Thank you for purchasing this product! I hope you enjoy it ************************************************************ Product Name: Walk Motion 1 for HiveWire3d Dawn © Copyright 2022 April Artist: AnyMatter ************************************************************ Product description: Walk Motion 1 is a female walk animation construction kit for HiveWire3d Dawn. By combining the aniblocks , you can control your character walking direction, start and stop walking anywhere you want. Compatible with Poser and Daz Studio aniblocks. Please watch video for animated promo -------------------------------------- Required software: Poser 10+ DAZ Studio 4.9+ -------------------------------------- Required products: HiveWire3d Dawn -------------------------------------- Installation instructions: Unzip the 'DawnWalkMotion1_psr_xxxx.zip' (xxxx is product ID) into Poser directory Unzip the 'DawnWalkMotion1_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory -------------------------------------- Usage tips: POSER 1) Load and select HiveWire3d Dawn 2) in pose library, browse to 'AnyMatter>DawnWalkMotions1'. Double click an animated pose to apply animation 3) if prompted to add frames to import the complete animation, click Yes DAZ STUDIO 1) Load and select HiveWire3d Dawn 2) in content library, browse to 'aniblocks>AnyMatter>DawnWalkMotion1'. Double click or drag a pose item to the figure in viewport to apply animation or in aniMate tab, browse to 'aniblocks>AnyMatter>DawnWalkMotion1'. Double click an aniblock, or drag it to the figure aniMate timeline to apply animation 3) Create a basic start and stop walk animation by combining the aniblocks as follow 'walk start' + 'walk cycle' + 'walk stop' Extend/shorten the 'walk cycle' aniblock to control walking distance 4) Combine with directional aniblocks to control the character walking direction.The number is the turning angle from initial direction. So 'walk_to_left_45' means turn 45 degrees to left from initial direction. 5) You can extend/loop a directional aniblock to create a closed loop (square or circle path etc) walking animation Limitations: 1) Recommended animation frame rate is 30 fps 2) Turn off inverse kinematics in Poser before applying pose to avoid possible glitches on limbs 3) Turn off figure limits in Poser or Daz Studio before applying animations to avoid possible glitches due to limited body movement 4) If the figure body is rescaled, transitional glitch will occur around looping/ blending aniblocks. Bake the animation to studio keyframes to remove the glitch 5) Sometimes mixing aniblocks can cause foot sliding. Try adjust the options in 'Reorient start/loops' in Daz aniMate tab to fix the issue 6) Some figure body parts may be partially/not animated 7) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend seamlessly. 8) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 9) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose 10) animation may be less smooth or jittery, usually can be ignored, otherwise require minor adjustments 11) Poke through between body parts/ floor may occur during movement, with or without morphs 12) Daz Studio should be able to read Poser file format as well. To do that, import the Poser content or runtime folder into Daz Studio directory with content directory manager -------------------------------------- Filelist: documentation DawnWalkMotion1_daz_psr_Readme.txt Renderosity license.txt runtime/libraries/pose/AnyMatter/DawnWalkMotion1 walk_to_left_135.png walk_to_left_135.pz2 walk_to_left_45.png walk_to_left_45.pz2 walk_to_left_90.png walk_to_left_90.pz2 walk_to_right_135.png walk_to_right_135.pz2 walk_to_right_45.png walk_to_right_45.pz2 walk_to_right_90.png walk_to_right_90.pz2 walk_turn_180.png walk_turn_180.pz2 aniblocks/AnyMatter/DawnWalkMotion1 walk_cycle.ds walk_cycle.gfa walk_cycle.png walk_cycle_inplace.ds walk_cycle_inplace.gfa walk_cycle_inplace.png walk_start.ds walk_start.gfa walk_start.png walk_stop.ds walk_stop.gfa walk_stop.png walk_to_left_135.ds walk_to_left_135.gfa walk_to_left_135.png walk_to_left_45.ds walk_to_left_45.gfa walk_to_left_45.png walk_to_left_90.ds walk_to_left_90.gfa walk_to_left_90.png walk_to_right_135.ds walk_to_right_135.gfa walk_to_right_135.png walk_to_right_45.ds walk_to_right_45.gfa walk_to_right_45.png walk_to_right_90.ds walk_to_right_90.gfa walk_to_right_90.png walk_turn_180.ds walk_turn_180.gfa walk_turn_180.png -------------------------------------- Ownership Statements: Motion capture animations by Modern Uprising Studios -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.