Thank you for purchasing this product from HiveWire 3D! We hope you enjoy it. ************************************************************ Product Name: The Face of Asia for Dawn SKU Poser Version: 10383 SKU DS Version: 10390 Contributing Artist: Virtual_World ************************************************************ Required Products: Dawn from HiveWire 3D Dawn Starter Morphs from HiveWire 3D (note - product will work without this, but morphs will be a bit different and will differ from the promo images) For DAZ Studio Version: One of the Material presets requires Subsurface Shader Base - free from DAZ 3D http://www.daz3d.com/subsurface-shader-base or included as a separate download with DAZ Studio 4.6 -------------------------------------- Required Software: Poser or DAZ Studio Minimum required version of Poser: 9 Minimum required version of DAZ Studio: 4.5 -------------------------------------- Installation Instructions: Poser User: Unzip the zip-file directly into your Poser directory. DS User: Unzip into your DS Library directory. Mac: Extract to a temporary directory then copy the files over to your Poser installation, remote Poser library, or DS Library directory. -------------------------------------- Where I can find this product in Poser: Morphs and Character Presets are in \Runtime\Libraries\Pose\Tosca\VWAsia\Morphs_N_Presets\ Materials are in \Runtime\Libraries\Pose\Tosca\VWAsia\ or \Runtime\Libraries\Materials\Tosca\VWAsia\ Once INJ, Asia Morphs will be found in the Parameters tab in Dawn's Head or Body under VW_Morphs -------------------------------------- Where I can find this product in DAZ Studio: Character Presets are in People\Dawn\Tosca\VWAsia\Shapes\ Materials are in People\Dawn\Tosca\VWAsia\AoA_SSS_Materials or UBER_SSS_Materials\ The following new morph dials will appear in the Parameter tab in Dawn's Body: General\Shaping\Morphs\Head\Mouth\VWAsia_Small_Mouth General\Shaping\Morphs\Head\Eyes\VWAsia_Rotate_Eyes General\Shaping\Morphs\Head\Face\VWAsia_Head2 General\Shaping\Morphs\Head\Face\VWAsia_Head1 General\Posing\Morphs\Head\Eyes\VWAsia_FxEyes3Closed General\Posing\Morphs\Head\Eyes\VWAsia_FxEyes2Closed General\Posing\Morphs\Head\Eyes\VWAsia_FxEyes1Closed The "Shaping" items will also be in the Shaping Tab The "Posing" items will also be in the Posing Tab -------------------------------------- Important Notes: Thank you for purchasing this product. POSER VERSION: This package contains: --Shapes 2 Custom head morph dials 4 Custom eyes morph dials -Rotate eyes -Adjust closed eyes shapes 1, 2 and 3 1 Custom mouth morph dial 1 Preset to apply the HW Starter morphs 1 Preset to apply the Asian morphs 4 Head only presets 4 Full Character presets (body