--------------------------------------------------------------------------------------------------------- "ANCIENT PERSIANS - IMMORTAL GUARDS, by FORESTER All copyrights to this product reserved by FORESTER - February 2021 Ownership statement:All of the content in this package was created by Forester ================================================================ PRODUCT DESCRIPTION: Here are thirteen members of the Imperial Guard Unit of the Achaemenian "Immortal Guards" standing in guarding and in fighting positions. Three of the Immortals, Amjad, Jafar and Orand are in "standing guard" position. These three can be placed in any street scene or posed in front of the Istahr Government Building or Fire Temple. All the Immortals are scaled to match the general size of the generic Poser and Daz figures, although the Immortals are a little bit taller than these figures. You can place these figures in the background for your own characters in your own scenes. Four of the figures are in various poses where they are fighting with scimitars and swords. Amjad and Jalil are using scimitars, Orand is using a scimitar and shield in one pose. Jafar is using a two-handed sword in another pose. Four of the figures are fighting with spears. Jafar has a spear and is dodging another fighter, but in another pose, he has a spear ready to attack another fighter. Jalil is posed blocking another fighter with his spear. Orand is posed thrusting his spear at another fighter. Two of the figures are posed with bow and arrow. Orand has a full bow ready to release an arrow, while Jalil is reaching behind his back - withdrawing an arrow from his quiver. These are static figures in high resolution. They are intended for you to use in filling out scenes of your own - you can successfully pose your own characters in combat alongside or against these figures in closeup scenes. Alternatively, the figures can be used in scenes where they are fighting against enemy warriors, or they can be placed in barracks practice scenes where they are training against each other. Background Information - The Immortal Guards were legendary warriors of the Acheamenian Empire. Ancient Persians did not write their own histories, so what we know of the Acheamenian Immortal Guard is based on the observations of Greek historians who came into contact with them, their drawings of the men, the stonework reflief figures at Persepholis, and their depicition in a set of enameled tiles found at the Palace of Darius, the First at Susa. We know that know that these elite warriors were key to the conquest of Egypt in 525 BCE, to Darius' invasion of Scythia and areas of modern India and Pakistant. Greek records verify that Immortals participated in the invasion of Greece in 479 BCE and in the Battle of Thermopylae in 480 BCE. The Immortal Guards were a "light infantry". Some members were spearmen, some were swordsmen, and some were archers. Members of the Imperial Guard unit typically were skilled in all weapons and in archery. The origin of the name, "The Immortal Guards" is not precisely known. Old Persian poets believed that the name "The Immortals" came from the unusual size, strength and superb fighting skills of these warriors. However, the Greek historian Herodotus believed that the name "Immortals" came from a practice that saw that every warrior killed or seriously wounded in battle was immediately replaced with a new warrior, thereby always maintaining each unit's fighting force with a constant strength. We do definitively know that one thousand of the most elite of these warriors formed the Imperial Guards of the Achemenian kings, and that their commanding officer served as the primary military strategist and minister to each king. We also know that any male in the Archmenian Empire and its subject territories could become a citizen, and a member of the Immortal Guards. Because the Imperial Guard unit tended to select men of above average height and elite fighting skills, this unit probably had men of more diverse ethnic backgrounds than the rest of the army. Therefore in this group of four different figures, one is of classic Persian