Hallways XI, for DAZ Studio c 2021 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the dsf files into \data\VanishingPoint\HallwaysXI\ Put the duf/ png (props) into \Environments\VanishingPoint\HallwayXI\ Put the duf/ png (cameras) into \Environments\VanishingPoint\HallwayXI\Cameras\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\Textures\VP\hallwayXI\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the model: 1) Start DAZ Studio. 2) Go to the DAZ Content > Environments > VanishingPoint > HallwayXI Library. 3) Add the model(s) to your scene. OR: Add the "HallwaysAll" model to load the hallway with the access stand, end station, and hall stand already positioned in place. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste: either standing or walking. Notes: Camera movement through the sets is very easy and camera files are included. - The cameras are positioned inside the walls so you don't need to hide any walls before rendering the scene. - You can use these camera files to render the scene or use them as starting points. When using the Overview camera, don't forget to hide the ceiling. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Hallways XI for DAZ Studio ------------------------ Product Files: \Documentation !readme_HallwaysXIDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\HallwaysXI\AccessStand\ accessstand_1150.dsf \data\VanishingPoint\HallwaysXI\AccessStand\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\HallwaysXI\EndStation\ endstation_3308.dsf \data\VanishingPoint\HallwaysXI\EndStation\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\HallwaysXI\HallStand\ hallstand_3762.dsf \data\VanishingPoint\HallwaysXI\HallStand\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\HallwaysXI\Hallways\ hallwayxi_289062.dsf \data\VanishingPoint\HallwaysXI\Hallways\Morphs\VanishingPoint\Base\ LeftDoors.dsf RearDoors.dsf RightDoors.dsf \data\VanishingPoint\HallwaysXI\Hallways\UV Sets\VanishingPoint\Base\ default.dsf \Environments\VanishingPoint\HallwayXI\ AccessStand.duf AccessStand.duf.png AccessStand.tip.png EndStation.duf EndStation.duf.png EndStation.tip.png HallStand.duf HallStand.duf.png HallStand.tip.png Hallways.duf Hallways.duf.png Hallways.tip.png HallwaysAll.duf HallwaysAll.duf.png HallwaysAll.tip.png \Environments\VanishingPoint\HallwayXI\Cameras\ Front1.duf Front1.duf.png Front1.tip.png LeftSide1.duf LeftSide1.duf.png LeftSide1.tip.png LeftSide2.duf LeftSide2.duf.png LeftSide2.tip.png Overview1.duf Overview1.duf.png Overview1.tip.png RearWall1.duf RearWall1.duf.png RearWall1.tip.png RightSide1.duf RightSide1.duf.png RightSide1.tip.png RightSide2.duf RightSide2.duf.png RightSide2.tip.png \Runtime\templates\ 0accessstand_StandMain.bmp 0accessstand_StandScreen1.bmp 0endstation_BarMetal.bmp 0endstation_WallMain.bmp 0endstation_WallTrim.bmp 0hallstand_StandButtons.bmp 0hallstand_StandMain.bmp 0hallstand_StandMonitorTrim.bmp 0hallstand_StandScreen1.bmp 0hallstand_StandTrim.bmp 0hallwayxi_BulkheadSides.bmp 0hallwayxi_BulkheadTrim.bmp 0hallwayxi_CeilingTrim.bmp 0hallwayxi_Door1.bmp 0hallwayxi_DoorArches.bmp 0hallwayxi_DoorFrames.bmp 0hallwayxi_DoorLeft1.bmp 0hallwayxi_LightsCeiling.bmp 0hallwayxi_LightsFloor.bmp \Runtime\Textures\VP\hallwayXI\ hallwayXI_AccessPanel.jpg hallwayXI_Door1.jpg hallwayXI_Door1_Amb.jpg hallwayXI_Door1_Bum.jpg hallwayXI_Door2.jpg hallwayXI_Door2_Amb.jpg hallwayXI_Door2_Bum.jpg hallwayXI_Door3.jpg hallwayXI_Door3_Amb.jpg hallwayXI_Door3_Bum.jpg hallwayXI_Door4.jpg hallwayXI_Door4_Amb.jpg hallwayXI_Door4_Bum.jpg hallwayXI_ref-map-04.jpg hallwayXI_Screen01.jpg hallwayXI_simpleRefl.jpg hallwayXI_wallslabel1.jpg