plus head) 4 Close Eyes presets (one for each character) 4 Open Eyes presets (one for each character) 1 Preset to remove the Asian morphs without removing HW morphs 1 Preset to restore original Dawn head without removing the Asian morphs 1 Preset to restore original Dawn body without removing the Asian morphs --Materials (Non-SSS, SSS light skin and SSS medium skin) both in .mc6 and .mc6 formats 1 Full head/body material preset 7 Head only materials presets -1 Natural (no make-up) -6 Make-up 5 Eye colors presets 2 Eyelashes colors --Texture Maps 2 Nails diffuse/displacement maps (1000 x 1000) 1 Eyelashes transparency map (1000 x 1000) 5 Eyes diffuse map / 1 bump map (2000 x 2000) 21 Head/Mouth/Torso/Arms/Legs diffuse/bump/displacement maps (4000 x 4000) POSER USERS: You should INJ both the Dawn Base and Starter Morphs before using the custom morphs in order to have the characters appear as in the promos. The custom morphs WILL work without either of these being injected, but the results will differ from the promo images. For your convenience, if you do own the Starter Morphs, there is a file (1HW_Morphs_INJ.pz2) that will apply both Base and Starter Morphs in one step. The thumbnail of this file says "Apply this First". You need to click on "2AsiaMorphs_INJ.pz2" to inject the Asia Morphs BEFORE using the included Character Presets. Note that 2AsiaMorphs_REM.pz2 will remove the Asia Morphs, but leave the Base and Starter Morphs in the figure. Those can be removed, if desired, by going to the original location of the files (Runtime\libraries\pose\HiveWire 3D\Dawn\Morphs) and using their REM files. So, the process would be - Load Dawn from your character library, subfolder \HiveWire 3D\Dawn - Apply HiveWire3D Morphs from your Pose library, subfolder \Tosca\VWAsia\Morphs_N_Presets (if desired) - Apply Asian Morphs from your Pose library, subfolder \Tosca\VWAsia\Morphs_N_Presets - Apply your preferred character preset (head/body) from your Pose library, subfolder \Tosca\VWAsia\Morphs_N_Presets (if desired) - Apply your preferred material preset from your Pose or Material libraries, sub folders \Tosca\VWAsia\Non_SSS_MATS or \SSS_MATS_Med or \SSS_MATS_Pale or \SSS_MATS_Eyes ***************** DAZ STUDIO VERSION: This package contains: --Shapes 2 Custom head morph dials 4 Custom eyes morph dials -Rotate eyes -Adjust closed eyes shapes 1, 2 and 3 1 Custom mouth morph dial 4 Head only presets 4 Full Character presets (body plus head) 4 Close Eyes presets (one for each character) 4 Open Eyes presets (one for each character) 1 Preset to restore original Dawn head 1 Preset to restore original Dawn body --Materials (SSS options for both, the AoA shaders nodes and the Uber shaders nodes) 1 