---------------------------------------------------- "EV Flamethrower", by evargas All copyrights to this product reserved by evargas - Jun/2022 Ownership statement: All of the content in this package was created by Evargas using the following resources: - 3DCoat PBR library. ---------------------------------------------------- Installation instructions: Extract the zip folder "Runtime" over your Poser Runtime of preference. Included in this product: - 1 flamethrower as prop; - 1 static flame as character; - 2 hand poses for La Femme: hand on trigger and hand pulling trigger; - The prop gun has 3 starting positions: in front of La Femme or on her left/right hands; - PBR image textures for the flamethrower, JPG format, resolution 4096x4096, including: color, ior, metalness, normal, roughness, specular, specular color, specular tint; - Image texture templates available for the flamethrower prop, to help you customize it; - Note: the flames will only render in SUPERFLY, it uses Cycles shader nodes (it will NOT render in Firefly). The prop gun works in both Firefly and Superfly. How to use: Prop gun: open library "props\Evargas\EV-Flamethrower", choose a model and double clicking on it, or drag/drop into your scene. If you are using La Femme choose the "ForHands" folder which contain smartprop versions parented to her hands. For other figures use the default and position/parent manually. Flames: open "character\Evargas\EV-Flamethrower" and choose one of the two options: - "Flames_High": if you have a powerful computer. This will load the HIGH resolution version of the flames in the frame 1 of the scene's timeline; - "Flames Low": for low end computers. This will load the LOW resolution version of the flames in the frame 1 of the scene's timeline (use this for previews only). For final rendering we recommend applying the pose from "pose\Evargas\EV-Flamethrower\Flames_F1_Low_F2_High", which will set the HIGH resolution to the frame 2 of the timeline, then use menu "Animation/Make movie", format "image", renderer "Superfly", set "time span" start 2, end 2, and "make movie" or send to "queue". This workflow allows you to render the HIGH version without dealing with it in the viewport. Note: the low/high version is controlled by an "Alternate Geom Lo Hi" dial, which can be found in both "Smoke" and "Fire" actors of the flames character. The "low" version uses a single material on all of it, so you won't see the variations and details, it is recommended only for preview, viewport use or test renders. Positioning: Use the Poser native transform/move tools. - Place the prop gun in scene and make sure it is set as a child of La Femme's hand (or other figure you are using). If necessary use the menu "Object / Change Parent"; - Pose your human figure as desired, the prop gun should follow it. - Once your pose is ready, add the FLAMES to the scene, select it, and use the menu "Figure / Set Figure Parent", choosethe PROP GUN as its new parent; - With the FLAMES still selected, use the menu "Figure / Zero Figure", this will place the FLAMES in front of the prop gun. Poses for La Femme hands can be found in "hand\La Femme\Evargas\EV-Flamethrower", there is two options: hand over trigger and hand pulling trigger. Also, the prop gun has a morph for the trigger positions rest/pull. Visuals: The prop gun has no extra looks by default, but can be customized by applying standard materials to different parts, or creating custom image textures with the template provided. The flames come ready to render, but if you want it can be customized using dials (see below). [Optional] The look/visuals of fire, smoke actors in the flames character can be changed via custom dials in the Pose room. For the color dials you might want to edit in the material room, but this is up to you, the dials are dynamically connected to the shader nodes. Fire, smoke are separate actors, so you can hide it individually if you need. Please note that if you are rendering the "Low" version it will be hard to notice a difference. Find below a description of the custom dials, the defaults work fine in most cases, only change it if you need or want to experiment. As a general good practice avoid extreme values as it can lead to strange visual results. Custom dials description for: ... Flames actor SMOKE - ClassCutoff (0-1000): only materials with suffix above this value will be displayed. Use this hide unwanted original data. - Density_Base_Value: density value shared by all classes (always added). - Density_Step_Value: incremental value. This is cumulative as the material class increases. - Absorption_Scatter_Mix: 0 means absorption volume only, 1 means scatter volume only, 0.5 is 50%/50% mix. - Absorption_ColorR,G,B: color to be used for the absorption volume. - Scatter_ColorR,G,B: color to be used for the absorption volume. - Scatter_Anisotropy: anisotropy for the scatter volume. - Alternate_Geom_Lo_Hi: don't touch it unless you have a powerful computer! It alternates between low and high resolution meshes. ... Flames actor FIRE - ClassCutoff: explained before. - TemperatureK_Base_Value: temperature value shared by all classes (always added). - TemperatureK_Step_Value: temperature cumulative increment for subsequent classes. - EmissionStrength_Base_Value: emission strength value shared by all classes (always added). - EmissionStrength_Step_Value: emission strength cumulative increment for subsequent classes. - Alternate_Geom_Lo_Hi: explained before. Rendering: Flames will only render in Superfly, "max transparent bounces" must be set to 512 or higher for good results. Most relevant disk space usage: 79 Mb (geometries), 25 Mb (textures). Requirements: Poser 11+. Product developed using Poser 12.0.757, running on PC/Windows. Have fun! (c)2022 Evargas. All rights reserved. ---------------------------------------------------- Copyright Information: The entire contents of this product are copyright 2022 evargas. All rights reserved. ---------------------------------------------------- Files Included in the Product: ---------------------------------------------------- ....Documentation . EV-Flamethrower.txt . Renderosity Stardard License.txt . ....Runtime ....Geometries . ....Evargas . ....EV-Flamethrower . evft-flames.obz . evft-flames_dvol_0001.obz . evft-flames_dvol_0002.obz . evft-flames_tvol_0001.obz . evft-flames_tvol_0002.obz . evft-propgun.obz . ....libraries . ....character . . ....Evargas . . ....EV-Flamethrower . . Flames_High.crz . . Flames_High.png . . Flames_Low.crz . . Flames_Low.png . . . ....hand . . ....La Femme . . ....Evargas . . ....EV-Flamethrower . . On_trigger.hdz . . On_trigger.png . . Pull_trigger.hdz . . Pull_trigger.png . . . ....pose . . ....Evargas . . ....EV-Flamethrower . . Flames_F1_Low_F2_High.p2z . . Flames_F1_Low_F2_High.png . . . ....props . ....Evargas . ....EV-Flamethrower . . Propgun.pmd . . Propgun.png . . Propgun.ppz . . . ....ForHands . Propgun_LF_Left_Hand.pmd . Propgun_LF_Left_Hand.png . Propgun_LF_Left_Hand.ppz . Propgun_LF_Right_Hand.pmd . Propgun_LF_Right_Hand.png . Propgun_LF_Right_Hand.ppz . ....Textures ....Evargas ....EV-Flamethrower evft_1001_color.jpg evft_1001_ior.jpg evft_1001_metalness.jpg evft_1001_normal.jpg evft_1001_roughness.jpg evft_1001_specular.jpg evft_1001_specularcolor.jpg evft_1001_speculartint.jpg evft_1002_color.jpg evft_1002_ior.jpg evft_1002_metalness.jpg evft_1002_normal.jpg evft_1002_roughness.jpg evft_1002_specular.jpg evft_1002_specularcolor.jpg evft_1002_speculartint.jpg