Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Herdbeast Motions © Copyright 2022. April Artist: AnyMatter ************************************************************ Product description: Animation contruction kit for Daz3d Herdbeast. The one and only animation set available here for this gentle yet fierce looking beast. Compatible with Poser and Daz Studio. Please watch the video for animated demo -------------------------------------- Required software: Poser 6+ DAZ Studio 4+ -------------------------------------- Required products: DAZ3D Herdbeast -------------------------------------- Installation instructions: Unzip the 'HerdbeastMotions_psr_xxxx.zip' (xxxx is product ID) into Poser directory Unzip the 'HerdbeastMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory -------------------------------------- Usage tips: POSER 1) Load and select Herdbeast figure 2) browse to 'pose>AnyMatter>HerdbeastMotions'. Double click a pose item to apply an animation to the figure 3) if prompted to add frames to import the complete animation, click Yes DAZ STUDIO 1) Load and select Herdbeast figure 2) browse to 'aniblocks>AnyMatter>HerdbeastMotions' in content library, double click or drag any pose item to the figure in viewport to apply an animation to the figure or browse to 'aniblocks>AnyMatter>HerdbeastMotions' in aniMate tab, double click or drag an aniblock into the figure aniMate timeline to apply an animation to the figure 3) Aniblocks have 4 categories actions - miscellaneous herdbeast animations. These aniblocks are loopable, can be combined or mixed with each other seamlessly with no strict order connectors - connect 2 aniblocks from different category. For example, place 'stand to walk' aniblock between 'stand' and 'walk cycle' aniblocks idles - still or standing animations. These aniblocks are loopable, can be combined or mixed with each other seamlessly with no strict order locomotions - walk and run aniblocks. These aniblocks are loopable Limitations: 1) Recommended animation frame rate is 30 fps 2) Turn off inverse kinematics in Poser before applying pose to avoid possible glitches on limbs 3) Turn off figure limits in Poser or Daz Studio before applying animations to avoid possible glitches due to limited body movement 4) If the figure body is rescaled, transitional glitch will occur around looping/ blending aniblocks. Bake the animation to studio keyframes to remove the glitch 5) Sometimes mixing aniblocks can cause foot sliding issue. Try adjust the options in 'Reorient start/loops' in Daz aniMate tab to fix the issue 6) Some figure body parts may be partially/not animated 7) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend seamlessly. 8) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 9) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose 10) animation may be less smooth or jittery, usually can be ignored, otherwise require minor adjustments 11) Poke through between body parts/ floor may occur during movement, with or without morphs 12) Daz Studio should be able to read Poser file format as well. To do that, import the Poser content or runtime folder into Daz Studio directory with content directory manager -------------------------------------- Filelist: documentation HerdbeastMotions_daz_psr_Readme.txt Renderosity license.txt runtime/libraries/pose/AnyMatter/HerdBeastMotions attack.png attack.pz2 graze.png graze.pz2 headshake.png headshake.pz2 jump.png jump.pz2 look_around.png look_around.pz2 run_cycle.png run_cycle.pz2 run_cycle_inplace.png run_cycle_inplace.pz2 stand.png stand.pz2 stand_to_walk.png stand_to_walk.pz2 walk_cycle.png walk_cycle.pz2 walk_cycle_inplace.png walk_cycle_inplace.pz2 walk_to_stand.png walk_to_stand.pz2 aniblocks/AnyMatter/HerdBeastMotions/actions attack.ds attack.gfa attack.png graze.ds graze.gfa graze.png jump.ds jump.gfa jump.png aniblocks/AnyMatter/HerdBeastMotions/connectors graze_to_stand.ds graze_to_stand.gfa graze_to_stand.png stand_to_graze.ds stand_to_graze.gfa stand_to_graze.png stand_to_walk.ds stand_to_walk.gfa stand_to_walk.png walk_to_stand.ds walk_to_stand.gfa walk_to_stand.png aniblocks/AnyMatter/HerdBeastMotions/idles headshake.ds headshake.gfa headshake.png look_around.ds look_around.gfa look_around.png stand.ds stand.gfa stand.png aniblocks/AnyMatter/HerdBeastMotions/locomotions run_cycle.ds run_cycle.gfa run_cycle.png run_cycle_inplace.ds run_cycle_inplace.gfa run_cycle_inplace.png walk_cycle.ds walk_cycle.gfa walk_cycle.png walk_cycle_inplace.ds walk_cycle_inplace.gfa walk_cycle_inplace.png -------------------------------------- Ownership Statements: These are rotoscoped/traditionally keyframed animations done by the artist(AnyMatter) without using any motion capture at all. -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.