Full head/body material preset 7 Head only materials presets -1 Natural (no make-up) -6 Make-up 5 Eye colors presets 2 Eyelashes colors --Texture Maps 1 Nails diffuse/1 displacement maps (1000 x 1000) 1 Eyelashes transparency map (1000 x 1000) 5 Eyes diffuse map / 1 bump map (2000 x 2000) 17 Head/Mouth/Torso/Arms/Legs diffuse/ 3 bump maps (4000 x 4000) The process to use this would be: - Load Dawn from your People library, subfolder \Dawn - Apply your preferred character preset (head/body) from your People library, subfolder \Tosca\VWAsia\Shapes (if desired) - Apply your preferred material preset from your your People library, subfolder \Tosca\VWAsia\AoA_SSS_Materials or UBER_SSS_Materials DAZ STUDIO USERS: One of the Material presets requires the installation of the Subsurface Shader Base (originally created by Age of Armour). This product is included FREE as a separate download with DAZ Studio 4.6 or is available free from DAZ 3D (see required products section of the ReadMe for link) Copyright: December 2013 By: Tosca (a.k.a. Virtual_World) -------------------------------------- Files Included in the Product: Poser Version: HiveWire 3D EULA.txt ReadMes\Virtual_World\The Face of Asia for Dawn ReadMe.txt \Runtime\Libraries\Materials\Tosca\VWAsia\Non_SSS_MATS\ Eyes_Amber.mc6 Eyes_Amber.png Eyes_Black.mc6 Eyes_Black.png Eyes_Brown.mc6 Eyes_Brown.png Eyes_Gray.mc6 Eyes_Gray.png Eyes_Green.mc6 Eyes_Green.png Full_Skin.mc6 Full_Skin.png Head_Mkup_1.mc6 Head_Mkup_1.png Head_Mkup_2.mc6 Head_Mkup_2.png Head_Mkup_3.mc6 Head_Mkup_3.png Head_Mkup_4.mc6 Head_Mkup_4.png Head_Mkup_5.mc6 Head_Mkup_5.png Head_Mkup_6.mc6 Head_Mkup_6.png Head_Natural.mc6 Head_Natural.png Lashes_Black.mc6 Lashes_Black.png Lashes_Brown.mc6 Lashes_Brown.png \Runtime\Libraries\Materials\Tosca\VWAsia\SSS_MATS_Eyes\ Eyes_Amber.mc6 Eyes_Amber.png Eyes_Black.mc6 Eyes_Black.png Eyes_Brown.mc6 Eyes_Brown.png Eyes_Gray.mc6 Eyes_Gray.png Eyes_Green.mc6 Eyes_Green.png Lashes_Black.mc6 Lashes_Black.png Lashes_Brown.mc6 Lashes_Brown.png \Runtime\Libraries\Materials\Tosca\VWAsia\SSS_MATS_Med\ Full_Skin.png Full_skin.mc6 Head_Mkup_1.mc6 Head_Mkup_1.png Head_Mkup_2.mc6 Head_Mkup_2.png Head_Mkup_3.mc6 Head_Mkup_3.png Head_Mkup_4.mc6 Head_Mkup_4.png Head_Mkup_5.mc6 Head_Mkup_5.png Head_Mkup_6.mc6 Head_Mkup_6.png Head_Natural.mc6 Head_Natural.png \Runtime\Libraries\Materials\Tosca\VWAsia\SSS_MATS_Pale\ Full_Skin.mc6 Full_Skin.png Head_Mkup_1.mc6 Head_Mkup_1.png Head_Mkup_2.mc6 Head_Mkup_2.png Head_Mkup_3.mc6 Head_Mkup_3.png Head_Mkup_4.mc6 Head_Mkup_4.png Head_Mkup_5.mc6 Head_Mkup_5.png Head_Mkup_6.mc6 Head_Mkup_6.png Head_Natural.mc6 Head_Natural.png \Runtime\Libraries\Morphs\Tosca\ VWAsiaMorphs.pmd \Runtime\Libraries\Pose\Tosca\VWAsia\Morphs_N_Presets\ 