"ANCIENT PERSIAN ARMOR" by Forester All copyrights to this product reserved by FORESTER - February 2021 Ownership statement: All of the content in this package was created by Forester ================================================================ PRODUCT DESCRIPTION: This package contains armor, weapons and a barracks building used by the Immortal Guards of the ancient Persian Achaemenidian Empire. The props are suitable for Poser or Daz or similar characters. One picture here shows some of the armor placed on the generic Poser L'Homme figure. The Achaemenidians were unusually skilled in iron and bronze working. The weapons included finely worked metals, including silver and gold. The Immortal Guards were a "light infantry", armed primary with spears and shields, swords and knives of many different kinds, and were skilled archers. Spearmen had long spears whose tips were silver or iron with silver plate and engravings and whose shafts had heavy silver balls at their butt ends. The spearmen carried full-body-length versions of the Dipylon shield - an elliptically shaped shield with two characteristic curved side insets. Archers used a distinct recursive bow (compound curves) that was made of fire-hardened wood, backed with long dried sinew strips to provide spring and tension. Bows of the Immortal Guards featured engraved silver "handles." Arrows were knocked (slits in the end to fit against the bow string), had conventional feather fletches tied with red silk, and forged iron arrowheads. Each archer of the Immortal Guards wore a long oblong leather quiver filled with 30 arrows. Swordsmen also were equipped with the Dipylon shield, although it was much smaller in size, and made of wooden slats covered with metal sheets. Many different kinds of straight and curved, single-hand and two-handed swords were used. Swords were generally made of iron and bronze. All the Immortals wore either felt or metal helmets. Members of the special Imperial Guard wore felt 12-piece and 20-piece "crown" hats that were covered in silk, when not wearing metal helmets. In this package, there are the following items: - A small Dipylon shield - The circular bronze boss in the middle of the shield is depicted on the shields of the Immortal Guards. A full-body version of the shield can be created by scaling up the shield in this package. - Six different bronze and iron helmets - Helmet designs are taken from historical drawings of Achaemenid metal helmets. These also are described in the Encyclopedia Iranica article on "Helmets In Pre-Islamic Iran." [https://www.iranicaonline.org/articles/helmet-i] - Two high resolution, detailed scimitars - The Jarmyr scimitar has a fire-hardened cherry handle framed with polished bronze pieces. A bronze boss with carved lion within a rope circle lays on the haft, forward of the handle. The Anassi scimitar has a more elaborate blade and a bronze handle. The handle has a ruby stone inset at its butt end - set into a forged flower petal design. - Dagger With Carved Ivory Handle and Bronze Sheath - - A silver spear of the type used by the Immortal Guards - Spearmen of the Immortal Guards fought with long spears with engraved silver spear blades. The spears had silver mid-handles and heavy silver butt knobs supposedly about the size of a pomegranite. The butt knobs of officers were made of gold to denote their rank. - A bow, set of arrows, and two simple archery targets - The bow is of fire-hardened cherry, with silver engraved handle and cloth bow string. The wooden arrow has a forged iron head, and hawk fletch feathers fastened to the arrow shaft with red silk thread. Two different archery targets are made of weathered wood stakes with cloth bags tied to them with a simple rope. These armaments are modelled as accurately as possible, given the historical descriptions available in various professional references. The models here are scaled to fit the Poser L'Homme character or the standard DAZ male figures. You may need to adjust the scale of these objects to suit your characters. - Barracks Building - A barracks building is included that is compatible with the buildings of the Ancient Persian Istahr Kitbash Collection. The barrack building features a central practice ground with arched entrance way. Four "fire towers" mark the corners of the barracks. These are modelled on ancient towers still in use today. Typically, they have a fire pit in the center, and either a second fire in the center of the second story, or