ethnicity, one is a Medeian, one is a Kurd and the fourth is a Tartar from just outside the far north of the Empire. The Immortals are dressed in the clothing and armor worn by the Immortal Guards as nearly as it can be reconstructed from the stone carvings found at Persepolis, and from Greek drawings and paintings of them. Light colored fine silks with gold trim were worn in the summer and for formal presentations - heavier, darker woven green cloth was used for winter and ordinary service wear. Large gold hoop earrings were worn for ceremonial occasions, but I have not included these in the fighting figures. Immortal Guard weapons were made of iron and bronze, and engraved silver. Here, the silver spears, bronze helmets, scimitars, small Diplodian shield, bows, arrows and arrow quivers have been reconstructed here as accurately as possible, given the various conflicting descriptions by ancient Greek and other historians. I have left off any breastplate armor as claimed by some historians because the Immortals in the stonework carvings, tile images and Greek drawings don't appear to wear them, and because there is disagreement among historians as to the general presence of body armor. My primary references in creating these figures were "From Shadows in the Desert: Ancient Persia at War" by Kaveh Farrokh, "Armies of Ancient Persia: From the Founding of the Achaemenid State to the Fall of the Sasanid Empire" by Marek Adam Wozniak, "The Persian Army 560–330 BC" by Nicholas Sekunda, and "Ancient Persia: A Concise History of the Achaemenid Empire, 550–330 BCE" by Matt Waters. INCLUDED IN THIS PRODUCT: ³ Amjad_Scimitar ³ Amjad_StandingGuard ³ Jafar_SpearDodge ³ Jafar_SpearReady ³ Jafar_StandingGuard ³ Jafar_TwoHandedSword ³ Jalil_GetArrow ³ Jalil_Scimitar ³ Jalil_SpearBlock ³ Orand_Bow ³ Orand_ScimitarAndShield ³ Orand_SpearThrust ³ Orand_StandingGuard SYSTEM REQUIREMENTS: Any application capable of importing and display models in the *.obj file format. INSTALLATION: Import these figures into your application. USAGE TIPS: All these models are in *.obj file format and have materials made up of a Base Color Map, a Normal Map and a Specular Map. The *.obj file format does not carry material information needed to make good glass, water or metal, and carries only limited information about light emission maps. Most modern rendering engines have their own specialized shaders for metals. To make more accurate renders of the weapons, you should replace the metal materials on these models with the appropriate shaders in your own rendering engine. If your rendering engine allows creation of metal materials using standard PBR Maps, you will find the full suite of PBR materials for each of the material sets in this package. Copyright Information: The entire contents of this product are copyright 2021 FORESTER. All rights reserved. ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- Documents AncientPersians_ImmortalGuards_Readme.txt Renderosity Stardard License.txt [Objects] ³ Amjad_Scimitar.mtl ³ Amjad_Scimitar.obj ³ Amjad_StandingGuard.mtl ³ Amjad_StandingGuard.obj ³ Jafar_SpearDodge.mtl ³ Jafar_SpearDodge.obj ³ Jafar_SpearReady.mtl ³ Jafar_SpearReady.obj ³ Jafar_StandingGuard.mtl ³ Jafar_StandingGuard.obj ³ Jafar_TwoHandedSword.mtl ³ Jafar_TwoHandedSword.obj ³ Jalil_GetArrow.mtl ³ Jalil_GetArrow.obj ³ Jalil_Scimitar.mtl ³ Jalil_Scimitar.obj ³ Jalil_SpearBlock.mtl ³ Jalil_SpearBlock.obj ³ Orand_Bow.mtl ³ Orand_Bow.obj ³ Orand_ScimitarAndShield.mtl ³ Orand_ScimitarAndShield.obj ³ Orand_SpearThrust.mtl ³ Orand_SpearThrust.obj ³ Orand_StandingGuard.mtl ³ Orand_StandingGuard.obj [Materials] ³ Amjad_Start_Body_BaseColor.jpg ³ Amjad_Start_Body_Normal.jpg ³ Amjad_Start_Body_Roughness.jpg ³ antique_bronze_darkened_Base_Color.jpg ³ antique_bronze_darkened_Base_Color.png ³ antique_bronze_darkened_Glossiness.jpg ³ antique_bronze_darkened_Glossiness.png ³ antique_bronze_darkened_Normal.jpg ³ antique_bronze_darkened_Specular.jpg ³ antique_bronze_darkened_Specular.png ³ ArabicFlowerLogo_NORM.png ³ BowHandle_Step2.jpg ³ bronze_polished_Base_Color.jpg ³ bronze_polished_Glossiness.jpg ³ bronze_polished_Normal.jpg ³ bronze_polished_Specular.jpg ³ cotton_tight_weave_Base_Color.jpg ³ Distressed_Leather_Base_Color.jpg ³ Distressed_Leather_Height.jpg ³ Distressed_Leather_Metallic.jpg ³ Distressed_Leather_Normal.jpg ³ Distressed_Leather_Roughness.jpg ³ dmls_cobalt_chrome_polished_Base_Color.jpg ³ dmls_cobalt_chrome_polished_Diffuse.jpg ³ dmls_cobalt_chrome_polished_Glossiness.jpg ³ dmls_cobalt_chrome_polished_Height.jpg ³ dmls_cobalt_chrome_polished_Metallic.jpg ³ dmls_cobalt_chrome_polished_Normal.jpg ³ dmls_cobalt_chrome_polished_Roughness.jpg ³ dmls_cobalt_chrome_polished_Specular.jpg ³ gold_leaf_waste_Base_Color.jpg ³ gold_leaf_waste_Normal.jpg ³ gold_leaf_waste_Specular.jpg ³ Hawk1_tail_alpha.jpg ³ Hawk1_tail_color.png ³ Hawk1_tail_Invert_NORM.png ³ Hawk2_tail_color.png ³ Hawk3_tail_color.png ³ iron_forged_Base_Color.jpg ³ iron_forged_Glossiness.jpg ³ iron_forged_Metallic.jpg ³ iron_forged_Normal.jpg ³ iron_forged_Roughness.jpg ³ iron_forged_Specular.jpg ³ Jafar_Again_lambert1_BaseColor.png ³ Jafar_Again_lambert1_Metallic.png ³ Jafar_Again_lambert1_Normal.png ³ Jafar_Again_lambert1_Roughness.png ³ Jafar_LR_BodySkin_BaseColor.png ³ Jalil_Start_Body_BaseColor.png ³ Jalil_Start_Body_Metallic.png ³ Jalil_Start_Body_Normal.png ³ Jalil_Start_Body_Roughness.png ³ LionInRopeCircle.jpg ³ Madrone_Basecolor.jpg ³ Madrone_Roughness.png ³ metal_steel_hardened_tempered_Base_Color.jpg ³ metal_steel_hardened_tempered_Glossiness.jpg ³ metal_steel_hardened_tempered_Normal.jpg ³ metal_steel_hardened_tempered_Roughness.jpg ³ metal_steel_hardened_tempered_Specular.jpg ³ Orand_Start_lambert1_BaseColor.jpg ³ Orand_Start_lambert1_Normal.jpg ³ Orand_Start_lambert1_Roughness.jpg ³ planks_andaman_padauk_Normal.jpg ³ satin_fabric_Base_Color.jpg ³ satin_fabric_Normal.jpg ³ satin_fabric_Specular.jpg ³ silk_smooth_red_Base_Color.jpg ³ silk_smooth_red_Glossiness.jpg ³ silk_smooth_red_Normal.jpg ³ silk_smooth_red_Specular.jpg ³ silver_glossy_Base_Color.jpg ³ silver_glossy_Glossiness.jpg ³ silver_glossy_Specular.jpg ³ SpearPoint_C_Norm.jpg ³ SpearPoint_Normal.jpg ³ wood_american_cherry_Base_Color.jpg ³ wood_american_cherry_Glossiness.jpg ³ wood_american_cherry_Normal.jpg ³ wood_american_cherry_Specular.jpg ³ wood_beech_mid_brown_Ambient_Occlusion.jpg ³ wood_beech_mid_brown_Base_Color.jpg ³ wood_beech_mid_brown_Glossiness.jpg ³ wood_beech_mid_brown_Specular.jpg ³ __BeardEdging_Alpha.png ³ __BeardEdging_Base_Color.png ³ __BeardEdging_Depth_AO.png ³ __BeardEdging_Depth_NORM.png ³ __BeardEdging_Depth_SPEC.jpg ³ __BlackEyebrows_Color.png ³ __BlueBlackBeardClump1_Alpha.png ³ __BlueBlackBeardClump1_Color.png ³ __BlueBlackBeardClump1_Glossiness.png ³ __BlueBlackBeardClump1_Normal.png ³ __BlueBlackBeardClump1_Specular.png ³ __brownEye1_AO.jpg ³ __brownEye1_Base_Color.jpg ³ __brownEye1_Metallic.jpg ³ __brownEye1_Normal.jpg ³ __brownEye1_Roughness.jpg ³ __FineGreenStripedSilk_Base_Color.jpg ³ __FineGreenStripedSilk_Height.jpg ³ __FineGreenStripedSilk_Normal.jpg ³ __GoldCloth_Base_Color.jpg ³ __GoldCloth_Normal.jpg ³ __GoldCloth_Specular.jpg ³ __JalilEyebrow_Ambient_Occlusion.png ³ __JalilEyebrow_Color.png ³ __JalilEyebrow_Normal.png ³ __JalilEyebrow_Opacity.png ³ __NaturalSuede2_Base_Color.jpg ³ __NaturalSuede2_Normal.jpg ³ __NaturalSuede2_Specular.jpg ³ __OrandEyebrows_Ambient_Occlusion.png ³ __OrandEyebrows_Color.png ³ __OrandEyebrows_Normal.png ³ __OrandEyebrows_Opacity.png ³ __OrandEyebrows_Roughness.png ³ __Ruby_Base_Color.png ³ __Ruby_Glossiness.png ³ __Ruby_Inverted_IOR.png ³ __Ruby_Specular.png ³ __SmoothSteel_Base_Color.jpg ³ __SmoothSteel_Glossiness.jpg ³ __SmoothSteel_Metallic.jpg ³ __SmoothSteel_Normal.jpg ³ __SmoothSteel_Roughness.jpg ³ __SmoothSteel_Specular.jpg ³ __SpearSilver_Base_Color.jpg ³ __SpearSilver_Base_Color.png ³ __SpearSilver_Normal.png ³ __SpearSilver_Specular.png ------------------------------------------------------------------------------------------ Author: FORESTER Please feel free to contact me with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery links via RMP sitemail ONLY! No emails please! --------------------------------------------------------------------------------------------