. - For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. + The Choker Gem / Girdle Gem can be manually adjusted to provide the perfect clipping. + Please don'e pose the toes, metatarsals & individual toes to prevent unwanted clipping, as the solid metal sabatons are not meant to be deformed like that. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links. And don't forget to follow me on Renderosity! --------------------------------------------------------------------------------------------