O3U Corsair, for DAZ Studio c 2022 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the dsf files into \data\VanishingPoint\O3UCorsair\O3U Corsair\ Put the duf/ png (aircraft) into \Props\VanishingPoint\ChrisSchell\O3U Corsair\ Put the duf/ png (poses) into \Props\VanishingPoint\ChrisSchell\O3U Corsair\Poses\ Put the duf/ png (props) into \Props\VanishingPoint\ChrisSchell\O3U Corsair\Props\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\textures\Corsair3u\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the model: 1) Start DAZ Studio. 2) Go to the DAZ Content > Props > VanishingPoint > ChrisSchell > O3U Corsair Library. 3) Add the model to your scene. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste: either standing or walking. Notes: All of the additional models (prop blur) will be added to the scene in the correct position when the aircraft is at its default position. After you add items to the scene, they will automatically be parented to the aircraft/ follow the aircraft, so they'll move with the aircraft when poses are applied to it. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for O3U Corsair for DAZ Studio ------------------------ Product Files: \Documentation !readme_O3UCorsairDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\O3UCorsair\O3U Corsair\Morphs\VanishingPoint\Base\ AileronsBank.dsf AileronsUpDown.dsf ElevatorUpDown.dsf FlapsDown.dsf FloatRudder.dsf Propeller.dsf Rudder.dsf \data\VanishingPoint\O3UCorsair\O3U Corsair\ o3ucorsair_19349.dsf \data\VanishingPoint\O3UCorsair\O3U Corsair\UV Sets\VanishingPoint\Base\ default.dsf \data\VanishingPoint\O3UCorsair\Prop Blur\Morphs\VanishingPoint\Base\ FID_o3ucorsair_19349.dsf \data\VanishingPoint\O3UCorsair\Prop Blur\ o3upropblur_210.dsf \data\VanishingPoint\O3UCorsair\Prop Blur\UV Sets\VanishingPoint\Base\ default.dsf \Props\VanishingPoint\ChrisSchell\O3U Corsair\ O3U Corsair.duf O3U Corsair.duf.png O3U Corsair.tip.png \Props\VanishingPoint\ChrisSchell\O3U Corsair\Poses\ PropHide.duf PropHide.duf.png PropHide.tip.png PropShow.duf PropShow.duf.png PropShow.tip.png \Props\VanishingPoint\ChrisSchell\O3U Corsair\Props\ Prop Blur.duf Prop Blur.duf.png Prop Blur.tip.png \Runtime\Templates\ o3ucorsair.bmp o3upropblur.bmp \Runtime\textures\Corsair3u\ o3ublurtrans.jpg o3ubump.jpg o3upropblurtexture.jpg o3utexture.jpg