1HW_Morphs_INJ.png 1HW_Morphs_INJ.pz2 2AsiaMorphs_INJ.png 2AsiaMorphs_INJ.pz2 3AsiaMorphs_REM.png 3AsiaMorphs_REM.pz2 3Restr_DawnBody.png 3Restr_DawnBody.pz2 3Restr_DawnHead.png 3Restr_DawnHead.pz2 Cho_1_Full.png Cho_1_Full.pz2 Cho_1_HeadOnly.png Cho_1_HeadOnly.pz2 Cho_2_CloseEyes.png Cho_2_CloseEyes.pz2 Cho_2_OpenEyes.png Cho_2_OpenEyes.pz2 Miki_1_Full.png Miki_1_Full.pz2 Miki_1_HeadOnly.png Miki_1_HeadOnly.pz2 Miki_2_CloseEyes.png Miki_2_CloseEyes.pz2 Miki_2_OpenEyes.png Miki_2_OpenEyes.pz2 Ryoko_1_Full.png Ryoko_1_Full.pz2 Ryoko_1_HeadOnly.png Ryoko_1_HeadOnly.pz2 Ryoko_2_CloseEyes.png Ryoko_2_CloseEyes.pz2 Ryoko_2_OpenEyes.png Ryoko_2_OpenEyes.pz2 Yui_1_Full.png Yui_1_Full.pz2 Yui_1_HeadOnly.png Yui_1_HeadOnly.pz2 Yui_2_CloseEyes.png Yui_2_CloseEyes.pz2 Yui_2_OpenEyes.png Yui_2_OpenEyes.pz2 \Runtime\Libraries\Pose\Tosca\VWAsia\Non_SSS_MATS\ Eyes_Amber.png Eyes_Amber.pz2 Eyes_Black.png Eyes_Black.pz2 Eyes_Brown.png Eyes_Brown.pz2 Eyes_Gray.png Eyes_Gray.pz2 Eyes_Green.png Eyes_Green.pz2 Full_Skin.png Full_Skin.pz2 Head_Mkup_1.png Head_Mkup_1.pz2 Head_Mkup_2.png Head_Mkup_2.pz2 Head_Mkup_3.png Head_Mkup_3.pz2 Head_Mkup_4.png Head_Mkup_4.pz2 Head_Mkup_5.png Head_Mkup_5.pz2 Head_Mkup_6.png Head_Mkup_6.pz2 Head_Natural.png Head_Natural.pz2 Lashes_Black.png Lashes_Black.pz2 Lashes_Brown.png Lashes_Brown.pz2 \Runtime\Libraries\Pose\Tosca\VWAsia\SSS_MATS_Eyes\ Eyes_Amber.png Eyes_Amber.pz2 Eyes_Black.png Eyes_Black.pz2 Eyes_Brown.png Eyes_Brown.pz2 Eyes_Gray.png Eyes_Gray.pz2 Eyes_Green.png Eyes_Green.pz2 Lashes_Black.png Lashes_Black.pz2 Lashes_Brown.png Lashes_Brown.pz2 \Runtime\Libraries\Pose\Tosca\VWAsia\SSS_MATS_Med\ Full_Skin.png Full_skin.pz2 Head_Mkup_1.png Head_Mkup_1.pz2 Head_Mkup_2.png Head_Mkup_2.pz2 Head_Mkup_3.png Head_Mkup_3.pz2 Head_Mkup_4.png Head_Mkup_4.pz2 Head_Mkup_5.png Head_Mkup_5.pz2 Head_Mkup_6.png Head_Mkup_6.pz2 Head_Natural.png Head_Natural.pz2 \Runtime\Libraries\Pose\Tosca\VWAsia\SSS_MATS_Pale\ Full_Skin.png Full_Skin.pz2 Head_Mkup_1.png Head_Mkup_1.pz2 Head_Mkup_2.png Head_Mkup_2.pz2 Head_Mkup_3.png Head_Mkup_3.pz2 Head_Mkup_4.png Head_Mkup_4.pz2 Head_Mkup_5.png Head_Mkup_5.pz2 Head_Mkup_6.png Head_Mkup_6.pz2 Head_Natural.png Head_Natural.pz2 \Runtime\Textures\Tosca\VWAsia\ VWAsiaArmsB.jpg VWAsiaArmsS.jpg VWAsiaArmsY.jpg VWAsiaEAmber.jpg VWAsiaEBlack.jpg VWAsiaEBrown.jpg VWAsiaEGray.jpg VWAsiaEGreen.jpg VWAsiaEyesB.jpg VWAsiaFaceB.jpg VWAsiaFaceD.jpg VWAsiaFaceS.jpg VWAsiaFaceY1.jpg VWAsiaFaceY1M1.jpg VWAsiaFaceY1M2.jpg VWAsiaFaceY1M3.jpg VWAsiaFaceY1M4.jpg VWAsiaFaceY1M5.jpg VWAsiaFaceY1M6.jpg VWAsiaLashT.jpg VWAsiaLegsB.jpg VWAsiaLegsS.jpg VWAsiaLegsY.jpg VWAsiaMouth.jpg VWAsiaMouthB.jpg VWAsiaNailsD.jpg VWAsiaNailsY.jpg