fires on each of the four corners of the second story. The fire towers provide both light and heat. The barracks building is lit in the center by a series of wrought iron/bronze/glass torch lamps around its perimeter. Lamps also are on the second floor and on the outside of the curved entrance way. One set of shields is mounted on one of the interior walls. The building is made in two pieces to enable your camera to be positioned for good views of the interior practice grounds of the barracks. The smaller left side of the building can be "hidden" from the camera, or re-positioned (or deleted) to ename good positioning of the camera. For the barracks building, there are several separate items that you can position on the interior practice ground. These include three different wooden platforms for warriors jousting with spear or sword, two different archery targets, an iron ringed stand of spears, and a wooden helmet rack. You can scale and position these in any way that you like within the practice ground. - Wall Torch Lamp - This is an extra - you can place this wherever you might need additional light inside or outside of your barracks building. SYSTEM REQUIREMENTS: Any application capable of importing and display models in the *.obj file format. INSTALLATION: Import the models into your application. Models in *.obj file format require the textures and materials to be in the same directory location as the models. If you are using Poser, you will wish to copy all of the textures to another texture directory within the Poser system. USAGE TIPS: Helmets - These helmets are approximately sized for the Poser L'Homme character. The L'Homme character has an unusually narrow head. To place these helmets on the head of any character, you should position the helmet in the appropriate position, and then you may have to rescale the helmet to fit the figure. For Poser figures, you may need to rescale the helmet - reducing the width. For any other character, you may need to alter the width, the breadth or the height of the helmet to obtain the best fit. The Barracks Building - This building is in three pieces. One piece is called the "Barracks Building Base." This is a flat rectangular piece whose only function is to allow you to line up the two parts of the building. In general, you should begin by importing the "Barracks Building Base". Second, import the "Barracks Building Main" piece. Scale it up or down to match the "Base" piece, and then and align it on top of the "Barracks Building Base" so that the walls on three of its sides fit exactly on top of the "Base" piece. Finally, import the "BarracksBldge_LeftSide" piece and fit it against the "Main" piece, and so that its outer wall lines exactly on top of the fourth side of the "Base" piece. You can delete the "Base" piece when you have finished. The Archery Targets, the Spear Stand, the Jousting Platforms and the Helemt stand can be imported, scaled and positioned inside the Barrack Building in any way you desire. Copyright Information: All the contents of this product are copyright 2021 FORESTER. All rights reserved. ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- Documents AncientPersianArmor_Readme.txt Renderosity Stardard License.txt [Folder - ReferencePictures ] achaemenian-Spearman.jpg ImmortalArcher.jpg ImmortalSpearman1.jpg shield_Immortals.jpg [Objects] ³ AchaemendianImmortalGuardSpear.mtl ³ AchaemendianImmortalGuardSpear.obj ³ ArcheryTarget1.mtl ³ ArcheryTarget1.obj ³ ArcheryTarget2.mtl ³ ArcheryTarget2.obj ³ Arrow_ForgedArrowhead.mtl ³ Arrow_ForgedArrowhead.obj ³ BarracksBldge_LeftSide.mtl ³ BarracksBldge_LeftSide.obj ³ BarracksBuildingBase.mtl ³ BarracksBuildingBase.obj ³ BarracksBuilding_Main.mtl ³ BarracksBuilding_Main.obj ³ BarrackSpearStand.mtl ³ BarrackSpearStand.obj ³ Bow_Archaemedian.mtl ³ Bow_Archaemedian.obj ³ Dagger.mtl ³ Dagger.obj ³ DaggerSheath.mtl ³ DaggerSheath.obj ³ DipylonShieldSmall.mtl ³ DipylonShieldSmall.obj ³ Helmet2.mtl ³ Helmet2.obj ³ Helmet2_NoNeckPieces.mtl ³ Helmet2_NoNeckPieces.obj ³ Helmet4.mtl ³ Helmet4.obj ³ Helmet5.mtl ³ Helmet5.obj ³ HelmetStand.mtl ³ HelmetStand.obj ³ Helmet_TwistDark.mtl ³ Helmet_TwistDark.obj ³ JoustingPlatform1.mtl ³ JoustingPlatform1.obj ³ JoustingPlatform2.mtl ³ JoustingPlatform2.obj ³ JoustingPlatform3.mtl ³ JoustingPlatform3.obj ³ Scimitar_Anassi.mtl ³ Scimitar_Anassi.obj ³ Scimitar_Jarmyr.mtl ³ Scimitar_Jarmyr.obj ³ ScratchedGreenMetalHelmet.mtl ³ ScratchedGreenMetalHelmet.obj ³ WallTorchLamp.mtl ³ WallTorchLamp.obj [Materials] ³ antique_bronze_darkened_Base_Color.jpg ³ antique_bronze_darkened_Base_Color.png ³ antique_bronze_darkened_Glossiness.jpg ³ antique_bronze_darkened_Normal.jpg ³ antique_bronze_darkened_Specular.jpg ³ antique_bronze_Light_Base_Color.jpg ³ ArabicFlowerLogo_NORM.png ³ Base_ColorldBlondWood_Base_Color.jpg ³ BowHandle_Step2.jpg ³ bronze_polished_Base_Color.jpg ³ bronze_polished_Glossiness.jpg ³ bronze_polished_Normal.jpg ³ bronze_polished_Specular.jpg ³ Burnt_Wood_Base_Color_0000.jpg ³ Burnt_Wood_Emissive_Mask_0000.jpg ³ Burnt_Wood_Normal_0000.jpg ³ Burnt_Wood_Roughness_0000.jpg ³ canvas_white_Base_Color.png ³ canvas_white_Glossiness.png ³ canvas_white_Normal.png ³ canvas_white_Roughness.png ³ canvas_white_Specular.png ³ cotton_tight_weave_Base_Color.jpg ³ Dagger1Handle_N.png ³ dmls_cobalt_chrome_polished_Base_Color.jpg ³ dmls_cobalt_chrome_polished_Glossiness.jpg ³ dmls_cobalt_chrome_polished_Metallic.jpg ³ dmls_cobalt_chrome_polished_Normal.jpg ³ dmls_cobalt_chrome_polished_Specular.jpg ³ flax_rope_AO.jpg ³ flax_rope_Base_Color.jpg ³ flax_rope_Normal.jpg ³ flax_rope_Roughness.jpg ³ GlossinessldBlondWood_Glossiness.jpg ³ Hawk1_tail_alpha.jpg ³ Hawk1_tail_color.png ³ Hawk1_tail_Invert_NORM.png ³ HelmetSratches_Sparse.jpg ³ iron_forged_Base_Color.jpg ³ iron_forged_Glossiness.jpg ³ iron_forged_Metallic.jpg ³ iron_forged_Normal.jpg ³ iron_forged_Specular.jpg ³ ivory_beige_Base_Color.jpg ³ ivory_beige_Glossiness.jpg ³ ivory_beige_Normal.jpg ³ ivory_beige_Specular.jpg ³ LionInRopeCircle.jpg ³ Madrone_Basecolor.jpg ³ Madrone_Roughness.png ³ Man_Metallic.png ³ metal_steel_hardened_tempered_Base_Color.jpg ³ metal_steel_hardened_tempered_Glossiness.jpg ³ metal_steel_hardened_tempered_Normal.jpg ³ metal_steel_hardened_tempered_Roughness.jpg ³ metal_steel_hardened_tempered_Specular.jpg ³ NormalldBlondWood_Normal.jpg ³ planks_african_mesquite_Base_Color.jpg ³ planks_african_mesquite_Glossiness.jpg ³ planks_african_mesquite_Metallic.jpg ³ planks_african_mesquite_Normal.jpg ³ planks_african_mesquite_Specular.jpg ³ planks_wide_rustic_Base_Color.jpg ³ planks_wide_rustic_Glossiness.jpg ³ planks_wide_rustic_Normal.jpg ³ planks_wide_rustic_Specular.jpg ³ PracticeGroundForPainter_lambert1_BaseColor.1001.png ³ PracticeGroundForPainter_lambert1_Height.1001.png ³ PracticeGroundForPainter_lambert1_Normal.1001.png ³ PracticeGroundForPainter_lambert1_Roughness.1001.png ³ silk_smooth_red_Base_Color.jpg ³ silk_smooth_red_Glossiness.jpg ³ silk_smooth_red_Normal.jpg ³ silk_smooth_red_Specular.jpg ³ silver_glossy_Base_Color.jpg ³ silver_glossy_Glossiness.jpg ³ silver_glossy_Normal.jpg ³ silver_glossy_Specular.jpg ³ SpearPoint_C_Norm.jpg ³ SpecularldBlondWood_Specular.jpg ³ stone_agglomerated_Base_Color.jpg ³ stone_agglomerated_Glossiness.jpg ³ stone_agglomerated_Normal.jpg ³ stone_agglomerated_Specular.jpg ³ wood_acajou_light_Base_Color.jpg ³ wood_acajou_light_Glossiness.jpg ³ wood_acajou_light_Normal.jpg ³ wood_acajou_light_Specular.jpg ³ wood_american_cherry_Base_Color.jpg ³ wood_american_cherry_Glossiness.jpg ³ wood_american_cherry_Normal.jpg ³ wood_american_cherry_Specular.jpg ³ wood_beech_mid_brown_Base_Color.jpg ³ __blueBrushedWaves_Roughness.jpg ³ __CherryWood_Base_Color.jpg ³ __CherryWood_Glossiness.jpg ³ __CherryWood_Normal.jpg ³ __CherryWood_Specular.jpg ³ __FineBrushedSilver_Base_Color.jpg ³ __FineBrushedSilver_Normal.jpg ³ __FineBrushedSilver_Roughness.jpg ³ __FineBrushedSilver_Specular_Level.jpg ³ __Flame1_Emissive_9.png ³ __Flame1_Emissive_InvertedMask.png ³ __Flame1_Emissive_Mask_0001.png ³ __Flame1_Normal_p.png ³ __Flame1_Roughness_p.png ³ __NaturalSuede2_Base_Color.jpg ³ __NaturalSuede2_Normal.jpg ³ __NaturalSuede2_Specular.jpg ³ __Painted1024_Base_Color.jpg ³ __Painted1024_Normal.jpg ³ __Painted1024_Roughness.jpg ³ __RoseTrim_Normal.jpg ³ __Ruby_Base_Color.png ³ __Ruby_Glossiness.png ³ __Ruby_Inverted_IOR.png ³ __Ruby_Specular.png ³ __Two_Base_Color.jpg ³ __Two_Glossiness.jpg ³ __Two_Specular.jpg ³ __YellowGlass_Base_Color.png ³ __YellowGlass_Glossiness.png ³ __YellowGlass_IOR.png ³ __YellowGlass_Normal.png ³ __YellowGlass_Refraction.png ³ __YellowGlass_Specular.png ------------------------------------------------------------------------------------------ Author: FORESTER Please feel free to contact me with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery links via RMP sitemail ONLY! No emails please! --------------------------------------------------------------------------------------------