VWAsiaTorso.jpg VWAsiaTorsoB.jpg VWAsiaTorsoS.jpg -------------------------------------- DS Version: HiveWire 3D EULA.txt ReadMes\Virtual_World\The Face of Asia for Dawn ReadMe.txt \data\HiveWire 3D\Dawn\Base\Morphs\Tosca\VWAsia\ VWAsia_FxEyes1_Closed.dsf VWAsia_FxEyes2_Closed.dsf VWAsia_FxEyes3_Closed.dsf VWAsia_Head1.dsf VWAsia_Head2.dsf VWAsia_Rotate_Eyes.dsf VWAsia_Small_Mouth.dsf \People\Dawn\Tosca\VWAsia\Uber_Materials\ 1Full_Skin.duf 1Full_Skin.png 2Head_Mkup_1.duf 2Head_Mkup_1.png 2Head_Mkup_2.duf 2Head_Mkup_2.png 2Head_Mkup_3.duf 2Head_Mkup_3.png 2Head_Mkup_4.duf 2Head_Mkup_4.png 2Head_Mkup_5.duf 2Head_Mkup_5.png 2Head_Mkup_6.duf 2Head_Mkup_6.png 2Head_Natural.duf 2Head_Natural.png 3Eyes_Amber.duf 3Eyes_Amber.png 3Eyes_Black.duf 3Eyes_Black.png 3Eyes_Brown.duf 3Eyes_Brown.png 3Eyes_Gray.duf 3Eyes_Gray.png 3Eyes_Green.duf 3Eyes_Green.png 3Lashes_Black.duf 3Lashes_Black.png 3Lashes_Brown.duf 3Lashes_Brown.png \People\Dawn\Tosca\VWAsia\Shapes\ 3Restr_DawnBody.duf 3Restr_DawnBody.png 3Restr_DawnHead.duf 3Restr_DawnHead.png Cho_1_Full.duf Cho_1_Full.png Cho_1_HeadOnly.duf Cho_1_HeadOnly.png Cho_2_CloseEyes.duf Cho_2_CloseEyes.png Cho_2_OpenEyes.duf Cho_2_OpenEyes.png Miki_1_Full.duf Miki_1_Full.png Miki_1_HeadOnly.duf Miki_1_HeadOnly.png Miki_2_CloseEyes.duf Miki_2_CloseEyes.png Miki_2_OpenEyes.duf Miki_2_OpenEyes.png Ryoko_1_Full.duf Ryoko_1_Full.png Ryoko_1_HeadOnly.duf Ryoko_1_HeadOnly.png Ryoko_2_CloseEyes.duf Ryoko_2_CloseEyes.png Ryoko_2_OpenEyes.duf Ryoko_2_OpenEyes.png Yui_1_Full.duf Yui_1_Full.png Yui_1_HeadOnly.duf Yui_1_HeadOnly.png Yui_2_CloseEyes.duf Yui_2_CloseEyes.png Yui_2_OpenEyes.duf Yui_2_OpenEyes.png \People\Dawn\Tosca\VWAsia\AoA_SSS_Materials\ 1Full_Skin.png 1Full_skin.duf 2Head_Mkup_1.duf 2Head_Mkup_1.png 2Head_Mkup_2.duf 2Head_Mkup_2.png 2Head_Mkup_3.duf 2Head_Mkup_3.png 2Head_Mkup_4.duf 2Head_Mkup_4.png 2Head_Mkup_5.duf 2Head_Mkup_5.png 2Head_Mkup_6.duf 2Head_Mkup_6.png 2Head_Natural.duf 2Head_Natural.png 3Eyes_Amber.duf 3Eyes_Amber.png 3Eyes_Black.duf 3Eyes_Black.png 3Eyes_Brown.duf 3Eyes_Brown.png 3Eyes_Gray.duf 3Eyes_Gray.png 3Eyes_Green.duf 3Eyes_Green.png 3Lashes_Black.duf 3Lashes_Black.png 3Lashes_Brown.duf 3Lashes_Brown.png \Runtime\textures\Tosca\VWAsia\ VWAsiaArmsB.jpg VWAsiaArmsS.jpg VWAsiaArmsY.jpg VWAsiaEAmber.jpg VWAsiaEBlack.jpg VWAsiaEBrown.jpg VWAsiaEGray.jpg VWAsiaEGreen.jpg VWAsiaEyesB.jpg VWAsiaFaceB.jpg VWAsiaFaceS.jpg VWAsiaFaceY1.jpg VWAsiaFaceY1M1.jpg VWAsiaFaceY1M2.jpg VWAsiaFaceY1M3.jpg VWAsiaFaceY1M4.jpg VWAsiaFaceY1M5.jpg VWAsiaFaceY1M6.jpg VWAsiaLashT.jpg VWAsiaLegsB.jpg VWAsiaLegsS.jpg VWAsiaLegsY.jpg VWAsiaMouth.jpg VWAsiaMouthB.jpg VWAsiaNailsD.jpg VWAsiaNailsY.jpg VWAsiaTorso.jpg VWAsiaTorsoB.jpg VWAsiaTorsoS.jpg